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authorMark Powers <markppowers0@gmail.com>2020-05-13 10:53:44 -0500
committerMark Powers <markppowers0@gmail.com>2020-05-13 10:53:44 -0500
commit1855e0c673b06399ca89aa0c705d30b1a9ea3b97 (patch)
tree2c78eceab67bc2f377449a25df7f87181876070b
parenta5706caa9cd91e357085d77c62aff7107ac76fc1 (diff)
Add sim and paperflight games
-rw-r--r--src/index.html6
-rw-r--r--src/index.js2
-rw-r--r--src/paperflight/index.html123
-rw-r--r--src/paperflight/server.js11
-rw-r--r--src/paperflight/static/draw.js74
-rw-r--r--src/paperflight/static/levels.js94
-rw-r--r--src/paperflight/static/styles.css4
-rw-r--r--src/paperflight/static/update.js48
-rw-r--r--src/sim/index.html183
-rw-r--r--src/sim/server.js10
-rw-r--r--src/sim/static/items.js21
-rw-r--r--src/sim/static/styles.css4
-rw-r--r--src/sim/static/tiles.js73
13 files changed, 651 insertions, 2 deletions
diff --git a/src/index.html b/src/index.html
index f210089..75d8c00 100644
--- a/src/index.html
+++ b/src/index.html
@@ -41,8 +41,10 @@
<li><a href="/snake">Snake</a><span class="score"></span></li>
<li><a href="/stacker">Stacker</a><span class="score"></span><span class="mobile"></span></li>
<li><a href="/math">Math mini games</a></li>
- <!-- <li><a href="/pp/index.html">Picture pieces</a></li> -->
- <li><a href="/cosmic-cargo">Cosmic Cargo (itch.io)</a><span class="score"></span></li>
+ <li><a href="/pp/index.html">Picture pieces</a></li>
+ <li><a href="/cosmic-cargo">Cosmic Cargo</a><span class="score"></span></li>
+ <li><a href="/sim">Sim</a><span class="score"></span></li>
+ <li><a href="/paperflight">Paper Flight</a><span class="score"></span></li>
</ul>
</div>
<div>
diff --git a/src/index.js b/src/index.js
index 0b1e6fe..9e50928 100644
--- a/src/index.js
+++ b/src/index.js
@@ -82,6 +82,8 @@ server.load("./math/server", models, jwtFunctions, database)
server.load("./cosmic-cargo/server", models, jwtFunctions, database)
server.load("./quiz-bunny/server", models, jwtFunctions, database)
server.load("./pp/server", models, jwtFunctions, database)
+server.load("./sim/server", models, jwtFunctions, database)
+server.load("./paperflight/server", models, jwtFunctions, database)
// Start the server
server.listen(config.port);
diff --git a/src/paperflight/index.html b/src/paperflight/index.html
new file mode 100644
index 0000000..731b92e
--- /dev/null
+++ b/src/paperflight/index.html
@@ -0,0 +1,123 @@
+<!doctype html>
+<html lang="en">
+
+<head>
+ <title>Paper Flight</title>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
+ <link rel="stylesheet" type="text/css" href="/paperflight/styles.css">
+</head>
+
+<body style="padding:0; margin:0; overflow:hidden;">
+ <canvas id="canvas"></canvas>
+ <script src="/highscore.js"></script>
+ <script>
+ var width = 800
+ var height = 600
+ var fps = 60
+ </script>
+ <script src="/paperflight/update.js"></script>
+ <script src="/paperflight/draw.js"></script>
+ <script src="/paperflight/levels.js"></script>
+ <script>
+ var username = undefined
+
+ var score, plane, gameInterval, currLevelIndex, currLevel, t, collected, startLevel
+
+ var DEFAULT_VX = 3
+ var DEFAULT_VY = 0.5
