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var username = undefined; // for saving score
function draw() {
switch(gameState){
case "title":
draw_title();
break;
case "main":
draw_main();
break;
case "event":
draw_event();
break;
case "shop":
draw_shop();
break;
case "status":
draw_status();
break;
case "event_result":
draw_event_result();
break;
case "shop_result":
draw_shop_result();
break;
case "options":
draw_options();
break;
case "gameover":
draw_gameover();
break;
case "win":
draw_win();
break;
case "setup":
draw_setup();
break;
}
}
function draw_setup(){
color(3);
ctx.fillRect(0, 0, width, height);
var names = party.reduce( (acc, el) => {
if(acc == ""){
return el.name
} else {
return `${acc}, ${el.name}`
}
}, "")
let text = `You are a space trucker in the distant year 2019. Your latest mission: transport essential cargo from Octilion to a new colony on Replaris. Without a shipment of goods within the next Earth-year, they won't survive. You assemble your most able crew: ${names}.`;
font(8, text, 3, 7, true);
font(8, ")press any key)", 30, height - 2);
}
function draw_win(){
color(3);
ctx.fillRect(0, 0, width, height);
// game over text
font(12, "You've arrived!", 3, 12);
font(8, "Score:", 3, 24);
font(8, `${getAliveMembers().length} alive members * 400`, 3, 34);
font(8, `${ship.cargo} tons of cargo * 100`, 3, 44);
font(8, `${Math.floor(ship.credits)} credits`, 3, 54);
font(8, `Took ${ship.current_day} days )${10*(350-ship.current_day)})`, 3, 64);
var total = getAliveMembers().length*400 + ship.cargo*100 + ship.credits + (10*(350-ship.current_day));
font(8, `Total: ${Math.floor(total)}`, 3, 120);
// set score
if(!submittedScore){
username = submitScore("cosmic cargo", total, username);
submittedScore = true
}
}
function draw_gameover(){
// background
color(3);
ctx.fillRect(0, 0, width, height);
// game over text
font(12, "Game over!", 3, 12);
let allDead = getAliveMembers().length == 0;
if(allDead){
font(8, "Your crew all died", 3, 24);
} else {
font(8, "You ran out of fuel", 3, 24);
}
font(8, "Score:", 3, 44);
font(8, `${Math.floor(ship.credits)} credits`, 3, 54);
font(8, `Took ${ship.current_day} days`, 3, 64);
var total = ship.credits + ship.current_day;
font(8, `Total: ${Math.floor(total)}`, 3, 120);
if(!submittedScore){
username = submitScore("cosmic cargo", total, username);
submittedScore = true
}
}
function draw_stars(w, h){
color(1);
for(var x = 0; x < w; x++){
for(var y = 0; y < h; y++){
let chance = 1; // chance% of drawing a star
if(random_chance(0.01)){
ctx.fillRect(x, y, 1, 1);
}
}
}
}
function draw_title(){
// background
color(3);
ctx.fillRect(0, 0, width, height);
// stars
draw_stars(width, height);
// title
font(13, "COSMIC CARGO", 5, 20);
font(8, "A space trucking game", 3, 30);
// Only display this if the game is loaded
if(imagesLoaded){
font(8, ")press any key)", 27, height - 20);
}
}
function draw_main(){
// background
color(3);
ctx.fillRect(0, 0, width, height);
// ship rectangle
draw_stars(width, height/2);
ctx.beginPath();
ctx.lineWidth = "2";
ctx.rect(1, height/2, width-2, height/2 -1);
ctx.stroke();
// ship
if(t % 6 < 3){
ctx.drawImage(images["ship1"], 20, 28);
} else {
ctx.drawImage(images["ship2"], 20, 28);
}
// map
ctx.drawImage(images["map"], 0, height/2);
// map rectangle
color(1)
// Day and distance notification
font(8, `Day ${ship.current_day}`, 3, 82);
font(8, `${Math.floor(ship.fuel)} Fuel`, 3, 129);
font(8, `${ship.distance} lightyears`, 3, 139);
// map progress
color(0);
ctx.lineWidth = "1";
// Draw dashed
ctx.setLineDash([2])
ctx.beginPath();
ctx.moveTo(9, 104)
ctx.lineTo(43, 92)
ctx.lineTo(76, 112)
ctx.lineTo(98, 81)
ctx.lineTo(147, 103)
ctx.stroke();
// Draw indicators
ctx.beginPath();
var coords = line_to_from_progress(.11, 43, 92, 76, 112);
ctx.arc(coords[0], coords[1], 1.5, 0, 2 * Math.PI);
ctx.fill();
ctx.beginPath();
coords = line_to_from_progress(.11, 98, 81, 147, 103);
ctx.arc(coords[0], coords[1], 1.5, 0, 2 * Math.PI);
ctx.fill();
// Planet 1
ctx.beginPath();
ctx.arc(9, 104, 1.5, 0, 2 * Math.PI);
ctx.fill();
// Planet 2
ctx.beginPath();
ctx.arc(43, 92, 1.5, 0, 2 * Math.PI);
ctx.fill();
// Planet 3
ctx.beginPath();
ctx.arc(76, 112, 1.5, 0, 2 * Math.PI);
ctx.fill();
// Planet 4
ctx.beginPath();
ctx.arc(98, 81, 1.5, 0, 2 * Math.PI);
ctx.fill();
// Planet 5
ctx.beginPath();
ctx.arc(147, 103, 1.5, 0, 2 * Math.PI);
ctx.fill();
// Draw solid on top
let progress = ship.distance / ship.end_distance;
