diff options
author | Mark Powers <markppowers0@gmail.com> | 2020-05-23 20:52:57 -0500 |
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committer | Mark Powers <markppowers0@gmail.com> | 2020-05-23 20:52:57 -0500 |
commit | b6d40fa3776b33a03f8f40636a35a967873fc97b (patch) | |
tree | 9d777e363363c150290733dbf5613df4306e7c21 /src/sim/static/items.js | |
parent | b5de6d44e0f291f6fcbe035f4a15edcab1491aad (diff) |
Make sim an idle game
Diffstat (limited to 'src/sim/static/items.js')
-rw-r--r-- | src/sim/static/items.js | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/sim/static/items.js b/src/sim/static/items.js index 40f73f1..a3e3eca 100644 --- a/src/sim/static/items.js +++ b/src/sim/static/items.js @@ -9,13 +9,17 @@ function getScout() { id: 1, text: "scout", cost: 2, - callback: function () { + callback: function (game) { var type = tileMap[Math.floor(Math.random() * 3)] var tile = new type() - status = `Your scout found a ${tile.name}. Click to place it.` - return { - tile: tile - } + messages.push(`Your scout found a ${tile.name}.`) + + var randX, randY + do { + randX = Math.floor(width * Math.random()) + randY = Math.floor(height * Math.random()) + } while(game.level[randX][randY] != undefined) + game.level[randX][randY] = tile } } }
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