+ var UP_VX = 1
+ var UP_VY = 0.1
+ var DOWN_VX = 5
+ var DOWN_VY = 2
+
+ window.onload = function () {
+ canvas = document.getElementById("canvas");
+ canvas.width = width
+ canvas.height = height
+ ctx = canvas.getContext("2d");
+ document.addEventListener("keydown", keyDown);
+ document.addEventListener("keyup", keyUp);
+ document.addEventListener("click", mouseClick);
+ init();
+ draw()
+ }
+ function init() {
+ if (gameInterval) {
+ clearInterval(gameInterval)
+ }
+ score = 0
+ t = 0
+ plane = {
+ x: 30,
+ y: height / 4,
+ vx: DEFAULT_VX,
+ vy: DEFAULT_VY,
+ width: 30,
+ height: 10,
+ dir: 1
+ }
+ setLevel(1)
+ gameInterval = window.setInterval(function () {
+ update();
+ draw()
+ }, 1000 / fps)
+ }
+ function setLevel(to) {
+ currLevelIndex = to
+ currLevel = levels[currLevelIndex]
+ currLevel.items = currLevel.items.slice()
+ collected = 0
+ startLevel = false
+ }
+ function atExit() {
+ return (Math.sqrt(Math.pow(plane.x - currLevel.exit.x, 2) + Math.pow(plane.y - currLevel.exit.y, 2)) < 20
+ || Math.sqrt(Math.pow(plane.x + plane.width - currLevel.exit.x, 2) + Math.pow(plane.y - currLevel.exit.y, 2)) < 20)
+ && collected >= currLevel.coinsNeeded
+ }
+ function gameOver() {
+ ctx.font = "20px Courier"
+ ctx.fillStyle = "black"
+ ctx.fillText("Game Over!", 200, 200);
+ window.clearInterval(gameInterval)
+ }
+ function keyDown(e) {
+ startLevel = true
+ switch (e.key) {
+ case "ArrowLeft": // LEFT
+ plane.dir = -1
+ break;
+ case "ArrowRight": // RIGHT
+ plane.dir = 1
+ break;
+ case "ArrowUp":
+ plane.vx = UP_VX
+ plane.vy = UP_VY
+ break;
+ case "ArrowDown":
+ plane.vx = DOWN_VX
+ plane.vy = DOWN_VY
+ break;
+ case "R":
+ case "r":
+ init()
+ break;
+
+ }
+ }
+ function keyUp(e) {
+ switch (e.key) {
+ case "ArrowUp":
+ case "ArrowDown":
+ plane.vx = DEFAULT_VX
+ plane.vy = DEFAULT_VY
+ break;
+ }
+ }
+ function mouseClick(e) {
+ console.log(e.x, e.y)
+ }
+ </script>
+</body>
+
+</html> \ No newline at end of file
diff --git a/src/paperflight/server.js b/src/paperflight/server.js
new file mode 100644
index 0000000..1f05de2
--- /dev/null
+++ b/src/paperflight/server.js
@@ -0,0 +1,11 @@
+function setUpRoutes(server, models, jwtFunctions, database) {
+ server.get('/paperflight', (req, res) => res.sendFile(__dirname + "/index.html"))
+ server.get('/paperflight/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
+ server.get('/paperflight/levels.js', (req, res) => res.sendFile(__dirname + "/static/levels.js"))
+ server.get('/paperflight/update.js', (req, res) => res.sendFile(__dirname + "/static/update.js"))
+ server.get('/paperflight/draw.js', (req, res) => res.sendFile(__dirname + "/static/draw.js"))
+}
+
+module.exports = {
+ setUpRoutes
+};
diff --git a/src/paperflight/static/draw.js b/src/paperflight/static/draw.js
new file mode 100644
index 0000000..fe0cad5
--- /dev/null
+++ b/src/paperflight/static/draw.js
@@ -0,0 +1,74 @@
+function draw() {
+ ctx.fillStyle = "#4444ff"
+ ctx.fillRect(0, 0, width, height)
+
+ drawPlane()
+ currLevel.items.forEach(item => {
+ item.draw()
+ })
+ drawExit(currLevel.exit)
+
+ ctx.fillStyle = "#222"
+ ctx.font = "20px Courier"
