diff options
Diffstat (limited to 'src/quiz-bunny/server.js')
-rw-r--r-- | src/quiz-bunny/server.js | 70 |
1 files changed, 59 insertions, 11 deletions
diff --git a/src/quiz-bunny/server.js b/src/quiz-bunny/server.js index 12a0090..3a36baf 100644 --- a/src/quiz-bunny/server.js +++ b/src/quiz-bunny/server.js @@ -1,5 +1,6 @@ const uuidv4 = require('uuid/v4'); const words = require('./words').words; +const prompts = require('./prompts').prompts; function setUpRoutes(server, models, jwtFunctions, database) { // simple send files @@ -15,9 +16,6 @@ function setUpRoutes(server, models, jwtFunctions, database) { OVER: 2, WAITING: 3, } - setInterval(function(){ - console.log(games) - }, 3000) // generates a game code function generateGameCode() { @@ -54,7 +52,10 @@ function setUpRoutes(server, models, jwtFunctions, database) { return game.players.find(player => player.cookie == cookie) } function getPlayerNames(players) { - return players.map(player => player.name) + // return players.map(player => player.name) + return players.map(player => { + return {name: player.name, ready: player.ready} + }) } // Turn the game into a public game object (no cookies, etc.) function getPublicGame(cookie) { @@ -65,6 +66,7 @@ function setUpRoutes(server, models, jwtFunctions, database) { let isHost = cookie == game.host let username = game.players.find(player => player.cookie == cookie).name let players = getPlayerNames(game.players) + // console.log(players) var newGame = { host: isHost, players: players, @@ -76,12 +78,28 @@ function setUpRoutes(server, models, jwtFunctions, database) { if (game.state == STATES.TYPING) { newGame.submitted = game.answers.some(answer => answer.cookie == cookie) newGame.prompt = game.prompts[game.round] + newGame.players.forEach(player => { + var playerWithCookie = game.players.find(p => { + return p.name == player.name + }) + if(game.answers.some(answer => answer.cookie == playerWithCookie.cookie)){ + player.ready = true + } else { + player.ready = false + } + }) } else if (game.state == STATES.VOTING) { newGame.answers = game.answers.map(answer => answer.text) newGame.prompt = game.prompts[game.round] var game = findGameByCookie(cookie) var player = findPlayerByCookie(game, cookie) newGame.voted = player.voted + newGame.players.forEach(player => { + var playerWithCookie = game.players.find(p => { + return p.name == player.name + }) + player.ready = playerWithCookie.voted + }) } else if (game.state == STATES.WAITING) { newGame.answers = game.answers.map(answer => { return { text: answer.text, voteCount: answer.votes.length } @@ -102,17 +120,46 @@ function setUpRoutes(server, models, jwtFunctions, database) { return newGame } } + function shuffle(a) { + var j, x, i; + for (i = a.length - 1; i > 0; i--) { + j = Math.floor(Math.random() * (i + 1)); + x = a[i]; + a[i] = a[j]; + a[j] = x; + } + return a; + } + function getRandomPlayer(stack, playersList){ + if(stack.length == 0){ + for(var i = 0; i < playersList.length; i++){ + stack.push(playersList[i]) + } + shuffle(stack) + } + return stack.shift() + } // gets a game prompt - function getPrompts(players) { - // temporary hard coded 2 rounds - return [`What would ${players[0]} eat for breakfast?`, `What would ${players[1]} be famous for?`] + function getPrompts(playerNames, size) { + var gamePrompts = [] + var stack = [] + for(var i = 0; i < size; i++){ + var randomIndex = Math.floor(Math.random() * prompts.length) + var prompt = prompts[randomIndex] + while(prompt.includes("@")){ + prompt = prompt.replace("@", getRandomPlayer(stack, playerNames)) + } + gamePrompts.push(prompt) + } + return gamePrompts } // marks the game as started function startGame(cookie) { let game = games.find(el => el.host == cookie) - if (game) { + if (game && game.players.length >= 2) { game.gameStarted = true - game.prompts = getPrompts(getPlayerNames(game.players)) + var playerNames = game.players.map(player => player.name) + game.prompts = getPrompts(playerNames, 8) game.round = 0; game.players.forEach(player => { player.score = 0 @@ -174,11 +221,12 @@ function setUpRoutes(server, models, jwtFunctions, database) { function voteFor(cookie, answerIndex) { let game = findGameByCookie(cookie) let playerWhoVoted = findPlayerByCookie(game, cookie) - if (playerWhoVoted.voted) { + let answer = game.answers[answerIndex] + // If already voted, or voted for self, ignore + if (playerWhoVoted.voted || answer.cookie == cookie) { return false } playerWhoVoted.voted = true - let answer = game.answers[answerIndex] answer.votes.push(playerWhoVoted) game.voteCount++ if (game.voteCount == game.players.length) { |