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-rw-r--r--src/sim/static/items.js21
-rw-r--r--src/sim/static/styles.css4
-rw-r--r--src/sim/static/tiles.js73
3 files changed, 98 insertions, 0 deletions
diff --git a/src/sim/static/items.js b/src/sim/static/items.js
new file mode 100644
index 0000000..40f73f1
--- /dev/null
+++ b/src/sim/static/items.js
@@ -0,0 +1,21 @@
+tileMap = {
+ 0: Mountain,
+ 1: Forest,
+ 2: Town,
+}
+
+function getScout() {
+ return {
+ id: 1,
+ text: "scout",
+ cost: 2,
+ callback: function () {
+ var type = tileMap[Math.floor(Math.random() * 3)]
+ var tile = new type()
+ status = `Your scout found a ${tile.name}. Click to place it.`
+ return {
+ tile: tile
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/sim/static/styles.css b/src/sim/static/styles.css
new file mode 100644
index 0000000..febe7a0
--- /dev/null
+++ b/src/sim/static/styles.css
@@ -0,0 +1,4 @@
+button {
+ background-color: lavender;
+ padding: 10px 20px;
+} \ No newline at end of file
diff --git a/src/sim/static/tiles.js b/src/sim/static/tiles.js
new file mode 100644
index 0000000..5b31d19
--- /dev/null
+++ b/src/sim/static/tiles.js
@@ -0,0 +1,73 @@
+function Mountain() {
+ this.name = "mountain"
+}
+Mountain.prototype.draw = function (x, y, size) {
+ ctx.fillStyle = "gray"
+ ctx.beginPath();
+ ctx.moveTo(x * size + size / 2, y * size);
+ ctx.lineTo(x * size, (1 + y) * (size));
+ ctx.lineTo((1 + x) * (size), (1 + y) * (size));
+ ctx.stroke();
+ ctx.fill();
+}
+Mountain.prototype.update = function () {
+ var event = undefined
+ if(Math.random() < 0.1){
+ event = function(){
+
+ }
+ }
+ return {
+ gold: 1,
+ event: event
+ }
+}
+
+function Forest() {
+ this.name = "forest"
+}
+Forest.prototype.draw = function (x, y, size) {
+ ctx.fillStyle = "green"
+ ctx.beginPath();
+ ctx.moveTo(x * size + size / 2, y * size);
+ ctx.lineTo(x * size, (1 + y) * (size));
+ ctx.lineTo((1 + x) * (size), (1 + y) * (size));
+ ctx.stroke();
+ ctx.fill();
+}
+Forest.prototype.update = function () {
+ var event = {}
+ if(Math.random() < 0.1){
+ event.status = "A tree monster taks half of your"
+ }
+ return {
+ resources: Math.floor(Math.random() * 5),
+ event: event
+ }
+}
+
+function Town() {
+ this.name = "town"
+}
+Town.prototype.draw = function (x, y, size) {
+ ctx.fillStyle = "brown"
+ ctx.stokeStyle = "brown"
+ ctx.beginPath();
+ ctx.moveTo(x * size + size / 2, y * size);
+ ctx.lineTo(x * size, (1 + y) * (size));
+ ctx.lineTo((1 + x) * (size), (1 + y) * (size));
+ ctx.stroke();
+ ctx.fill();
+}
+Town.prototype.update = function () {
+ var event = undefined
+ if(Math.random() < 0.1){
+ event = function(){
+
+ }
+ }
+ return {
+ population: Math.floor(Math.random() * 4) - 1,
+ event: event
+ }
+}