function isPointInRamp(x, y, ramp) { var yDelta = (x - ramp.x) * ramp.slope return ramp.x < x && x < ramp.x + ramp.width && ramp.y < y + yDelta && y + yDelta < ramp.y + ramp.height } function isPointInBox(x, y, box) { return box.x <= x && x <= box.x + box.width && box.y <= y && y <= box.y + box.height } function isPlaneInBox(box) { return isPointInBox(plane.x, plane.y, box) || isPointInBox(plane.x + plane.width, plane.y, box) || isPointInBox(plane.x + plane.width, plane.y + plane.height, box) || isPointInBox(plane.x, plane.y + plane.height, box) } function update() { t++ score++ if (startLevel) { plane.x += plane.vx * plane.dir plane.y += plane.vy } if (plane.x < 0 || plane.x > width - plane.width || plane.y < 0 || plane.y + plane.height > height) { gameOver() } currLevel.items.forEach(item => { item.update() }) currLevel.items = currLevel.items.filter(item => !item.collected) if (atExit()) { console.log("exit!") } } function updateVent() { if (isPlaneInBox(this)) { plane.y -= 2 } } function updateBlock() { if (isPlaneInBox(this)) { gameOver() } } function updateRamp() { if (isPointInRamp(plane.x, plane.y, this) || isPointInRamp(plane.x + plane.width, plane.y, this) || isPointInRamp(plane.x + plane.width, plane.y + plane.height, this) || isPointInRamp(plane.x, plane.y + plane.height, this)) { gameOver() } } function updateCoin() { if (Math.sqrt(Math.pow(plane.x - this.x, 2) + Math.pow(plane.y - this.y, 2)) < this.radius || Math.sqrt(Math.pow(plane.x + plane.width - this.x, 2) + Math.pow(plane.y - this.y, 2)) < this.radius) { this.collected = true collected++ } } function updateSwitch() { if(isPlaneInBox(this)){ if(!this.inBox){ this.inBox = true switchState = (switchState + 1) % this.stateCount } } else { this.inBox = false } } function updateSwitchRect() { if(isPlaneInBox(this) && switchState == this.state){ gameOver() } }