+ ctx.fillText(`Level ${currLevelIndex} (${collected}/${currLevel.coinsNeeded}) - Time ${Math.round(t / fps / 60)}:${Math.round(t / fps) % 60}`, 20, 20)
+
+}
+function drawPlane() {
+ ctx.fillStyle = "#fff"
+ ctx.strokeStyle = "#111"
+ ctx.lineWidth = 3
+ ctx.beginPath();
+ if (plane.dir < 0) {
+ ctx.moveTo(plane.x + plane.width, plane.y);
+ ctx.lineTo(plane.x, plane.y);
+ ctx.lineTo(plane.x + plane.width + 4, plane.y + plane.height);
+ ctx.lineTo(plane.x + plane.width, plane.y);
+ } else {
+ ctx.moveTo(plane.x, plane.y);
+ ctx.lineTo(plane.x + plane.width, plane.y);
+ ctx.lineTo(plane.x + 4, plane.y + plane.height);
+ ctx.lineTo(plane.x, plane.y);
+ }
+ ctx.stroke();
+ ctx.fill();
+}
+function drawVent() {
+ ctx.fillStyle = "#ccc"
+ ctx.fillRect(this.x, this.y, this.width, 10)
+ ctx.fillStyle = "white"
+ var yDelta = Math.sin(t / 30) * 40
+ for (var i = this.y; i > 30; i -= 60) {
+ ctx.fillRect(this.x, this.y - i + yDelta, 1, 8)
+ ctx.fillRect(this.x+this.width/2-2, this.y - i + yDelta/2, 1, 12)
+ ctx.fillRect(this.x+this.width-2, this.y - i + yDelta, 1, 8)
+ }
+}
+function drawBlock() {
+ ctx.fillStyle = "#0d0"
+ ctx.fillRect(this.x, this.y, this.width, this.height)
+}
+function drawRamp() {
+ ctx.fillStyle = "#0d0"
+ var delta = this.width * this.slope
+ ctx.beginPath()
+ ctx.moveTo(this.x, this.y)
+ // Note we subtract beause y=0 is top
+ ctx.lineTo(this.x + this.width, this.y - delta)
+ ctx.lineTo(this.x + this.width, this.y + this.height - delta)
+ ctx.lineTo(this.x, this.y + this.height)
+ ctx.lineTo(this.x, this.y)
+ ctx.stroke()
+ ctx.fill()
+}
+function drawCoin() {
+ ctx.fillStyle = "yellow"
+ ctx.beginPath();
+ ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2)
+ ctx.fill()
+}
+function drawExit(exit) {
+ ctx.fillStyle = "green"
+ ctx.beginPath()
+ ctx.arc(exit.x, exit.y, 20, 0, Math.PI * 2)
+ ctx.fill()
+} \ No newline at end of file
diff --git a/src/paperflight/static/levels.js b/src/paperflight/static/levels.js
new file mode 100644
index 0000000..d826095
--- /dev/null
+++ b/src/paperflight/static/levels.js
@@ -0,0 +1,94 @@
+var levels = {
+ 1: {
+ coinsNeeded: 5,
+ exit: {
+ x: 40,
+ y: 460
+ },
+ items: [{
+ draw: drawVent,
+ update: updateVent,
+ x: 420,
+ y: 580,
+ width: 60
+ },
+ {
+ draw: drawRamp,
+ update: updateRamp,
+ x: 0,
+ y: 0,
+ slope: 0,
+ width: 800,
+ height: 40
+ },
+ {
+ draw: drawCoin,
+ update: updateCoin,
+ x: 40,
+ y: 80,
+ radius: 10
+ },
+ {
+ draw: drawVent,
+ update: updateVent,
+ x: 120,
+ y: 100,
+ width: 280
+ },
+ {
+ draw: drawBlock,
+ update: updateBlock,
+ x: 580,
+ y: 200,
+ width: 10,
+ height: 250
+ },
+ {
+ draw: drawCoin,
+ update: updateCoin,
+ x: 700,
+ y: 240,
+ radius: 10
+ },
+ {
+ draw: drawCoin,
+ update: updateCoin,
+ x: 700,
+ y: 320,
+ radius: 10
+ },
+ {
+ draw: drawCoin,
+ update: updateCoin,
+ x: 700,
+ y: 400,
+ radius: 10
+ },
+ {
+ draw: drawRamp,
+ update: updateRamp,
+ x: 70,
+ y: 410,
+ slope: 2/5,
+ width: 200,
+ height: 10
+ },
+ {
+ draw: drawRamp,
+ update: updateRamp,
+ x: 70,
+ y: 470,
+ slope: 2/5,
+ width: 200,
+ height: 10
+ },
+ {
+ draw: drawCoin,
+ update: updateCoin,
+ x: 170,
+ y: 405,
+ radius: 10
+ },
+ ]
+ }
+} \ No newline at end of file
