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const uuidv4 = require('uuid')["v4"];
const words = require('./words').words;
const prompts = require('./prompts').prompts;
function setUpRoutes(server, models, jwtFunctions, database) {
// simple send files
server.get('/trivia', (req, res) => res.sendFile(__dirname + "/index.html"))
server.get('/trivia/main.js', (req, res) => res.sendFile(__dirname + "/static/main.js"))
server.get('/trivia/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
server.get('/trivia/sound-effects', (req, res) => res.sendFile(__dirname + "/sound-effects.html"))
server.get('/trivia/', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
// a list of games
var games = []
let STATES = {
GUESSING: 0,
WAITING: 1,
OVER: 2
}
// generates a game code
function generateGameCode() {
// let words = ["cat", "dog"];
var index = Math.floor(Math.random() * words.length)
// ensure no duplicate game code
while (games.find(el => el.gameCode == words[index].toLowerCase())) {
var index = Math.floor(Math.random() * words.length)
}
return words[index].toLowerCase()
}
// gets a new game object
function getNewGame(hostCookie, hostName) {
let gameCode = generateGameCode();
return {
host: hostCookie,
players: [{ cookie: hostCookie, name: hostName }],
questions: [],
gameCode: gameCode,
buzzes: []
}
}
// adds a player to a game object
function addToGame(gameCode, playerCookie, playerName) {
let game = games.find(el => el.gameCode == gameCode)
if (game) {
game.players.push({ cookie: playerCookie, name: playerName })
return true
}
return false
}
function findGameByCookie(cookie) {
return games.find(el => el.players.some(player => player.cookie == cookie))
}
function findPlayerByCookie(game, cookie) {
return game.players.find(player => player.cookie == cookie)
}
function getPlayerNames(players) {
// return players.map(player => player.name)
return players.map(player => {
return { name: player.name, score: player.score }
})
}
// Turn the game into a public game object (no cookies, etc.)
function getPublicGame(cookie) {
var game = findGameByCookie(cookie)
if (!game) {
return { message: "no game active" }
} else {
let isHost = cookie == game.host
let username = game.players.find(player => player.cookie == cookie).name
let players = getPlayerNames(game.players)
// console.log(players)
var newGame = {
host: isHost,
players: players,
name: username,
gameCode: game.gameCode,
gameStarted: game.gameStarted,
state: game.state,
round: game.round,
questions: game.questions,
buzzes: game.buzzes
}
if(game.state == STATES.WAITING){
newGame.players = getPlayerNames(game.players.filter(player => player.cookie != game.host))
} else if(game.state == STATES.OVER){
newGame.players = getPlayerNames(game.players.filter(player => player.cookie != game.host))
var winningScore = Math.max.apply(Math, game.players.map(player => player.score))
var winningPlayers = game.players.filter(player => player.score == winningScore)
newGame.winner = winningPlayers.map(player => player.name).join(", ")
// console.log(newGame)
}
return newGame
}
}
// marks the game as started
function startGame(cookie) {
let game = games.find(el => el.host == cookie)
if (game && game.players.length >= 2) {
game.gameStarted = true
game.round = 0;
game.players.forEach(player => {
player.score = 0
})
game.state = STATES.GUESSING
return true
} else {
return false
}
}
function endRound(game) {
game.state = STATES.GUESSING
game.buzzes = []
game.round += 1
if (game.round >= game.questions.length) {
game.state = STATES.OVER
}
}
function endQuestion(game){
game.state = STATES.WAITING
}
// give points to player
function giveScore(game, index, score) {
let player = game.players[index]
player.score += score
}
// Requested by host once
server.get('/trivia/host-game', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
cookie = uuidv4();
res.cookie('session', cookie, { expires: new Date(Date.now() + (1000 * 60 * 60)) });
}
let username = req.query.name
var game = getNewGame(cookie, username)
games.push(game)
res.status(200).send(getPublicGame(cookie))
})
// Requested by players joining from game code
server.get('/trivia/join-game', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
cookie = uuidv4();
res.cookie('session', cookie, { expires: new Date(Date.now() + (1000 * 60 * 60)) });
}
let username = req.query.name
let code = req.query.code
if (addToGame(code, cookie, username)) {
res.status(200).send(getPublicGame(cookie))
} else {
res.status(200).send({ message: "Invalid game code" })
}
})
// starts the game
server.get('/trivia/start-game', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie || !startGame(cookie)) {
res.status(400).send({ message: "you cannot start a game" });
} else {
res.status(200).send(getPublicGame(cookie))
}
})
// constantly requested by client while in lobby
server.get('/trivia/lobby-status', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
res.status(400).send({ message: "you are not in a game" });
} else {
res.status(200).send(getPublicGame(cookie))
}
})
// constantly requested by client while game started
server.get('/trivia/game-status', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
res.status(400).send({ message: "you are not in a game" });
} else {
var game = findGameByCookie(cookie)
res.status(200).send(getPublicGame(cookie))
}
})
server.get('/trivia/giveScore', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie || req.query.index == undefined || req.query.points == undefined) {
res.status(400).send({ message: "you are not in a game" });
} else {
var game = findGameByCookie(cookie)
giveScore(game, req.query.index, Number(req.query.points))
res.status(200).send()
}
})
server.get('/trivia/submit', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie || req.query.text == undefined) {
res.status(400).send({ message: "you are not in a game" });
} else {
var game = findGameByCookie(cookie)
console.log(game.hostCookie, cookie)
if(game.host != cookie){
res.status(400).send({ message: "you are not host" });
}
game.questions.push(req.query.text)
res.status(200).send()
}
})
server.get('/trivia/endRound', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
endRound()
res.status(400).send({ message: "you are not in a game" });
} else {
var game = findGameByCookie(cookie)
endRound(game)
res.status(200).send()
}
})
server.get('/trivia/endQuestion', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
endRound()
res.status(400).send({ message: "you are not in a game" });
} else {
var game = findGameByCookie(cookie)
endQuestion(game)
res.status(200).send()
}
})
server.get('/trivia/buzz', (req, res, next) => {
let cookie = req.cookies.session;
if (!cookie) {
endRound()
res.status(400).send({ message: "you are not in a game" });
} else {
var game = findGameByCookie(cookie)
var player = findPlayerByCookie(game, cookie)
game.buzzes.push(player.name)
res.status(200).send()
}
})
}
module.exports = {
setUpRoutes
};
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