diff options
author | Mark Powers <markppowers0@gmail.com> | 2020-05-14 10:51:54 -0500 |
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committer | Mark Powers <markppowers0@gmail.com> | 2020-05-14 10:51:54 -0500 |
commit | 4d3aba7167fbfd5e002714e3c4a577cc17f18af0 (patch) | |
tree | db97fe441f8075e86551c55d20606ff4d958f4a9 /src | |
parent | c5d5990eecd254f3d5daf33a6c9cd394dcba2058 (diff) |
Refactor updates, fix gameover, add level changing
Diffstat (limited to 'src')
-rw-r--r-- | src/paperflight/index.html | 50 | ||||
-rw-r--r-- | src/paperflight/static/draw.js | 8 | ||||
-rw-r--r-- | src/paperflight/static/levels.js | 12 | ||||
-rw-r--r-- | src/paperflight/static/update.js | 11 | ||||
-rw-r--r-- | src/paperflight/static/util.js | 9 |
5 files changed, 60 insertions, 30 deletions
diff --git a/src/paperflight/index.html b/src/paperflight/index.html index ef26a03..a620a1c 100644 --- a/src/paperflight/index.html +++ b/src/paperflight/index.html @@ -24,7 +24,9 @@ <script> var username = undefined - var score, plane, gameInterval, currLevelIndex, currLevel, t, collected, startLevel, switchState + var score, plane, gameInterval, currLevelIndex, + currLevel, t, collected, startLevel, switchState, + gameIsOver var DEFAULT_VX = 3 var DEFAULT_VY = 0.5 @@ -48,11 +50,12 @@ if (gameInterval) { clearInterval(gameInterval) } + gameIsOver = false score = 0 t = 0 plane = { x: 30, - y: height / 4, + y: 100, vx: DEFAULT_VX, vy: DEFAULT_VY, width: 30, @@ -66,28 +69,39 @@ }, 1000 / fps) } function setLevel(to) { + plane.x = 30 + plane.y = 100 + plane.dir= 1 currLevelIndex = to - currLevel = levels[currLevelIndex] - currLevel.items = currLevel.items.slice() - currLevel.items.forEach(item => { - if("collected" in item){ - item.collected = false + if (to in levels) { + currLevel = levels[currLevelIndex] + currLevel.items = currLevel.items.slice() + currLevel.items.forEach(item => { + if ("collected" in item) { + item.collected = false + } + }) + collected = 0 + switchState = 0 + startLevel = false + } else { + currLevel = { + title: "YOU WIN!", + coinsNeeded: 0, + exit: { + x: -100, + y: -100, + radius: 0 + }, + items: [] } - }) - collected = 0 - switchState = 0 - startLevel = false + } } function atExit() { - return (Math.sqrt(Math.pow(plane.x - currLevel.exit.x, 2) + Math.pow(plane.y - currLevel.exit.y, 2)) < 20 - || Math.sqrt(Math.pow(plane.x + plane.width - currLevel.exit.x, 2) + Math.pow(plane.y - currLevel.exit.y, 2)) < 20) - && collected >= currLevel.coinsNeeded + return isPlaneInCircle(currLevel.exit) && collected >= currLevel.coinsNeeded } function gameOver() { - ctx.font = "20px Courier" - ctx.fillStyle = "black" - ctx.fillText("Game Over!", 200, 200); - window.clearInterval(gameInterval) + gameIsOver = true } function keyDown(e) { startLevel = true diff --git a/src/paperflight/static/draw.js b/src/paperflight/static/draw.js index 4646581..5dd919f 100644 --- a/src/paperflight/static/draw.js +++ b/src/paperflight/static/draw.js @@ -9,13 +9,17 @@ function draw() { item.draw() }) drawExit(currLevel.exit) - drawPlane() ctx.fillStyle = "#222" ctx.font = "20px Courier" ctx.fillText(`Level ${currLevelIndex} (${collected}/${currLevel.coinsNeeded}) - ${currLevel.title} - Time ${Math.round(t / fps / 60)}:${Math.round(t / fps) % 60}`, 20, 20) - + + if(gameIsOver){ + ctx.font = "20px Courier" + ctx.fillStyle = "black" + ctx.fillText("Game Over!", 200, 200); + } } function drawPlane() { ctx.fillStyle = "#fff" diff --git a/src/paperflight/static/levels.js b/src/paperflight/static/levels.js index 7555afb..8ba4a0d 100644 --- a/src/paperflight/static/levels.js +++ b/src/paperflight/static/levels.js @@ -6,7 +6,8 @@ var levels = { coinsNeeded: 0, exit: { x: 40, - y: 460 + y: 460, + radius: 20 }, title: "Switch madness", items: [ @@ -20,19 +21,20 @@ var levels = { coinsNeeded: 5, exit: { x: 40, - y: 460 + y: 460, + radius: 20 }, title: "Downwards Dash", items: [ - constructVent(420, 580, 60, 300), + constructVent(420, 580, 60, 600), constructCoin(40, 80), constructVent(120, 100, 280, 100), constructBlock(580, 200, 10, 250), constructCoin(700, 240), constructCoin(700, 320), constructCoin(700, 400), - constructRamp(70, 410, 200, 10, 2/5), - constructRamp(70, 470, 200, 10, 2/5), + constructRamp(70, 400, 200, 10, 2/5), + constructRamp(70, 480, 200, 10, 2/5), constructCoin(170, 405), constructBlock(0, 0, 800, 40) ] diff --git a/src/paperflight/static/update.js b/src/paperflight/static/update.js index 2a2a949..0b44089 100644 --- a/src/paperflight/static/update.js +++ b/src/paperflight/static/update.js @@ -8,14 +8,17 @@ function update() { plane.x += plane.vx * plane.dir plane.y += plane.vy } - if (plane.x < 0 || plane.x > width - plane.width || plane.y < 0 || plane.y + plane.height > height) { + if (!isPlaneInBox({ x: plane.width, y: plane.height, width: width - (2*plane.width), height: height - (2*plane.height) })) { gameOver() } currLevel.items.forEach(item => { item.update() }) if (atExit()) { - console.log("exit!") + setLevel(currLevelIndex + 1) + } + if(gameIsOver){ + window.clearInterval(gameInterval) } } function updateVent() { @@ -43,9 +46,7 @@ function updateRamp() { } } function updateCoin() { - if (!this.collected - && (Math.sqrt(Math.pow(plane.x - this.x, 2) + Math.pow(plane.y - this.y, 2)) < this.radius - || Math.sqrt(Math.pow(plane.x + plane.width - this.x, 2) + Math.pow(plane.y - this.y, 2)) < this.radius)) { + if (!this.collected && isPlaneInCircle(this)) { this.collected = true collected++ } diff --git a/src/paperflight/static/util.js b/src/paperflight/static/util.js index f818809..3f14182 100644 --- a/src/paperflight/static/util.js +++ b/src/paperflight/static/util.js @@ -13,4 +13,13 @@ function isPlaneInBox(box) { || isPointInBox(plane.x + plane.width, plane.y, box) || isPointInBox(plane.x + plane.width, plane.y + plane.height, box) || isPointInBox(plane.x, plane.y + plane.height, box) +} +function isPointInCircle(x, y, circle) { + return Math.sqrt(Math.pow(x - circle.x, 2) + Math.pow(y - circle.y, 2)) < circle.radius +} +function isPlaneInCircle(circle) { + return isPointInCircle(plane.x, plane.y, circle) + || isPointInCircle(plane.x + plane.width, plane.y, circle) + || isPointInCircle(plane.x + plane.width, plane.y + plane.height, circle) + || isPointInCircle(plane.x, plane.y + plane.height, circle) }
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