diff --git a/src/paperflight/static/styles.css b/src/paperflight/static/styles.css
new file mode 100644
index 0000000..febe7a0
--- /dev/null
+++ b/src/paperflight/static/styles.css
@@ -0,0 +1,4 @@
+button {
+ background-color: lavender;
+ padding: 10px 20px;
+} \ No newline at end of file
diff --git a/src/paperflight/static/update.js b/src/paperflight/static/update.js
new file mode 100644
index 0000000..296308f
--- /dev/null
+++ b/src/paperflight/static/update.js
@@ -0,0 +1,48 @@
+function update() {
+ t++
+ score++
+ if(startLevel){
+ plane.x += plane.vx * plane.dir
+ plane.y += plane.vy
+ }
+ if (plane.x < 0 || plane.x > width - plane.width || plane.y < 0 || plane.y + plane.height > height) {
+ gameOver()
+ }
+ currLevel.items.forEach(item => {
+ item.update()
+ })
+ currLevel.items = currLevel.items.filter(item => !item.collected )
+ if (atExit()) {
+ console.log("exit!")
+ }
+}
+function updateVent() {
+ if (plane.x >= this.x - plane.width && plane.x <= this.x + this.width && plane.y < this.y) {
+ plane.y -= 2
+ }
+}
+function updateBlock() {
+ if (plane.x >= this.x - plane.width && plane.x <= this.x + this.width
+ && plane.y >= this.y - plane.height && plane.y <= this.y + this.height) {
+ gameOver()
+ }
+}
+function isPointInRamp(x, y, ramp) {
+ var yDelta = (x - ramp.x) * ramp.slope
+ return ramp.x < x && x < ramp.x + ramp.width && ramp.y < y + yDelta && y + yDelta < ramp.y + ramp.height
+}
+function updateRamp() {
+ if (isPointInRamp(plane.x, plane.y, this) ||
+ isPointInRamp(plane.x + plane.width, plane.y, this) ||
+ isPointInRamp(plane.x + plane.width, plane.y + plane.height, this) ||
+ isPointInRamp(plane.x, plane.y + plane.height, this)) {
+ gameOver()
+ }
+}
+function updateCoin(){
+ if( Math.sqrt(Math.pow(plane.x - this.x, 2) + Math.pow(plane.y - this.y, 2)) < this.radius
+ || Math.sqrt(Math.pow(plane.x + plane.width - this.x, 2) + Math.pow(plane.y - this.y, 2)) < this.radius){
+ this.collected = true
+ collected++
+ }
+} \ No newline at end of file
diff --git a/src/sim/index.html b/src/sim/index.html
new file mode 100644
index 0000000..b9330e0
--- /dev/null
+++ b/src/sim/index.html
@@ -0,0 +1,183 @@
+<!doctype html>
+<html lang="en">
+
+<head>
+ <title>Sim</title>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
+ <link rel="stylesheet" type="text/css" href="/sim/styles.css">
+</head>
+
+<body style="padding:0; margin:0; overflow:hidden;">
+ <div>
+ <div>Population: <span id="population"></span></div>
+ <div>Gold: <span id="gold"></span></div>
+ <div>Resources: <span id="resources"></span></div>
+ <button onclick="status = ''; update()">Update</button>
+ </div>
+ <canvas id="canvas"></canvas>
+ <div id="status"></div>
+ <div id="shopDiv"></div>
+ <script src="/highscore.js"></script>
+ <script src="/sim/tiles.js"></script>
+ <script src="/sim/items.js"></script>
+ <script>
+ var score;
+ var username = undefined
+
+ var populationEl = document.getElementById("population")
+ var goldEl = document.getElementById("gold")
+ var shopEl = document.getElementById("shopDiv")
+ var statusEl = document.getElementById("status")
+ var resourceEl = document.getElementById("resources")
+
