diff options
Diffstat (limited to 'src/sim/static')
-rw-r--r-- | src/sim/static/items.js | 14 | ||||
-rw-r--r-- | src/sim/static/tiles.js | 34 |
2 files changed, 14 insertions, 34 deletions
diff --git a/src/sim/static/items.js b/src/sim/static/items.js index 40f73f1..a3e3eca 100644 --- a/src/sim/static/items.js +++ b/src/sim/static/items.js @@ -9,13 +9,17 @@ function getScout() { id: 1, text: "scout", cost: 2, - callback: function () { + callback: function (game) { var type = tileMap[Math.floor(Math.random() * 3)] var tile = new type() - status = `Your scout found a ${tile.name}. Click to place it.` - return { - tile: tile - } + messages.push(`Your scout found a ${tile.name}.`) + + var randX, randY + do { + randX = Math.floor(width * Math.random()) + randY = Math.floor(height * Math.random()) + } while(game.level[randX][randY] != undefined) + game.level[randX][randY] = tile } } }
\ No newline at end of file diff --git a/src/sim/static/tiles.js b/src/sim/static/tiles.js index 5b31d19..203acb4 100644 --- a/src/sim/static/tiles.js +++ b/src/sim/static/tiles.js @@ -10,17 +10,8 @@ Mountain.prototype.draw = function (x, y, size) { ctx.stroke(); ctx.fill(); } -Mountain.prototype.update = function () { - var event = undefined - if(Math.random() < 0.1){ - event = function(){ - - } - } - return { - gold: 1, - event: event - } +Mountain.prototype.update = function (game) { + game.gold += 1 } function Forest() { @@ -35,15 +26,9 @@ Forest.prototype.draw = function (x, y, size) { ctx.stroke(); ctx.fill(); } -Forest.prototype.update = function () { +Forest.prototype.update = function (game) { var event = {} - if(Math.random() < 0.1){ - event.status = "A tree monster taks half of your" - } - return { - resources: Math.floor(Math.random() * 5), - event: event - } + game.resources += Math.floor(Math.random() * 5) } function Town() { @@ -60,14 +45,5 @@ Town.prototype.draw = function (x, y, size) { ctx.fill(); } Town.prototype.update = function () { - var event = undefined - if(Math.random() < 0.1){ - event = function(){ - - } - } - return { - population: Math.floor(Math.random() * 4) - 1, - event: event - } + game.population += Math.floor(Math.random() * 4) - 1 } |