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import pyxel
import random
import math
import string
import util
class State:
def __init__(self, **kwargs):
pass
def update(self, app):
pass
def draw(self, app):
pass
VALID_GUESSES = {
pyxel.KEY_A: "A", pyxel.KEY_B: "B", pyxel.KEY_C: "C",
pyxel.KEY_D: "D", pyxel.KEY_E: "E", pyxel.KEY_F: "F",
pyxel.KEY_G: "G", pyxel.KEY_H: "H", pyxel.KEY_I: "I",
pyxel.KEY_J: "J", pyxel.KEY_K: "K", pyxel.KEY_L: "L",
pyxel.KEY_M: "M", pyxel.KEY_N: "N", pyxel.KEY_O: "O",
pyxel.KEY_P: "P", pyxel.KEY_Q: "Q", pyxel.KEY_R: "R",
pyxel.KEY_S: "S", pyxel.KEY_T: "T", pyxel.KEY_U: "U",
pyxel.KEY_V: "V", pyxel.KEY_W: "W", pyxel.KEY_X: "X",
pyxel.KEY_Y: "Y", pyxel.KEY_Z: "Z",
}
class TitleScreen(State):
def __init__(self, **kwargs):
self.next_state_counter = 0
self.sent_input = False
pyxel.stop()
pyxel.playm(0, loop=True)
def update(self, app):
if self.next_state_counter != 0:
self.next_state_counter += 1
if self.next_state_counter == 30:
app.next_round()
if not self.sent_input and util.if_continue_button():
self.next_state_counter += 1
pyxel.play(1, 0)
self.sent_input = True
def draw(self, app):
pyxel.rect(0, 0, 64, 64, 11)
pyxel.blt(0, 0, 0, 0, 32, 64, 64, 11)
center_x = 32
center_y = 75
radius = 40
time_adjust = 20
colors = [5, 8, 10, 2]
for i in range(19):
portion = (360.0 / 18) / 3
t0 = app.frame - self.next_state_counter + portion * i
t1 = t0 / time_adjust
t2 = (t0 + portion) / time_adjust
x1 = radius*math.cos(t1) + center_x
y1 = radius*math.sin(t1) + center_y
x2 = radius*math.cos(t2) + center_x
y2 = radius*math.sin(t2) + center_y
pyxel.tri(center_x, center_y, x1, y1, x2, y2, colors[i % len(colors)])
pyxel.text(8, 45, "Press Start!", 7 if int(app.frame/8)%2 else 0)
class GuessingState(State):
def __init__(self, **kwargs):
self.guessed = False
self.guess = kwargs.get("next_guess")
self.guessed_at = kwargs["app"].frame
self.via_next = kwargs.get("via_next")
if self.guess:
kwargs["app"].guessed.add(self.guess)
self.guessed = True
correct = False
for word in kwargs["app"].phrase:
for i, letter in enumerate(word):
if letter == self.guess:
correct = True
if correct:
pyxel.play(1, 0)
else:
pyxel.play(1, 1)
def update(self, app):
if not self.guessed:
for key, value in VALID_GUESSES.items():
if pyxel.btnp(key) and value not in app.guessed:
self.guessed = True
self.guess = value
app.guessed.add(value)
self.guessed_at = app.frame
correct = False
for word in app.phrase:
for i, letter in enumerate(word):
if letter == self.guess:
correct = True
if correct:
pyxel.play(1, 0)
else:
pyxel.play(1, 1)