ctx.setLineDash([0])
ctx.beginPath();
ctx.moveTo(9, 104)
var shipCoords = [-20, -20];
if(progress < 0.25){
shipCoords = line_to_from_progress(progress, 9, 104, 43, 92);
ctx.lineTo(shipCoords[0], shipCoords[1])
} else {
ctx.lineTo(43, 92)
if (progress < 0.5){
shipCoords = line_to_from_progress(progress - .25, 43, 92, 76, 112);
ctx.lineTo(shipCoords[0], shipCoords[1])
}
else {
ctx.lineTo(76, 112)
if(progress < 0.75){
shipCoords = line_to_from_progress(progress - .5, 76, 112, 98, 81);
ctx.lineTo(shipCoords[0], shipCoords[1])
} else {
ctx.lineTo(98, 81)
shipCoords = line_to_from_progress(progress - .75, 98, 81, 147, 103);
ctx.lineTo(shipCoords[0], shipCoords[1])
}
}
}
ctx.stroke();
draw_ship_indicator(shipCoords);
}
function draw_ship_indicator(coords){
ctx.beginPath();
ctx.arc(coords[0], coords[1], 2, 0, 2 * Math.PI);
ctx.fill();
}
function line_to_from_progress(norm_progress, x1, y1, x2, y2){
var newX = x1 + (x2-x1)*4*norm_progress
var newY = y1 + (y2-y1)*4*norm_progress
return [newX, newY]
}
function draw_event(){
// background
color(3);
ctx.fillRect(0, 0, width, height);
font(12, `${currentEvent.name}`, 3, 13);
font(8, `${currentEvent.desc}`, 3, 25, true);
let choices = get_choices(currentEvent)
var i = 0;
for(let choice of choices){
font(8, choice, 10, 100 + 10*i);
if(selectedChoice == i){
font(8, `~`, 3, 100 + 10*i);
}
i++;
}
}
function draw_options(){
// background
color(3);
ctx.fillRect(0, 0, width, height);
font(12, `Adjust volume`, 5, 13);
let music_volume = `${audio[music[0]].volume*100}`.replace(/\.\d*/,"")
let sfx_volume = `${audio[sfx[0]].volume*100}`.replace(/\.\d*/,"")
font(8, `MUSIC: ${(music_volume)}`, 10, 22);
if(selectedChoice == 0){
font(8, `~`, 4, 22);
}
font(8, `SFX: ${sfx_volume}`, 10, 32);
if(selectedChoice == 1){
font(8, `~`, 4, 32);
}
}
function draw_status(){
// background
color(3);
ctx.fillRect(0, 0, width, height);
// person list
var i = 0;
for(let person of party){
var c = 2
if(person.status == "Dead" || person.status == "Missing"){
c = 0
}
font(8, person.name, 3, 7 + 12*i, false, c);
font(8, person.status, 100, 7 + 12*i, false, c);
i++;
}
font(8, `Cargo: ${ship.cargo} tons`, 3, 106);
font(8, `Credits: ${ship.credits}`, 3, 118);
font(8, `Fuel: ${Math.floor(ship.fuel)}`, 3, 130);
font(8, `Day ${ship.current_day}`, 3, 142);
font(8, `${ship.distance} of ${ship.end_distance}`, 75, 142);
}
function draw_shop(){
// background
color(3);
ctx.fillRect(0, 0, width, height);
font(12, "Shop", 3, 13);
font(8, `Welcome to ${currentShop.name}! Enjoy your stay!`, 3, 25, true);
let choices = shop_choices(currentShop);
var i = 0;
for(let choice of choices){
font(8, choice, 10, 100 + 10*i);
if(selectedChoice == i){
font(8, `~`, 4, 100 + 10*i);
}
i++;
}
}
function draw_event_result(){
// background
color(3);
ctx.fillRect(0, 0, width, height);
font(8, `${eventResult}`, 3, 11, true);
font(8, ")press any key)", 26, height - 8);
}
function draw_shop_result(){
// background
color(3);
ctx.fillRect(0, 0, width, height);
font(8, `${shopResult}`, 3, 11, true);
font(8, ")press any key)", 26, height - 8);
}
function split_into_parts(what, size){
var parts = [];
var line = "";
for(var word of what.split(" ")){
if(line.length + word.length > size){
parts.push(line.trim());
line = "";
}
line += " " + word;
}
if(line){
parts.push(line);
}
return parts;
}
function font(size, what, x, y, wrap = false, c = 2) {
ctx.font = size + "px Gameboy";
color(c);
if(wrap){
// Match up to 22 characters, making sure to not end a line mid word
//var parts = what.match(/.{1,21}[\b\.'\?\)]/g);
var parts = split_into_parts(what, 21);
parts.forEach((element, i) => {
ctx.fillText(element.trim(), x, y + i*size);
});
} else {
ctx.fillText(what, x, y);
}
}
function color(c) {
var color = "";
switch (c){
case 0:
color = "#FA0000";
break;
case 1:
color = "#b4b4b4";
break;
case 2:
color = "#fafafa";
break;
case 3:
color = "#000000";
break;
}
ctx.fillStyle = color;
ctx.strokeStyle = color;
}
function loadImages(imagefiles) {
loadcount = 0;
loadtotal = imagefiles.length;
imagesLoaded = false;
// Load the images
var loadedimages = [];
for (var i=0; i<imagefiles.length; i++) {
// Create the image object
var image = new Image();
// Add onload event handler
image.onload = function () {
loadcount++;
if (loadcount == loadtotal) {
// Done loading
imagesLoaded = true;
}
};
image.src = imagefiles[i];
loadedimages[i] = image;
}
return loadedimages;
}
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