tileMap = {
0: Mountain,
1: Forest,
2: Town,
}
function getScout() {
return {
id: 1,
text: "scout",
cost: 2,
callback: function () {
var type = tileMap[Math.floor(Math.random() * 3)]
var tile = new type()
status = `Your scout found a ${tile.name}. Click to place it.`
return {
tile: tile
}
}
}
}