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-rw-r--r--src/index.html2
-rw-r--r--src/paperflight/static/levels.js2
-rw-r--r--src/pp/static/main.js11
3 files changed, 4 insertions, 11 deletions
diff --git a/src/index.html b/src/index.html
index 75d8c00..ba8f42d 100644
--- a/src/index.html
+++ b/src/index.html
@@ -43,7 +43,7 @@
<li><a href="/math">Math mini games</a></li>
<li><a href="/pp/index.html">Picture pieces</a></li>
<li><a href="/cosmic-cargo">Cosmic Cargo</a><span class="score"></span></li>
- <li><a href="/sim">Sim</a><span class="score"></span></li>
+ <!-- <li><a href="/sim">Sim</a><span class="score"></span></li> -->
<li><a href="/paperflight">Paper Flight</a><span class="score"></span></li>
</ul>
</div>
diff --git a/src/paperflight/static/levels.js b/src/paperflight/static/levels.js
index 75a63af..48ea40c 100644
--- a/src/paperflight/static/levels.js
+++ b/src/paperflight/static/levels.js
@@ -26,7 +26,7 @@ levels[2].items.push(
levels[3] = createLevel("Coins!", 1, 400, 250)
levels[3].items.push(
constructText(30, 60, "Collect the needed coins to continue", "30px Courier"),
- constructCoin(400, 200)
+ constructCoin(300, 200)
)
levels[4] = createLevel("Getting harder...", 0, 700, 200)
diff --git a/src/pp/static/main.js b/src/pp/static/main.js
index a9689ad..5930b32 100644
--- a/src/pp/static/main.js
+++ b/src/pp/static/main.js
@@ -125,7 +125,7 @@ function loadTemplate() {
for (var y = 0; y < template[layer][x].length; y++) {
board[layer][x].push(undefined)
if (template[layer][x][y]) {
- board[layer][x][y] = items.pop()
+ board[layer][x][y] = items.pop() % 8
}
}
}
@@ -283,28 +283,21 @@ var mouseDownCallback = function (e) {
break
}
}
- console.log(tileLayer, tileX, tileY)
if (tileLayer != undefined && board[tileLayer][tileX] != undefined && board[tileLayer][tileX][tileY] != undefined) {
- console.log("inside if")
if (selectedX != undefined &&
selectedY != undefined &&
selectedLayer != undefined) {
- console.log("inside if 2")
if (board[selectedLayer][selectedX][selectedY] != undefined &&
(tileX != selectedX || tileY != selectedY) &&
(board[tileLayer][tileX + 1][tileY] == undefined || board[tileLayer][tileX - 1][tileY] == undefined)) {
- console.log("inside if 3")
- console.log(board[selectedLayer][selectedX][selectedY], board[tileLayer][tileX][tileY])
if (board[selectedLayer][selectedX][selectedY] == board[tileLayer][tileX][tileY]) {
- console.log("inside if 4")
board[selectedLayer][selectedX][selectedY] = undefined
- board[selectedLayer][tileX][tileY] = undefined
+ board[tileLayer][tileX][tileY] = undefined
}
}
}
if (board[tileLayer][tileX + 1][tileY] == undefined || board[tileLayer][tileX - 1][tileY] == undefined) {
- console.log("new selection")
selectedLayer = tileLayer
selectedX = tileX
selectedY = tileY