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authorMark Powers <markppowers0@gmail.com>2020-05-23 20:52:57 -0500
committerMark Powers <markppowers0@gmail.com>2020-05-23 20:52:57 -0500
commitb6d40fa3776b33a03f8f40636a35a967873fc97b (patch)
tree9d777e363363c150290733dbf5613df4306e7c21 /src/sim/static/items.js
parentb5de6d44e0f291f6fcbe035f4a15edcab1491aad (diff)
Make sim an idle game
Diffstat (limited to 'src/sim/static/items.js')
-rw-r--r--src/sim/static/items.js14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/sim/static/items.js b/src/sim/static/items.js
index 40f73f1..a3e3eca 100644
--- a/src/sim/static/items.js
+++ b/src/sim/static/items.js
@@ -9,13 +9,17 @@ function getScout() {
id: 1,
text: "scout",
cost: 2,
- callback: function () {
+ callback: function (game) {
var type = tileMap[Math.floor(Math.random() * 3)]
var tile = new type()
- status = `Your scout found a ${tile.name}. Click to place it.`
- return {
- tile: tile
- }
+ messages.push(`Your scout found a ${tile.name}.`)
+
+ var randX, randY
+ do {
+ randX = Math.floor(width * Math.random())
+ randY = Math.floor(height * Math.random())
+ } while(game.level[randX][randY] != undefined)
+ game.level[randX][randY] = tile
}
}
} \ No newline at end of file