+ var population, gold, resources;
+ var shopItems = [];
+ var queuedTile
+
+ var width = 10
+ var height = 10
+ var tileSize = 40;
+ var status = ""
+
+ var t
+ var eventQueue
+
+ var level
+ window.onload = function () {
+ canvas = document.getElementById("canvas");
+ canvas.width = width * tileSize
+ canvas.height = height * tileSize
+ ctx = canvas.getContext("2d");
+ document.addEventListener("keydown", keyPush);
+ document.addEventListener("click", mouseClick);
+ init();
+ draw()
+ }
+ function init() {
+ score = 0
+ level = []
+
+ for (var i = 0; i < width; i++) {
+ var row = []
+ for (var j = 0; j < height; j++) {
+ row.push(undefined)
+ }
+ level.push(row)
+ }
+ level[Math.floor(width / 2)][Math.floor(height / 2)] = new Town()
+
+ population = 10
+ gold = 5
+ resources = 0
+
+ t = 0
+ eventQueue = {
+ 5: getScout(),
+ 15: getScout(),
+ 20: getScout(),
+ 30: getScout(),
+ }
+ addShopItem(getScout())
+ }
+ function draw() {
+ ctx.fillStyle = "#009900"
+ ctx.fillRect(0, 0, width * tileSize, height * tileSize)
+ for (var i = 0; i < width; i++) {
+ var row = level[i]
+ for (var j = 0; j < height; j++) {
+ if (row[j]) {
+ row[j].draw(i, j, tileSize)
+ }
+ }
+ }
+ for (var i = 0; i <= height; i++) {
+ ctx.strokeStyle = "#aaa"
+ ctx.moveTo(0, i * tileSize)
+ ctx.lineTo(tileSize * width, i * tileSize)
+ ctx.stroke()
+ }
+ for (var i = 0; i <= width; i++) {
+ ctx.strokeStyle = "#aaa"
+ ctx.moveTo(i * tileSize, 0)
+ ctx.lineTo(i * tileSize, tileSize * height)
+ ctx.stroke()
+ }
+
+ populationEl.innerText = population
+ goldEl.innerText = gold
+ statusEl.innerText = status
+ resourceEl.innerText = resources
+ }
+ function update() {
+ t++
+ for (var i = 0; i < width; i++) {
+ var row = level[i]
+ for (var j = 0; j < height; j++) {
+ if (row[j]) {
+ processUpdate(row[j].update())
+ }
+ }
+ }
+ if(eventQueue[t]){
+ addShopItem(eventQueue[t])
+ }
+
+ draw()
+ }
+ function keyPush(e) {
+ status = ""
+ update()
+ }
+ function mouseClick(e) {
+ if(queuedTile){
+ var x = Math.floor((e.x - canvas.offsetLeft) / tileSize)
+ var y = Math.floor((e.y - canvas.offsetTop) / tileSize)
+ if(x < 0 || width <= x || y < 0 || height <= y){
+ return
+ }
+ if(level[x][y] == undefined){
+ level[x][y] = queuedTile
+ status = `You placed the ${queuedTile.name}`
+ queuedTile = undefined
+ } else {
+ status = `You cannot place a tile there.`
+ }
+ update()
+ }
+ }
+ function addShopItem(item){
+ shopItems.push(item)
+
+ var newButton = document.createElement("button")
+ newButton.innerText = item.text + ": " + item.cost
+ newButton.id = item.id
+ newButton.onclick = function(){
+ if(item.cost <= gold){
+ shopItems = shopItems.filter(it => it.id != item.id)
+ shopDiv.removeChild(newButton)
+ gold -= item.cost
+ processUpdate(item.callback())
+ } else {
+ status = "not enough gold"
+ }
+ update()
+ }
+ shopDiv.appendChild(newButton)
+ update()
+ }
+ function processUpdate(response){
+ if(response.tile){
+ queuedTile = response.tile
+ } else if(response.gold){
+ gold += response.gold
+ } else if(response.population){
+ population += response.population
+ } else if(response.resources){
+ resources += response.resources
+ }
+ }