# TODO sum up outcomes for score?
else:
if app.frame - self.guessed_at > 50:
# If next round
missing_letter = False
correct = False
for word in app.phrase:
for i, letter in enumerate(word):
if letter not in app.guessed:
missing_letter = True
if not missing_letter:
app.next_round(winner="THEM" if self.via_next else "YOU")
elif self.via_next:
app.set_state(SpinOrb)
else:
# chance for enemy to guess right increases each round
if random.random() < (0.1 * (6 + app.round)):
for word in app.phrase:
for letter in word:
if letter not in app.guessed:
them_guess = letter
break
else:
them_guess = random.choice(list(
set(list(string.ascii_uppercase)) - app.guessed
))
app.set_state(Dialog, dialog=[{
"who": "them",
"text": f"I'd like to guess '{them_guess}'"
}],
next=GuessingState,
next_kwargs={"next_guess": them_guess}
)
def draw(self, app):
pyxel.rect(0, 0, 64, 64, 3)
pyxel.rect(3, 41, 58, 21, 1)
for i in range(16):
color = 10 if ((int(app.frame/10) + i) % 4) == 0 else 13
pyxel.rect(2 + 4*i, 2, 1, 1, color)
color = 10 if ((int(app.frame/10) + 16- i) % 4) == 0 else 13
pyxel.rect(2 + 4*i, 33, 1, 1, color)
y_offset = 4
for word in app.phrase:
x_offset = (64-len(word)*8)/2
for i, letter in enumerate(word):
index = 26 # default blank
if letter in app.guessed:
index = ord(letter) - ord('A')
if app.round == 3:
y_index = app.glyph_map[letter]
elif app.round == 4:
y_index = 1
else:
y_index = 0
pyxel.blt(x_offset + i*8, y_offset, 0, index*8, y_index*8, 8, 8)
if self.guessed and letter == self.guess and app.frame - self.guessed_at < 20:
pyxel.rect(x_offset + i*8, y_offset, 8, 8, 10)
y_offset += 10
pyxel.text(6, 35, app.category, 7)
pyxel.text(6, 42, "GUESSED:", 7)
pyxel.line(4, 48, 58, 48, 7)
for i, value in enumerate(VALID_GUESSES.values()):
pyxel.text(6+4*(i%13), 50 + 6*int(i/13), value, 7 if value in app.guessed else 13)
class SpinOrb(State):
def __init__(self, **kwargs):
self.wheel_accel = 50
self.wheel_outcome = None
self.wheel_spun = False
self.wheel_time = 0
self.colors = [5, 8, 10, 2, 9]
random.shuffle(self.colors)
self.outcome_time = 50
def update(self, app):
if not self.wheel_spun:
if util.if_continue_button():
self.wheel_spun = True
else:
self.wheel_time += self.wheel_accel/30
if int(self.wheel_time/5) % 3 == 0:
pyxel.play(1, 12)
if self.wheel_time >= 80 and self.wheel_accel > 0:
self.wheel_accel -= 0.3
elif self.wheel_accel < 1 and not self.wheel_outcome:
self.wheel_accel = 0
self.wheel_outcome = random.choice(app.outcomes)
# TODO random event, change state based on that
self.outcome_time = 50
else:
self.outcome_time -= 1
if self.outcome_time <= 0:
if self.wheel_outcome == "GRAND PRIZE":
# TODO grand prize ending
pass
app.set_state(GuessingState)
def draw(self, app):
pyxel.rect(0, 0, 64, 64, 11)
pyxel.blt(0, 0, 0, 0, 64, 64, 64, 11)
center_x = 32
center_y = 75
radius = 64
time_adjust = 20
for i in range(19):
portion = (360.0 / 18) / 3
t0 = self.wheel_time + portion * i + 4
t1 = t0 / time_adjust
t2 = (t0 + portion) / time_adjust
x1 = radius*math.cos(t1) + center_x
y1 = radius*math.sin(t1) + center_y
x2 = radius*math.cos(t2) + center_x
y2 = radius*math.sin(t2) + center_y
pyxel.tri(
center_x, center_y, x1, y1, x2, y2,
self.colors[i % len(self.colors)])
pyxel.tri(30, 10, 32, 10, 30+int(self.wheel_time/5) % 3, 14, 0)
if self.wheel_outcome:
pyxel.text(20, 20, self.wheel_outcome, 7 if int(app.frame/8)%2 else 0)
class Dialog(State):
def __init__(self, **kwargs):
self.dialog = kwargs["dialog"]
self.dialog_index = 0
self.text_index = -1
self.next = kwargs.get("next")
self.next_kwargs = kwargs.get("next_kwargs", {})
self.is_end = kwargs.get("is_end")
if self.is_end:
self.text_index = -20
def update(self, app):
if self.dialog_index < len(self.dialog):
# advance 1 char at a time
if self.text_index < len(self.dialog[self.dialog_index]["text"]):
if app.frame % 3 == 0:
self.text_index += 1
