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+const uuidv4 = require('uuid/v4');
+const words = require('./words').words;
+const prompts = require('./prompts').prompts;
+
+function setUpRoutes(server, models, jwtFunctions, database) {
+ // simple send files
+ server.get('/trivia', (req, res) => res.sendFile(__dirname + "/index.html"))
+ server.get('/trivia/main.js', (req, res) => res.sendFile(__dirname + "/static/main.js"))
+ server.get('/trivia/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
+
+ // a list of games
+ var games = []
+ let STATES = {
+ GUESSING: 0,
+ WAITING: 1,
+ OVER: 2
+ }
+
+ // generates a game code
+ function generateGameCode() {
+ // let words = ["cat", "dog"];
+ var index = Math.floor(Math.random() * words.length)
+ // ensure no duplicate game code
+ while (games.find(el => el.gameCode == words[index].toLowerCase())) {
+ var index = Math.floor(Math.random() * words.length)
+ }
+ return words[index].toLowerCase()
+ }
+ // gets a new game object
+ function getNewGame(hostCookie, hostName) {
+ let gameCode = generateGameCode();
+ return {
+ host: hostCookie,
+ players: [{ cookie: hostCookie, name: hostName }],
+ questions: [],
+ gameCode: gameCode,
+ buzzes: []
+ }
+ }
+ // adds a player to a game object
+ function addToGame(gameCode, playerCookie, playerName) {
+ let game = games.find(el => el.gameCode == gameCode)
+ if (game) {
+ game.players.push({ cookie: playerCookie, name: playerName })
+ return true
+ }
+ return false
+ }
+ function findGameByCookie(cookie) {
+ return games.find(el => el.players.some(player => player.cookie == cookie))
+ }
+ function findPlayerByCookie(game, cookie) {
+ return game.players.find(player => player.cookie == cookie)
+ }
+ function getPlayerNames(players) {
+ // return players.map(player => player.name)
+ return players.map(player => {
+ return { name: player.name, score: player.score }
+ })
+ }
+ // Turn the game into a public game object (no cookies, etc.)
+ function getPublicGame(cookie) {
+ var game = findGameByCookie(cookie)
+ if (!game) {
+ return { message: "no game active" }
+ } else {
+ let isHost = cookie == game.host
+ let username = game.players.find(player => player.cookie == cookie).name
+ let players = getPlayerNames(game.players)
+ // console.log(players)
+ var newGame = {
+ host: isHost,
+ players: players,
+ name: username,
+ gameCode: game.gameCode,
+ gameStarted: game.gameStarted,
+ state: game.state,
+ round: game.round,
+ questions: game.questions,
+ buzzes: game.buzzes
+ }
+ if(game.state == STATES.WAITING){
+ newGame.players = getPlayerNames(game.players.filter(player => player.cookie != game.host))
+ } else if(game.state == STATES.OVER){
+ newGame.players = getPlayerNames(game.players.filter(player => player.cookie != game.host))
+ var winningScore = Math.max.apply(Math, game.players.map(player => player.score))
+ var winningPlayers = game.players.filter(player => player.score == winningScore)
+ newGame.winner = winningPlayers.map(player => player.name).join(", ")
+ // console.log(newGame)
+ }
+
+ return newGame
+ }
+ }
+ // marks the game as started
+ function startGame(cookie) {
+ let game = games.find(el => el.host == cookie)
+ if (game && game.players.length >= 2) {
+ game.gameStarted = true
+ game.round = 0;
+ game.players.forEach(player => {
+ player.score = 0
+ })
+ game.state = STATES.GUESSING
+ return true
+ } else {
+ return false
+ }
+ }
+ function endRound(game) {
+ game.state = STATES.GUESSING
+ game.buzzes = []
+ game.round += 1
+ if (game.round >= game.questions.length) {
+ game.state = STATES.OVER
+ }
+ }
+ function endQuestion(game){
+ game.state = STATES.WAITING
+ }
+ // give points to player
+ function giveScore(game, index, score) {
+ let player = game.players[index]
+ player.score += score
+ }
+ // Requested by host once
+ server.get('/trivia/host-game', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie) {
+ cookie = uuidv4();
+ res.cookie('session', cookie, { expires: new Date(Date.now() + (1000 * 60 * 60)) });
+ }
+ let username = req.query.name
+ var game = getNewGame(cookie, username)
+ games.push(game)
+ res.status(200).send(getPublicGame(cookie))
+ })
+ // Requested by players joining from game code
+ server.get('/trivia/join-game', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie) {
+ cookie = uuidv4();
+ res.cookie('session', cookie, { expires: new Date(Date.now() + (1000 * 60 * 60)) });
+ }
+ let username = req.query.name
+ let code = req.query.code
+ if (addToGame(code, cookie, username)) {
+ res.status(200).send(getPublicGame(cookie))
+ } else {
+ res.status(200).send({ message: "Invalid game code" })
+ }
+ })
+ // starts the game
+ server.get('/trivia/start-game', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie || !startGame(cookie)) {
+ res.status(400).send({ message: "you cannot start a game" });
+ } else {
+ res.status(200).send(getPublicGame(cookie))
+ }
+ })
+ // constantly requested by client while in lobby
+ server.get('/trivia/lobby-status', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie) {
+ res.status(400).send({ message: "you are not in a game" });
+ } else {
+ res.status(200).send(getPublicGame(cookie))
+ }
+ })
+ // constantly requested by client while game started
+ server.get('/trivia/game-status', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie) {
+ res.status(400).send({ message: "you are not in a game" });
+ } else {
+ var game = findGameByCookie(cookie)
+ res.status(200).send(getPublicGame(cookie))
+ }
+ })
+ server.get('/trivia/giveScore', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie || req.query.index == undefined || req.query.points == undefined) {
+ res.status(400).send({ message: "you are not in a game" });
+ } else {
+ var game = findGameByCookie(cookie)
+ giveScore(game, req.query.index, Number(req.query.points))
+ res.status(200).send()
+ }
+ })
+ server.get('/trivia/submit', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie || req.query.text == undefined) {
+ res.status(400).send({ message: "you are not in a game" });
+ } else {
+ var game = findGameByCookie(cookie)
+ console.log(game.hostCookie, cookie)
+ if(game.host != cookie){
+ res.status(400).send({ message: "you are not host" });
+ }
+ game.questions.push(req.query.text)
+ res.status(200).send()
+ }
+ })
+ server.get('/trivia/endRound', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie) {
+ endRound()
+ res.status(400).send({ message: "you are not in a game" });
+ } else {
+ var game = findGameByCookie(cookie)
+ endRound(game)
+ res.status(200).send()
+ }
+ })
+ server.get('/trivia/endQuestion', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie) {
+ endRound()
+ res.status(400).send({ message: "you are not in a game" });
+ } else {
+ var game = findGameByCookie(cookie)
+ endQuestion(game)
+ res.status(200).send()
+ }
+ })
+ server.get('/trivia/buzz', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie) {
+ endRound()
+ res.status(400).send({ message: "you are not in a game" });
+ } else {
+ var game = findGameByCookie(cookie)
+ var player = findPlayerByCookie(game, cookie)
+ game.buzzes.push(player.name)
+ res.status(200).send()
+ }
+ })
+}
+
+module.exports = {
+ setUpRoutes
+};
+
+