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const uuidv4 = require('uuid/v4');
const words = require('./words').words;
const prompts = require('./prompts').prompts;
function setUpRoutes(server, models, jwtFunctions, database) {
// simple send files
server.get('/quiz-bunny', (req, res) => res.sendFile(__dirname + "/index.html"))
server.get('/quiz-bunny/main.js', (req, res) => res.sendFile(__dirname + "/static/main.js"))
server.get('/quiz-bunny/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
server.get('/quiz-bunny/bunny.jpg', (req, res) => res.sendFile(__dirname + "/static/bunny.jpg"))
// a list of games
var games = []
let STATES = {
TYPING: 0,
VOTING: 1,
OVER: 2,
WAITING: 3,
}
// generates a game code
function generateGameCode() {
// let words = ["cat", "dog"];
var index = Math.floor(Math.random() * words.length)
// ensure no duplicate game code
while (games.find(el => el.gameCode == words[index].toLowerCase())) {
var index = Math.floor(Math.random() * words.length)
}
return words[index].toLowerCase()
}
// gets a new game object
function getNewGame(hostCookie, hostName) {
let gameCode = generateGameCode();
return {
host: hostCookie,
players: [{ cookie: hostCookie, name: hostName }],
gameCode: gameCode,
maxRound: 8
}
}
// adds a player to a game object
function addToGame(gameCode, playerCookie, playerName) {
let game = games.find(el => el.gameCode == gameCode)
if (game) {
game.players.push({ cookie: playerCookie, name: playerName })
return true
}
return false
}
function findGameByCookie(cookie) {
return games.find(el => el.players.some(player => player.cookie == cookie))
}
function findPlayerByCookie(game, cookie) {
return game.players.find(player => player.cookie == cookie)
}
function getPlayerNames(players) {
// return players.map(player => player.name)
return players.map(player => {
return { name: player.name, ready: player.ready }
})
}
// Turn the game into a public game object (no cookies, etc.)
function getPublicGame(cookie) {
var game = findGameByCookie(cookie)
if (!game) {
return { message: "no game active" }
} else {
let isHost = cookie == game.host
let username = game.players.find(player => player.cookie == cookie).name
let players = getPlayerNames(game.players)
// console.log(players)
var newGame = {
host: isHost,
players: players,
name: username,
gameCode: game.gameCode,
gameStarted: game.gameStarted,
state: game.state,
round: game.round,
maxRound: game.maxRound
}
if (game.state == STATES.TYPING) {
newGame.submitted = game.answers.some(answer => answer.cookie == cookie)
newGame.prompt = game.prompts[game.round]
newGame.players.forEach(player => {
var playerWithCookie = game.players.find(p => {
return p.name == player.name
})
if (game.answers.some(answer => answer.cookie == playerWithCookie.cookie)) {
player.ready = true
} else {
player.ready = false
}
})
} else if (game.state == STATES.VOTING) {
newGame.answers = game.answers.map(answer => answer.text)
newGame.prompt = game.prompts[game.round]
var game = findGameByCookie(cookie)
var player = findPlayerByCookie(game, cookie)
newGame.voted = player.voted
newGame.players.forEach(player => {
var playerWithCookie = game.players.find(p => {
return p.name == player.name
})
player.ready = playerWithCookie.voted
})
} else if (game.state == STATES.WAITING) {
newGame.answers = game.answers.map(answer => {
return {
text: answer.text,
voteCount: answer.votes.length,
voteNames: answer.votes.map(vote => vote.name),
name: findPlayerByCookie(game, answer.cookie).name
}
})
newGame.prompt = game.prompts[game.round]
var game = findGameByCookie(cookie)
var player = findPlayerByCookie(game, cookie)
newGame.ready = player.ready
} else if (game.state == STATES.OVER) {
var scores = game.players.map(player => {
return { name: player.name, score: player.score }
})
// sort
scores.sort((a, b) => b.score - a.score);
newGame.scores = scores
}
return newGame
}
}
function shuffle(a) {
var j, x, i;
for (i = a.length - 1; i > 0; i--) {
j = Math.floor(Math.random() * (i + 1));
x = a[i];
a[i] = a[j];
a[j] = x;
}
return a;
}
function getRandomPlayer(stack, playersList) {
if (stack.length == 0) {
for (var i = 0; i < playersList.length; i++) {
stack.push(playersList[i])
}
shuffle(stack)
}
return stack.shift()
}
// gets a game prompt
function getPrompts(playerNames, size) {
var gamePrompts = []
var stack = []
while (gamePrompts.length < size) {
var randomIndex = Math.floor(Math.random() * prompts.length)
var prompt = prompts[randomIndex]
while (prompt.includes("@")) {
prompt = prompt.replace("@", getRandomPlayer(stack, playerNames))
}
if (gamePrompts.indexOf(prompt) == -1) {
gamePrompts.push(prompt)
}
}
return gamePrompts
}
// marks the game as started
function startGame(cookie) {
let game = games.find(el => el.host == cookie)
if (game && game.players.length >= 2) {
game.gameStarted = true
var playerNames = game.players.map(player => player.name)
game.prompts = getPrompts(playerNames, game.maxRound)
game.round = 0;
