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var kings_corner = {
suit_color: {
"C": "black",
"S": "black",
"H": "red",
"D": "red"
},
value_to_num: {
"A": 0,
"2": 1,
"3": 2,
"4": 3,
"5": 4,
"6": 5,
"7": 6,
"8": 7,
"9": 8,
"10": 9,
"J": 10,
"Q": 11,
"K": 12
},
selected: [],
selected_positions: [],
status: "",
state: -1,
shuffle: function (a) {
var j, x, i;
for (i = a.length - 1; i > 0; i--) {
j = Math.floor(Math.random() * (i + 1));
x = a[i];
a[i] = a[j];
a[j] = x;
}
return a;
},
canBePlayedOn: function (bottom, top, board_position) {
if (top == undefined) {
return false;
}
if (bottom == undefined) {
return top.value == "K" || board_position < 4;
}
if (this.suit_color[bottom.suit] != this.suit_color[top.suit]) {
return this.value_to_num[bottom.value] - this.value_to_num[top.value] == 1;
} else {
return false;
}
},
findBoardPosition(cards) {
var board_position;
for (var index = 0; index < this.board.length; index++) {
if (this.board[index] == cards) {
board_position = index;
}
}
return board_position
},
canPlayBoardHand: function (cards, hand) {
var bottom = cards[cards.length - 1];
var board_position = this.findBoardPosition(cards);
return this.canBePlayedOn(bottom, hand, board_position)
},
canPlay: function () {
if (this.selected_positions[0] == "board"
&& this.selected_positions[1] == "hand") {
return this.canPlayBoardHand(this.selected[0], this.selected[1])
} else if (this.selected_positions[1] == "board"
&& this.selected_positions[0] == "hand") {
return this.canPlayBoardHand(this.selected[1], this.selected[0])
} else if (this.selected_positions[0] == "board"
&& this.selected_positions[1] == "board") {
var cards1 = this.selected[1];
var cards2 = this.selected[0];
var top = cards1[0]
var bottom = cards2[cards2.length - 1]
var board_position = this.findBoardPosition(cards2);
if (this.canBePlayedOn(bottom, top, board_position)) {
return true;
}
top = cards2[0]
bottom = cards1[cards1.length - 1]
board_position = this.findBoardPosition(cards1);
if (this.canBePlayedOn(bottom, top, board_position)) {
return true;
}
}
return false;
},
setup: function () {
this.deck = [];
Object.keys(this.value_to_num).forEach((value) => {
Object.keys(this.suit_color).forEach((suit) => {
kings_corner.deck.push({ suit: suit, value: value });
})
})
this.shuffle(this.deck);
this.board = [[this.deck.pop()], [this.deck.pop()],
[this.deck.pop()], [this.deck.pop()],
[], [], [], []]
this.hand = []
this.other_hand = []
for (var i = 0; i < 7; i++) {
this.hand.push(this.deck.pop());
this.other_hand.push(this.deck.pop());
}
this.hand.push(this.deck.pop());
},
removeCard: function (arr, c) {
return arr.filter((card) => {
return !(card.value == c.value && card.suit == c.suit);
})
},
play: function () {
if (this.selected.length != 2) {
this.state = 1
} else if (this.canPlay()) {
if (this.selected_positions[0] == "board" && this.selected_positions[1] == "hand") {
var cards = this.selected[0];
var top = this.selected[1];
cards.push(top);
this.hand = this.removeCard(this.hand, top)
} else if (this.selected_positions[1] == "board" && this.selected_positions[0] == "hand") {
var cards = this.selected[1];
var top = this.selected[0];
cards.push(top);
this.hand = this.removeCard(this.hand, top)
} else if (this.selected_positions[0] == "board" && this.selected_positions[1] == "board") {
var cards1 = this.selected[1];
var cards2 = this.selected[0];
var top = cards1[0]
var bottom = cards2[cards2.length - 1]
var board_position = this.findBoardPosition(cards2);
if (this.canBePlayedOn(bottom, top, board_position)) {
while (this.selected[1].length > 0) {
this.selected[0].push(this.selected[1].shift());
}
return;
}
top = cards2[0]
bottom = cards1[cards1.length - 1]
board_position = this.findBoardPosition(cards1);
if (this.canBePlayedOn(bottom, top, board_position)) {
while (this.selected[0].length > 0) {
this.selected[1].push(this.selected[0].shift());
}
return;
}
}
} else {
console.log("no play")
}
},
other_play: function () {
var madePlay = true
var playedCards = [];
while (madePlay && this.other_hand.length > 0) {
madePlay = false;
for (var i = 0; i < this.other_hand.length; i++) {
let card = this.other_hand[i]
for (var index = 0; index < this.board.length; index++) {
var top = card;
var cards = this.board[index];
var bottom = cards[cards.length - 1];
if (this.canBePlayedOn(bottom, top, index)) {
cards.push(card);
this.other_hand = this.removeCard(this.other_hand, card)
playedCards.push(card);
console.log(madePlay)
madePlay = true
break;
}
}
if (madePlay) {
break;
}
}
for (var index1 = 0; index1 < this.board.length; index1++) {
for (var index2 = 0; index2 < this.board.length; index2++) {
var cards1 = this.board[index1];
var cards2 = this.board[index2];
var top = cards1[0]
var bottom = cards2[cards2.length - 1]
var board_position = this.findBoardPosition(cards2);
if (index1 >= 4) {
continue
// dont move a king to the left
}
if (this.canBePlayedOn(bottom, top, board_position)) {
while (cards1.length > 0) {
cards2.push(cards1.shift());
}
break;
}
}
}
}
if (playedCards.length == 0) {
this.status = "They played nothing"
} else {
this.status = "They played "
for (var index = 0; index < playedCards.length - 1; index++) {
this.status += `${playedCards[index].value} of ${playedCards[index].suit}, `
}
this.status += `${playedCards[playedCards.length - 1].value} of ${playedCards[playedCards.length - 1].suit}`
}
},
};
kings_corner.updateCallback = function () {
if (kings_corner.state == -1){ // setup
kings_corner.setup();
kings_corner.state = 0
} else if (kings_corner.state == 0) { // player turn
if (kings_corner.hand.length == 0) {
kings_corner.status = "You win!"
