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/**
* Update functions
*/
function update() {
t++
score++
if (startLevel) {
plane.x += plane.vx * plane.dir
plane.y += plane.vy
}
if (!isPlaneInBox({ x: plane.width, y: plane.height, width: width - (2*plane.width), height: height - (2*plane.height) })) {
gameOver()
}
currLevel.items.forEach(item => {
item.update()
})
if (atExit()) {
setLevel(currLevelIndex + 1)
}
if(gameIsOver){
window.clearInterval(gameInterval)
}
}
function updateVent() {
// Custom box since vent height is upwards
if (isPlaneInBox({
x: this.x,
y: this.y - this.height,
width: this.width,
height: this.height
})) {
plane.y -= 2
}
}
function updateBlock() {
if (isPlaneInBox(this)) {
gameOver()
}
}
function updateRamp() {
if (isPointInRamp(plane.x, plane.y, this) ||
isPointInRamp(plane.x + plane.width, plane.y, this) ||
isPointInRamp(plane.x + plane.width, plane.y + plane.height, this) ||
isPointInRamp(plane.x, plane.y + plane.height, this)) {
gameOver()
}
}
function updateCoin() {
if (!this.collected && isPlaneInCircle(this)) {
this.collected = true
collected++
}
}
function updateSwitch() {
if (isPlaneInBox(this)) {
if (!this.inBox) {
this.inBox = true
switchState = (switchState + 1) % this.stateCount
}
} else {
this.inBox = false
}
}
function updateSwitchRect() {
if (isPlaneInBox(this) && switchState == this.state) {
gameOver()
}
}
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