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var nim = {
pieces: 10,
buttons: [
{
"name": "1",
"x": 50,
"y": 50,
"width": 50,
"height": 50,
"value": 1
},
{
"name": "2",
"x": 50,
"y": 125,
"width": 50,
"height": 50,
"value": 2
}
],
status: "It is your turn",
gameOver: false,
};
var nimSetup = false;
nim.updateCallback = function(){
// Check for who wins/reset/etc
}
nim.drawCallback = function(){
ctx.fillStyle = "#99b3ff";
ctx.fillRect(0, 0, width, height);
nim.buttons.forEach((b, i) => {
button(b.x, b.y, 50, 50, b.name, b.isClicked);
})
ctx.fillStyle = "green"
for(var i = 0; i < nim.pieces; i++){
ctx.beginPath();
ctx.arc(175 + i * 50, 300 + (i%2)*50, 25, 0, 2 * Math.PI);
ctx.fill();
}
ctx.fillStyle = "grey"
for(var i = nim.pieces; i < 10; i++){
ctx.beginPath();
ctx.arc(175 + i * 50, 300 + (i%2)*50, 25, 0, 2 * Math.PI);
ctx.fill();
}
font(26)
ctx.fillStyle = "black"
ctx.fillText(nim.status, 175, 75)
}
nim.mouseDownCallback = function (e) {
if(nim.gameOver){
nim.pieces = 10;
nim.gameOver = false;
nim.status = "It is your turn";
switchState(menu);
return;
}
let choice = buttonAt(e.x, e.y, nim.buttons);
if(choice){
choice.isClicked = true;
}
}
nim.mouseUpCallback = function (e) {
let choice = buttonAt(e.x, e.y, nim.buttons);
if(choice && choice.isClicked){
nim.turn(choice.value);
}
nim.buttons.forEach((gameData, i) => {
gameData.isClicked = false;
})
}
nim.subtract = function(value){
nim.pieces -= value;
if(nim.pieces < 0){
nim.pieces = 0;
}
}
nim.turn = function(value){
nim.subtract(value);
if(nim.pieces == 0){
nim.gameOver = true;
nim.status = "You win!"
return;
}
if(nim.pieces % 3 == 0){
nim.subtract(1);
nim.status = "The other player took 1"
} else if(nim.pieces % 3 == 1){
nim.subtract(1);
nim.status = "The other player took 1"
} else if(nim.pieces % 3 == 2){
nim.subtract(2);
nim.status = "The other player took 2"
}
if(nim.pieces == 0){
this.gameOver = true;
nim.status = "You lose!"
return;
}
}
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