function update() { t++ score++ if(startLevel){ plane.x += plane.vx * plane.dir plane.y += plane.vy } if (plane.x < 0 || plane.x > width - plane.width || plane.y < 0 || plane.y + plane.height > height) { gameOver() } currLevel.items.forEach(item => { item.update() }) currLevel.items = currLevel.items.filter(item => !item.collected ) if (atExit()) { console.log("exit!") } } function updateVent() { if (plane.x >= this.x - plane.width && plane.x <= this.x + this.width && this.y - this.height < plane.y && plane.y < this.y) { // console.log(plane.y, this.y, this.y-this.height) plane.y -= 2 } } function updateBlock() { if (plane.x >= this.x - plane.width && plane.x <= this.x + this.width && plane.y >= this.y - plane.height && plane.y <= this.y + this.height) { gameOver() } } function isPointInRamp(x, y, ramp) { var yDelta = (x - ramp.x) * ramp.slope return ramp.x < x && x < ramp.x + ramp.width && ramp.y < y + yDelta && y + yDelta < ramp.y + ramp.height } function updateRamp() { if (isPointInRamp(plane.x, plane.y, this) || isPointInRamp(plane.x + plane.width, plane.y, this) || isPointInRamp(plane.x + plane.width, plane.y + plane.height, this) || isPointInRamp(plane.x, plane.y + plane.height, this)) { gameOver() } } function updateCoin(){ if( Math.sqrt(Math.pow(plane.x - this.x, 2) + Math.pow(plane.y - this.y, 2)) < this.radius || Math.sqrt(Math.pow(plane.x + plane.width - this.x, 2) + Math.pow(plane.y - this.y, 2)) < this.radius){ this.collected = true collected++ } }