kings_corner.state = 2
return;
}
} else if (kings_corner.state == 1) { // other turn
kings_corner.other_hand.push(kings_corner.deck.pop());
kings_corner.other_play();
if (kings_corner.other_hand.length == 0) {
kings_corner.status = "You lose!"
kings_corner.state = 3
return;
}
kings_corner.state = 0
kings_corner.hand.push(kings_corner.deck.pop());
} else if (kings_corner.state == 2 || kings_corner.state == 3) {
// nothing
}
}
kings_corner.drawCallback = function () {
if(kings_corner.state < 0){
return;
}
ctx.fillStyle = "#99b3ff";
ctx.fillRect(0, 0, width, height);
font(26)
ctx.fillStyle = "lime";
ctx.fillRect(5, 5, 90, 40);
ctx.fillStyle = "black"
if (kings_corner.selected.length != 2) {
ctx.fillText("Pass", 10, 30);
} else {
ctx.fillText("Play", 10, 30);
}
ctx.fillStyle = "black"
ctx.fillText("You", 10, 240)
kings_corner.hand.forEach((card, i) => {
if (kings_corner.selected.includes(card)) {
ctx.fillStyle = "#CCC"
} else {
ctx.fillStyle = "white";
}
ctx.fillRect(i * 75 + 100, 210, 70, 120);
ctx.fillStyle = kings_corner.suit_color[card.suit]
ctx.fillText(card.suit, i * 75 + 105, 250)
ctx.fillText(card.value, i * 75 + 105, 230)
})
ctx.fillStyle = "black"
ctx.fillText("Other", 10, 360)
kings_corner.other_hand.forEach((card, i) => {
ctx.fillStyle = "blue"
ctx.fillRect(i * 75 + 100, 340, 70, 120);
})
ctx.fillStyle = "black"
ctx.fillText(kings_corner.status, 100, 500)
ctx.fillStyle = "black"
ctx.fillText("Board", 10, 120)
kings_corner.board.forEach((cards, i) => {
if (kings_corner.selected.includes(cards)) {
ctx.fillStyle = "#CCC"
} else {
ctx.fillStyle = "white";
}
ctx.fillRect(i * 75 + 100, 80, 70, 120);
ctx.fillStyle = "black"
// var card = kings_corner.board[i];
var top = cards[cards.length - 1];
var bottom = cards[0];
if (top != undefined) {
ctx.fillStyle = kings_corner.suit_color[top.suit]
ctx.fillText(top.suit, i * 75 + 105, 160)
ctx.fillText(top.value, i * 75 + 105, 180)
if (top != bottom) {
ctx.fillStyle = kings_corner.suit_color[bottom.suit]
ctx.fillText(bottom.suit, i * 75 + 105, 120)
ctx.fillText(bottom.value, i * 75 + 105, 100)
}
}
})
if(kings_corner.state >= 2){
kings_corner.state = -1;
switchState(menu);
}
}
kings_corner.mouseDownCallback = function (e) {
if(kings_corner.state != 0){
return;
}
if (5 < e.x && e.x < 95 && 5 < e.y && e.y < 95) {
kings_corner.play();
return
}
var new_selected = false
kings_corner.hand.forEach((card, i) => {
if (i * 75 + 100 < e.x && e.x < i * 75 + 170 &&
210 < e.y && e.y < 330) {
kings_corner.selected.unshift(card);
if (kings_corner.selected.length > 2) {
kings_corner.selected.pop();
}
kings_corner.selected_positions.unshift("hand");
if (kings_corner.selected_positions.length > 2) {
kings_corner.selected_positions.pop();
}
new_selected = true
}
})
kings_corner.board.forEach((cards, i) => {
if (i * 75 + 100 < e.x && e.x < i * 75 + 170 &&
80 < e.y && e.y < 200) {
kings_corner.selected.unshift(cards);
if (kings_corner.selected.length > 2) {
kings_corner.selected.pop();
}
kings_corner.selected_positions.unshift("board");
if (kings_corner.selected_positions.length > 2) {
kings_corner.selected_positions.pop();
}
new_selected = true
}
})
if (!new_selected) {
kings_corner.selected = []
kings_corner.selected_positions = []
}
}
kings_corner.mouseUpCallback = function (e) {
}
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