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-rw-r--r--src/paperflight/static/draw.js38
-rw-r--r--src/paperflight/static/items.js18
-rw-r--r--src/paperflight/static/levels.js33
-rw-r--r--src/paperflight/static/update.js16
-rw-r--r--src/paperflight/static/util.js16
5 files changed, 78 insertions, 43 deletions
diff --git a/src/paperflight/static/draw.js b/src/paperflight/static/draw.js
index c82974a..0c940b6 100644
--- a/src/paperflight/static/draw.js
+++ b/src/paperflight/static/draw.js
@@ -1,3 +1,6 @@
+/**
+ * Draw functions
+ */
function draw() {
ctx.fillStyle = "#4444ff"
ctx.fillRect(0, 0, width, height)
@@ -6,7 +9,7 @@ function draw() {
item.draw()
})
drawExit(currLevel.exit)
-
+
drawPlane()
ctx.fillStyle = "#222"
@@ -36,13 +39,30 @@ function drawPlane() {
function drawVent() {
ctx.fillStyle = "#ccc"
ctx.fillRect(this.x, this.y, this.width, 10)
- ctx.fillStyle = "white"
- var yDelta = Math.sin(t / 30) * 40
- for (var i = 40; i < this.height; i+= 60) {
- for (var j = 0; j < this.width; j+= 30) {
- ctx.fillRect(this.x+j, this.y - i + yDelta, 1, 8)
+ // every 1/3 seconds spawn new air vents
+ // (since this is purely cosmetic, updates to it are in here)
+ if (t % Math.floor(fps / 3) == 0) {
+ for (var j = 0; j <= this.width; j += 20) {
+ this.wind.push({
+ x: this.x + j,
+ y: this.y - 10,
+ height: Math.floor(Math.random() * 15) + 4
+ })
}
}
+ // Move up each wind a bit randomly
+ this.wind.forEach(w => {
+ w.y -= Math.random() * 4 + 2
+ })
+ // Remove all wind higher than certain height
+ this.wind = this.wind.filter(w => {
+ return this.y - w.y < this.height
+ }, this)
+ // Finally draw each wind
+ ctx.fillStyle = "white"
+ this.wind.forEach(w => {
+ ctx.fillRect(w.x, w.y, 1, w.height)
+ })
}
function drawBlock() {
ctx.fillStyle = "#0d0"
@@ -73,12 +93,12 @@ function drawExit(exit) {
ctx.arc(exit.x, exit.y, 20, 0, Math.PI * 2)
ctx.fill()
}
-function drawSwitch(){
+function drawSwitch() {
ctx.fillStyle = "black"
ctx.fillRect(this.x, this.y, this.width, this.height)
}
-function drawSwitchRect(){
- if(switchState == this.state){
+function drawSwitchRect() {
+ if (switchState == this.state) {
ctx.fillStyle = "blue"
ctx.fillRect(this.x, this.y, this.width, this.height)
} else {
diff --git a/src/paperflight/static/items.js b/src/paperflight/static/items.js
index 11c2047..16ea754 100644
--- a/src/paperflight/static/items.js
+++ b/src/paperflight/static/items.js
@@ -1,39 +1,45 @@
-function vent(x, y, width, height){
+/**
+ * Contains functions to create each type of object that can
+ * appear in a level.
