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/**
* Creates the levels object for the game
*/
function createLevel(title, coinsNeeded, exitX, exitY) {
return {
items: [constructBlock(0, 0, 800, 30)],
exit: {
x: exitX,
y: exitY,
radius: 20
},
title, coinsNeeded
}
}
var levels = {}
levels[1] = createLevel("Welcome", 0, 400, 250)
levels[1].items.push(
constructText(30, 60, "Use left and right to fly into the exit", "30px Courier")
)
levels[2] = createLevel("Controls!", 0, 400, 250)
levels[2].items.push(
constructText(30, 60, "Press down or up to change speed", "30px Courier")
)
levels[3] = createLevel("Coins!", 1, 400, 250)
levels[3].items.push(
constructText(30, 60, "Collect the needed coins to continue", "30px Courier"),
constructCoin(400, 200)
)
levels[4] = createLevel("Getting harder...", 0, 700, 200)
levels[4].items.push(
constructText(30, 60, "Avoid walls, use the vent", "30px Courier"),
constructBlock(600, 120, 10, 500),
constructVent(500, 550, 90, 600)
)
levels[5] = createLevel("Downwards Dash", 5, 40, 460)
levels[5].items.push(
constructVent(420, 580, 60, 600),
constructCoin(40, 80),
constructVent(120, 100, 280, 100),
constructBlock(580, 200, 10, 250),
constructCoin(700, 240),
constructCoin(700, 320),
constructCoin(700, 400),
constructRamp(70, 400, 200, 10, 2 / 5),
constructRamp(70, 480, 200, 10, 2 / 5),
constructCoin(170, 405),
)
levels[6] = createLevel("Switch madness", 0, 40, 460)
levels[6].items.push(
constructSwitch(120, 400, 60, 60, 3),
constructRect(300, 400, 60, 60, 0),
constructRect(400, 400, 60, 60, 1),
constructRect(500, 400, 60, 60, 2),
)
levels[7] = createLevel("Turn on the vent", 0, 40, 460)
levels[7].items.push(
constructSwitch(120, 400, 30, 60, 2),
constructVent(200, 550, 60, 300, 1),
)
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