const uuidv4 = require('uuid')["v4"]; function setUpRoutes(server, models, jwtFunctions, database) { server.get('/quadrowple', (req, res) => res.sendFile(__dirname + "/index.html")) server.get('/quadrowple/main.js', (req, res) => res.sendFile(__dirname + "/static/main.js")) server.get('/quadrowple/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css")) // server.use('/static', express.static(path.join(__dirname, '/static'))) var games = {} var gameList = [] var id = 0 server.get('/quadrowple/status', (req, res) => { let cookie = req.cookies.session; if (!cookie) { cookie = uuidv4(); res.cookie('session', cookie, { expires: new Date(Date.now() + (1000 * 60 * 60)) }); } currentGames = [] gameList.forEach( game => { var diff = new Date() - game.time; // Keep games that are recently updated if(diff < 1000 * 10) {// 10 seconds with no update currentGames.push(game) } else { // otherwise don't save it and get rid of game game.players.forEach(c => { delete games[c] }); } }) gameList = currentGames if (!games[cookie]) { var game = gameList.find((el) => el.waiting) if (game) { // Start game game.players.push(cookie) game.waiting = false game.board = [[undefined, undefined, undefined, undefined, undefined, undefined], [undefined, undefined, undefined, undefined, undefined, undefined], [undefined, undefined, undefined, undefined, undefined, undefined], [undefined, undefined, undefined, undefined, undefined, undefined], [undefined, undefined, undefined, undefined, undefined, undefined], [undefined, undefined, undefined, undefined, undefined, undefined], [undefined, undefined, undefined, undefined, undefined, undefined]] game.turn = Math.floor(Math.random() * 2) games[cookie] = game } else { // Create new game, and wait game = { waiting: true, players: [cookie], id: id++, time: new Date(), } gameList.push(game) games[cookie] = game } } else { games[cookie].time = new Date() } res.status(200).send(games[cookie]); }) // returns undefined if game in progress, or index of winner function gameOver(game) { for (var player = 0; player < 2; player++) { // 4 in a row in a column for (var col = 0; col < 7; col++) { for (var row = 0; row < 2; row++) { if (game.board[col][row] == player && game.board[col][row + 1] == player && game.board[col][row + 2] == player && game.board[col][row + 3] == player) { return player } } } // 4 in a row in a row for (var col = 0; col < 3; col++) { for (var row = 0; row < 6; row++) { if (game.board[col][row] == player && game.board[col + 1][row] == player && game.board[col + 2][row] == player && game.board[col + 3][row] == player) { return player } } } // Check up right diagonal for (var row = 0; row < 2; row++) { for (var col = 0; col < 3; col++) { if (game.board[col][row] == player && game.board[col + 1][row + 1] == player && game.board[col + 2][row + 2] == player && game.board[col + 3][row + 3] == player) { return player } } } // Check down right diagonal for (var row = 3; row < 6; row++) { for (var col = 0; col < 3; col++) { if (game.board[col][row] == player && game.board[col + 1][row - 1] == player && game.board[col + 2][row - 2] == player && game.board[col + 3][row - 3] == player) { return player } } } } return undefined } function sendGame(res, game, cookie){ var winner = gameOver(game) if (winner != undefined) { res.status(200).send({ game: game, turn: -1, winner: game.players[winner] == cookie }); } else { res.status(200).send({ game: game, turn: game.players[game.turn] == cookie }); } } server.get('/quadrowple/game/:col', (req, res, next) => { let cookie = req.cookies.session; if (!cookie || !games[cookie]) { next() return } var game = games[cookie] const { col } = req.params; if (game.players[game.turn] == cookie && gameOver(game) == undefined) { // Add player's token to column for (var row = 0; row < 6; row++) { if (game.board[col][row] == undefined) { game.board[col][row] = (game.players.indexOf(cookie)) game.turn = (game.turn + 1) % 2 break } } } sendGame(res, game, cookie) }) server.get('/quadrowple/game', (req, res, next) => { let cookie = req.cookies.session; if (!cookie || !games[cookie]) { res.status(200).send({restart: true}); return } var game = games[cookie] if(gameOver(game) != undefined){ delete games[cookie] } sendGame(res, game, cookie) }) server.get('/quadrowple/new', (req, res, next) => { let cookie = req.cookies.session; if (!cookie || !games[cookie]) { next() return } games[cookie].players.forEach( el =>{ delete games[el] }) }) } module.exports = { setUpRoutes };