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function Mountain() {
this.name = "mountain"
}
Mountain.prototype.draw = function (x, y, size) {
ctx.fillStyle = "gray"
ctx.beginPath();
ctx.moveTo(x * size + size / 2, y * size);
ctx.lineTo(x * size, (1 + y) * (size));
ctx.lineTo((1 + x) * (size), (1 + y) * (size));
ctx.stroke();
ctx.fill();
}
Mountain.prototype.update = function () {
var event = undefined
if(Math.random() < 0.1){
event = function(){
}
}
return {
gold: 1,
event: event
}
}
function Forest() {
this.name = "forest"
}
Forest.prototype.draw = function (x, y, size) {
ctx.fillStyle = "green"
ctx.beginPath();
ctx.moveTo(x * size + size / 2, y * size);
ctx.lineTo(x * size, (1 + y) * (size));
ctx.lineTo((1 + x) * (size), (1 + y) * (size));
ctx.stroke();
ctx.fill();
}
Forest.prototype.update = function () {
var event = {}
if(Math.random() < 0.1){
event.status = "A tree monster taks half of your"
}
return {
resources: Math.floor(Math.random() * 5),
event: event
}
}
function Town() {
this.name = "town"
}
Town.prototype.draw = function (x, y, size) {
ctx.fillStyle = "brown"
ctx.stokeStyle = "brown"
ctx.beginPath();
ctx.moveTo(x * size + size / 2, y * size);
ctx.lineTo(x * size, (1 + y) * (size));
ctx.lineTo((1 + x) * (size), (1 + y) * (size));
ctx.stroke();
ctx.fill();
}
Town.prototype.update = function () {
var event = undefined
if(Math.random() < 0.1){
event = function(){
}
}
return {
population: Math.floor(Math.random() * 4) - 1,
event: event
}
}
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