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var audio = {
"bgm": new Audio("Assets/music.ogg"),
"shop": new Audio("Assets/shop.ogg"),
"encounter": new Audio("Assets/encounter.ogg"),
"endgame": new Audio("Assets/endgame.ogg"),
"gameover": new Audio("Assets/gameover.ogg"),
"alert": new Audio("Assets/SoundEffects/Alert.wav"),
"select": new Audio("Assets/SoundEffects/SelectNoise.wav"),
"move": new Audio("Assets/SoundEffects/MoveCursor.wav"),
}
var music = ["bgm", "shop", "endgame", "gameover", "encounter"]
var sfx = ["alert", "select", "move"]
function play_audio(sound, loop = false){
var curr_audio = audio[sound];
if(curr_audio != undefined){
if(loop){
curr_audio.addEventListener('ended', loop_audio_listener, false)
} else {
curr_audio.removeEventListener("ended", loop_audio_listener, false)
}
// play if paused or if not music
if(curr_audio.paused || !music.includes(sound)){
curr_audio.currentTime = 0;
curr_audio.play();
}
}
}
function pause_audio(sound){
var curr_audio = audio[sound];
if(curr_audio != undefined){
curr_audio.pause();
}
}
function loop_audio_listener(){
this.currentTime = 0;
this.play();
}
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