game.players.forEach(player => {
player.score = 0
})
game.state = STATES.TYPING
startRound(game);
return true
} else {
return false
}
}
function startRound(game) {
// keep track of votes
game.players.forEach(player => {
player.voted = false
})
game.answers = []
game.state = STATES.TYPING
}
function submitAnswer(cookie, text) {
let game = findGameByCookie(cookie)
if (!game.answers.some(answer => answer.cookie == cookie)) {
game.answers.push({ text: text, cookie: cookie })
}
if (game.answers.length == game.players.length) {
startVoting(game)
}
}
function startVoting(game) {
game.state = STATES.VOTING
game.answers.forEach(answer => {
answer.votes = []
})
shuffle(game.answers)
game.voteCount = 0
}
function endVoting(game) {
game.state = STATES.WAITING
game.players.forEach(player => {
player.ready = false
})
game.answers.forEach(answer => {
var player = findPlayerByCookie(game, answer.cookie)
player.score += answer.votes.length
// extra points for high scoring answer
if (answer.votes.length >= 3) {
player.score += 2
}
})
}
function endRound(game) {
game.round += 1
if (game.round >= game.prompts.length) {
game.state = STATES.OVER
} else {
startRound(game)
}
}
// player with cookie votes for answer
function voteFor(cookie, answerIndex) {
let game = findGameByCookie(cookie)
let playerWhoVoted = findPlayerByCookie(game, cookie)
let answer = game.answers[answerIndex]
// If already voted, or voted for self, ignore
if (playerWhoVoted.voted || answer.cookie == cookie) {
return false
}
playerWhoVoted.voted = true
answer.votes.push(playerWhoVoted)
game.voteCount++
if (game.voteCount == game.players.length) {
endVoting(game)
}
return true
}
function ready(cookie) {
let game = findGameByCookie(cookie)
let player = findPlayerByCookie(game, cookie)
player.ready = true
if (game.players.every(player => player.ready)) {
endRound(game)
}
}
// Requested by host once
server.get('/quiz-bunny/host-game', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
cookie = uuidv4();
res.cookie('session', cookie, { expires: new Date(Date.now() + (1000 * 60 * 60)) });
}
let username = req.query.name
var game = getNewGame(cookie, username)
games.push(game)
res.status(200).send(getPublicGame(cookie))
})
// Requested by players joining from game code
server.get('/quiz-bunny/join-game', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
cookie = uuidv4();
res.cookie('session', cookie, { expires: new Date(Date.now() + (1000 * 60 * 60)) });
}
let username = req.query.name
let code = req.query.code
if (addToGame(code, cookie, username)) {
res.status(200).send(getPublicGame(cookie))
} else {
res.status(200).send({ message: "Invalid game code" })
}
})
// starts the game
server.get('/quiz-bunny/start-game', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie || !startGame(cookie)) {
res.status(400).send({ message: "you cannot start a game" });
} else {
res.status(200).send(getPublicGame(cookie))
}
})
// constantly requested by client while in lobby
server.get('/quiz-bunny/lobby-status', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
res.status(400).send({ message: "you are not in a game" });
} else {
res.status(200).send(getPublicGame(cookie))
}
})
// constantly requested by client while game started
server.get('/quiz-bunny/game-status', (req, res, next) => {
// TODO
let cookie = req.cookies.session;
if (!cookie) {
res.status(400).send({ message: "you are not in a game" });
} else {
var game = findGameByCookie(cookie)
res.status(200).send(getPublicGame(cookie))
// if(game.state == STATES.TYPING) {
// } else if(game.state == STATES.VOTING) {
// } else if(game.state == STATES.WAITING) {
// }
}
})
server.get('/quiz-bunny/vote', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie || req.query.index == undefined) {
res.status(400).send({ message: "you are not in a game" });
} else {
voteFor(cookie, req.query.index)
res.status(200).send()
}
})
server.get('/quiz-bunny/submit', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie || req.query.text == undefined) {
res.status(400).send({ message: "you are not in a game" });
} else {
submitAnswer(cookie, req.query.text)
res.status(200).send()
}
})
server.get('/quiz-bunny/ready', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
res.status(400).send({ message: "you are not in a game" });
} else {
ready(cookie)
res.status(200).send()
}
})
server.get('/quiz-bunny/ready', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
res.status(400).send({ message: "you are not in a game" });
} else {
ready(cookie)
res.status(200).send()
}
})
server.get('/quiz-bunny/leave', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
res.status(400).send({ message: "you are not in a game" });
} else {
var game = findGameByCookie(cookie)
game.players = game.players.filter(player => player.cookie != cookie)
if (game.players.length == 0) {
games = games.filter(g => g != game)
}
res.status(200).send()
}
})
}
module.exports = {
setUpRoutes
};
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