+ </script>
+</body>
+
+</html> \ No newline at end of file
diff --git a/src/sim/server.js b/src/sim/server.js
new file mode 100644
index 0000000..5328b03
--- /dev/null
+++ b/src/sim/server.js
@@ -0,0 +1,10 @@
+function setUpRoutes(server, models, jwtFunctions, database) {
+ server.get('/sim', (req, res) => res.sendFile(__dirname + "/index.html"))
+ server.get('/sim/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
+ server.get('/sim/tiles.js', (req, res) => res.sendFile(__dirname + "/static/tiles.js"))
+ server.get('/sim/items.js', (req, res) => res.sendFile(__dirname + "/static/items.js"))
+}
+
+module.exports = {
+ setUpRoutes
+};
diff --git a/src/sim/static/items.js b/src/sim/static/items.js
new file mode 100644
index 0000000..40f73f1
--- /dev/null
+++ b/src/sim/static/items.js
@@ -0,0 +1,21 @@
+tileMap = {
+ 0: Mountain,
+ 1: Forest,
+ 2: Town,
+}
+
+function getScout() {
+ return {
+ id: 1,
+ text: "scout",
+ cost: 2,
+ callback: function () {
+ var type = tileMap[Math.floor(Math.random() * 3)]
+ var tile = new type()
+ status = `Your scout found a ${tile.name}. Click to place it.`
+ return {
+ tile: tile
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/sim/static/styles.css b/src/sim/static/styles.css
new file mode 100644
index 0000000..febe7a0
--- /dev/null
+++ b/src/sim/static/styles.css
@@ -0,0 +1,4 @@
+button {
+ background-color: lavender;
+ padding: 10px 20px;
+} \ No newline at end of file
diff --git a/src/sim/static/tiles.js b/src/sim/static/tiles.js
new file mode 100644
index 0000000..5b31d19
--- /dev/null
+++ b/src/sim/static/tiles.js
@@ -0,0 +1,73 @@
+function Mountain() {
+ this.name = "mountain"
+}
+Mountain.prototype.draw = function (x, y, size) {
+ ctx.fillStyle = "gray"
+ ctx.beginPath();
+ ctx.moveTo(x * size + size / 2, y * size);
+ ctx.lineTo(x * size, (1 + y) * (size));
+ ctx.lineTo((1 + x) * (size), (1 + y) * (size));
+ ctx.stroke();
+ ctx.fill();
+}
+Mountain.prototype.update = function () {
+ var event = undefined
+ if(Math.random() < 0.1){
+ event = function(){
+
+ }
+ }
+ return {
+ gold: 1,
+ event: event
+ }
+}
+
+function Forest() {
+ this.name = "forest"
+}
+Forest.prototype.draw = function (x, y, size) {
+ ctx.fillStyle = "green"
+ ctx.beginPath();
+ ctx.moveTo(x * size + size / 2, y * size);
+ ctx.lineTo(x * size, (1 + y) * (size));
+ ctx.lineTo((1 + x) * (size), (1 + y) * (size));
+ ctx.stroke();
+ ctx.fill();
+}
+Forest.prototype.update = function () {
+ var event = {}
+ if(Math.random() < 0.1){
+ event.status = "A tree monster taks half of your"
+ }
+ return {
+ resources: Math.floor(Math.random() * 5),
+ event: event
+ }
+}
+
+function Town() {
+ this.name = "town"
+}
+Town.prototype.draw = function (x, y, size) {
+ ctx.fillStyle = "brown"
+ ctx.stokeStyle = "brown"
+ ctx.beginPath();
+ ctx.moveTo(x * size + size / 2, y * size);
+ ctx.lineTo(x * size, (1 + y) * (size));
+ ctx.lineTo((1 + x) * (size), (1 + y) * (size));
+ ctx.stroke();
+ ctx.fill();
+}
+Town.prototype.update = function () {
+ var event = undefined
+ if(Math.random() < 0.1){
+ event = function(){
+
+ }
+ }
+ return {
+ population: Math.floor(Math.random() * 4) - 1,
+ event: event
+ }
+}