if self.dialog[self.dialog_index]["who"] == "you":
pyxel.play(1, 0)
pyxel.play(1, random.choice([17, 18]))
elif self.dialog[self.dialog_index]["who"] == "them":
pyxel.play(1, random.choice([15, 16]))
elif self.dialog[self.dialog_index]["who"] == "camera":
pyxel.play(1, random.choice([13, 14]))
if util.if_continue_button():
# skip to end of text
if self.text_index < len(self.dialog[self.dialog_index]["text"]):
self.text_index = len(self.dialog[self.dialog_index]["text"])
else: # move onto next text
self.text_index = -1
self.dialog_index += 1
else:
if self.next:
self.next_kwargs["via_next"] = True
app.set_state(self.next, **self.next_kwargs)
else:
app.set_state(SpinOrb)
def draw(self, app):
pyxel.rect(0, 0, 64, 64, 3)
if not self.is_end:
pyxel.bltm(0, 0, 0, 0, 0, 64, 64)
else:
pyxel.bltm(0, 0, 0, 64, 0, 64, 64)
pod_blink = int(app.frame / 20) % 3
if pod_blink:
pyxel.blt(40, 40, 0, 0, 176, 16, 16, 5)
pyxel.blt(8, 40, 0, 0, 176, 16, 16, 5)
# draw camera
blink = int(app.frame / 20) % 2
y_offset = 96 if blink else 104
direction = 1 if int(app.frame/100) % 2 else -1
pyxel.blt(24, 8, 0, 48, y_offset, 16 * direction, 8, 5)
# which form of "them" to use
them_index = 0 if app.round > 2 else 3
them_dir = 1 if app.round > 2 else -1
pyxel.blt(8, 24, 0, 16 + 16 * them_index, 96, 16*them_dir, 16, 5)
pyxel.blt(40, 24, 0, 32, 96 + 16, 16, 16, 5)
if self.text_index > 0 and self.dialog_index < len(self.dialog):
pyxel.rect(1, 41, 62, 21, 7)
pyxel.rectb(1, 41, 62, 21, 0)
if self.dialog[self.dialog_index]["who"] == "you":
pyxel.tri(44, 34, 42, 41, 38, 41, 7)
pyxel.trib(44, 34, 42, 41, 38, 41, 0)
pyxel.rect(39, 41, 3, 1, 7)
if self.text_index < len(self.dialog[self.dialog_index]["text"]):
pyxel.blt(40, 24, 0, 32, 96 + 16 * (int(app.frame/5) % 5), 16, 16, 5)
elif self.dialog[self.dialog_index]["who"] == "them":
pyxel.tri(20, 36, 21, 41, 26, 41, 7)
pyxel.trib(20, 36, 21, 41, 26, 41, 0)
pyxel.rect(22, 41, 3, 1, 7)
if self.text_index < len(self.dialog[self.dialog_index]["text"]):
pyxel.blt(8, 24, 0, 16 + 16 * them_index, 96 + 16 * (int(app.frame/5) % 5), 16 * them_dir, 16, 5)
elif self.dialog[self.dialog_index]["who"] == "camera":
pyxel.tri(32, 20, 30, 41, 34, 41, 7)
pyxel.trib(32, 20, 30, 41, 34, 41, 0)
pyxel.rect(31, 41, 3, 1, 7)
current_text = self.dialog[self.dialog_index]["text"][:self.text_index]
line_start = 0
last_space = 0
lines = []
for i, c in enumerate(current_text):
if c == ' ':
last_space = i
if i - line_start >= 15:
lines.append(current_text[line_start:last_space].strip())
line_start = last_space
last_space = i
lines.append(current_text[line_start:].strip())
for i, line in enumerate(lines):
pyxel.text(3, 43 + i*6, line, 0)
if self.is_end:
for i in range(random.randrange(int((self.dialog_index**3)/3)+1)):
y = random.randrange(64)
for j in range(64):
pyxel.rect(j, y, 1, 1, random.choice([1, 7, 13]))
class Credits(State):
def __init__(self, **kwargs):
pyxel.playm(0, loop=True)
def update(self, app):
if app.frame - app.state_change_at > 2000:
pyxel.quit()
def draw(self, app):
if app.frame - app.state_change_at < 200:
for y in range(64):
for j in range(64):
pyxel.rect(j, y, 1, 1, random.choice([1, 7, 13]))
else:
pyxel.rect(0, 0, 64, 64, 11)
center_x = 32
center_y = 32
radius = 50
time_adjust = 20
colors = [5, 8, 10, 2]
for i in range(19):
portion = (360.0 / 18) / 3
t0 = app.frame + portion * i
t1 = t0 / time_adjust
t2 = (t0 + portion) / time_adjust
x1 = radius*math.cos(t1) + center_x
y1 = radius*math.sin(t1) + center_y
x2 = radius*math.cos(t2) + center_x
y2 = radius*math.sin(t2) + center_y
pyxel.tri(center_x, center_y, x1, y1, x2, y2, colors[i % len(colors)])
pyxel.rect(16, 3, 35, 16, 0)
pyxel.text(20, 5, "ORB OF", 7)
pyxel.text(18, 12, "FORTUITY", 7)
pyxel.rect(8, 41, 48, 16, 0)
pyxel.text(16, 43, "Made by", 7)
pyxel.text(10, 51, "Mark Powers", 7)
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