+ */
+
+function constructVent(x, y, width, height){
return {
draw: drawVent,
update: updateVent,
+ wind: [],
x, y, width, height
}
}
-function coin(x, y, radius=10){
+function constructCoin(x, y, radius=10){
return {
draw: drawCoin,
update: updateCoin,
x, y, radius
}
}
-function block(x, y, width, height){
+function constructBlock(x, y, width, height){
return {
draw: drawBlock,
update: updateBlock,
x, y, width, height
}
}
-function ramp(x, y, width, height, slope){
+function constructRamp(x, y, width, height, slope){
return {
draw: drawRamp,
update: updateRamp,
x, y, width, height, slope
}
}
-function getSwitch(x, y, width, height, stateCount){
+function constructSwitch(x, y, width, height, stateCount){
return {
draw: drawSwitch,
update: updateSwitch,
x, y, width, height, stateCount
}
}
-function switchRect(x, y, width, height, state){
+function constructRect(x, y, width, height, state){
return{
draw: drawSwitchRect,
update: updateSwitchRect,
diff --git a/src/paperflight/static/levels.js b/src/paperflight/static/levels.js
index 33d011c..7555afb 100644
--- a/src/paperflight/static/levels.js
+++ b/src/paperflight/static/levels.js
@@ -1,3 +1,6 @@
+/**
+ * Creates the levels object for the game
+ */
var levels = {
2: {
coinsNeeded: 0,
@@ -7,10 +10,10 @@ var levels = {
},
title: "Switch madness",
items: [
- getSwitch(120, 400, 60, 60, 3),
- switchRect(300, 400, 60, 60, 0),
- switchRect(400, 400, 60, 60, 1),
- switchRect(500, 400, 60, 60, 2),
+ constructSwitch(120, 400, 60, 60, 3),
+ constructRect(300, 400, 60, 60, 0),
+ constructRect(400, 400, 60, 60, 1),
+ constructRect(500, 400, 60, 60, 2),
]
},
1: {
@@ -21,17 +24,17 @@ var levels = {
},
title: "Downwards Dash",
items: [
- vent(420, 580, 60, 600),
- coin(40, 80),
- vent(120, 100, 280, 100),
- block(580, 200, 10, 250),
- coin(700, 240),
- coin(700, 320),
- coin(700, 400),
- ramp(70, 410, 200, 10, 2/5),
- ramp(70, 470, 200, 10, 2/5),
- coin(170, 405),
- block(0, 0, 800, 40)
+ constructVent(420, 580, 60, 300),
+ constructCoin(40, 80),
+ constructVent(120, 100, 280, 100),
+ constructBlock(580, 200, 10, 250),
+ constructCoin(700, 240),
+ constructCoin(700, 320),
+ constructCoin(700, 400),
+ constructRamp(70, 410, 200, 10, 2/5),
+ constructRamp(70, 470, 200, 10, 2/5),
+ constructCoin(170, 405),
+ constructBlock(0, 0, 800, 40)
]
}
} \ No newline at end of file
diff --git a/src/paperflight/static/update.js b/src/paperflight/static/update.js
index b953914..3a61647 100644
--- a/src/paperflight/static/update.js
+++ b/src/paperflight/static/update.js
@@ -1,16 +1,6 @@
-function isPointInRamp(x, y, ramp) {
- var yDelta = (x - ramp.x) * ramp.slope
- return ramp.x < x && x < ramp.x + ramp.width && ramp.y < y + yDelta && y + yDelta < ramp.y + ramp.height
-}
-function isPointInBox(x, y, box) {
- return box.x <= x && x <= box.x + box.width && box.y <= y && y <= box.y + box.height
-}
-function isPlaneInBox(box) {
- return isPointInBox(plane.x, plane.y, box)
- || isPointInBox(plane.x + plane.width, plane.y, box)
- || isPointInBox(plane.x + plane.width, plane.y + plane.height, box)
- || isPointInBox(plane.x, plane.y + plane.height, box)
-}
+/**
+ * Update functions
+ */
function update() {
t++
score++
diff --git a/src/paperflight/static/util.js b/src/paperflight/static/util.js
new file mode 100644
index 0000000..f818809
--- /dev/null
+++ b/src/paperflight/static/util.js
@@ -0,0 +1,16 @@
+/**
+ * General purpose functions
+ */
+function isPointInRamp(x, y, ramp) {
+ var yDelta = (x - ramp.x) * ramp.slope
+ return ramp.x < x && x < ramp.x + ramp.width && ramp.y < y + yDelta && y + yDelta < ramp.y + ramp.height
+}
+function isPointInBox(x, y, box) {
+ return box.x <= x && x <= box.x + box.width && box.y <= y && y <= box.y + box.height
+}
+function isPlaneInBox(box) {
+ return isPointInBox(plane.x, plane.y, box)
+ || isPointInBox(plane.x + plane.width, plane.y, box)
+ || isPointInBox(plane.x + plane.width, plane.y + plane.height, box)
+ || isPointInBox(plane.x, plane.y + plane.height, box)
+} \ No newline at end of file