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-rwxr-xr-xsrc/html/snake.html176
1 files changed, 176 insertions, 0 deletions
diff --git a/src/html/snake.html b/src/html/snake.html
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+++ b/src/html/snake.html
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+<!doctype html>
+<html lang="en">
+
+<head>
+ <title>Snake</title>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
+ <link rel="stylesheet" type="text/css" href="/css/styles.css">
+</head>
+
+<body>
+
+ <center>
+ <canvas width="400" height="600" id="canvas"></canvas>
+ </center>
+ <script>
+ var gameInterval;
+ window.onload = function () {
+ canvas = document.getElementById("canvas");
+ ctx = canvas.getContext("2d");
+ // canvas.height = 300;
+ // canvas.width = 400;
+ document.addEventListener("keydown", keyPush);
+ document.addEventListener("mousedown", mousePush);
+ gameInterval = setInterval(game, 1000 / 10);
+ }
+ var tileCountWidth = 40;
+ var tileCountHeight = 40;
+ var tileWidth = 10//canvas.width / tileCountWidth;
+ var tileHeight = 10//canvas.height / tileCountHeight;
+ var snake = [];
+ var x = randomInt(tileWidth);
+ var y = randomInt(tileHeight);
+ var vx = 1;
+ var vy = 0;
+ var score = 0;
+ var t = 0;
+ var apple = {};
+ var isGameOver = false;
+ console.log(apple);
+ setRandomCoords(apple);
+ console.log(apple);
+ var length = 5;
+ function game() {
+ update();
+ draw();
+ }
+ function draw(){
+ color("black");
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
+ color("white");
+ ctx.fillRect(0, 400, 400, 410);
+ for (var i = 0; i < snake.length; i++) {
+ ctx.fillRect(snake[i].x * tileWidth, snake[i].y * tileHeight, tileWidth, tileHeight);
+ }
+ color("red");
+ ctx.fillRect(apple.x * tileWidth, apple.y * tileHeight, tileWidth, tileHeight);
+
+ font(20);
+ color("black");
+ ctx.fillText("Score: "+score,20,450);
+
+ color("orange");
+ // ctx.fillRect(210, 410, 390, 590)
+ ctx.beginPath();
+ ctx.arc(300, 500, 95, 0, 2 * Math.PI);
+ ctx.stroke();
+ color("black");
+ ctx.beginPath();
+ ctx.moveTo(210, 410);
+ ctx.lineTo(390, 590);
+ ctx.moveTo(390, 410);
+ ctx.lineTo(210, 590);
+ ctx.stroke();
+
+ if(isGameOver){
+ color("red");
+ font(20);
+ ctx.fillText("Game over!",180,200);
+ }
+ }
+
+ function update(){
+ t++;
+ x += vx;
+ y += vy;
+ if (x < 0 || x >= tileCountWidth || y < 0 || y >= tileCountHeight)
+ gameOver();
+
+ // if(snake.some((piece) => {return piece.x = x && piece.y == y;})){
+ // gameOver();
+ // }
+
+ snake.push({ "x": x, "y": y });
+ if (x == apple.x && y == apple.y) {
+ length++;
+ setRandomCoords(apple);
+ score += 10 + max(50-t, 0)
+ t = 0;
+ }
+
+ while (snake.length > length) {
+ snake.shift();
+ }
+ }
+ function max(a, b){
+ return a > b ? a : b;
+ }
+ function keyPush(e) {
+ switch (e.keyCode) {
+ case 37:
+ vx = -1;
+ vy = 0;
+ break;
+ case 38:
+ vx = 0;
+ vy = -1;
+ break;
+ case 39:
+ vx = 1;
+ vy = 0;
+ break;
+ case 40:
+ vx = 0;
+ vy = 1;
+ break;
+ }
+ }
+ function mousePush(e){
+ var x = e.clientX - 420;
+ var y = e.clientY - 510;
+ console.log(x, y);
+
+ if(Math.sqrt(x*x+y*y) > 95){
+ return;
+ }
+
+ if(Math.abs(x) > Math.abs(y)){
+ if(x < 0){
+ vx = -1;
+ vy = 0;
+ } else{
+ vx = 1;
+ vy = 0;
+ }
+ } else {
+ if(y < 0){
+ vx = 0;
+ vy = -1;
+ } else{
+ vx = 0;
+ vy = 1;
+ }
+ }
+ }
+ function setRandomCoords(item) {
+ item.x = randomInt(tileCountWidth);
+ item.y = randomInt(tileCountHeight);
+ }
+ function randomInt(max) {
+ return Math.floor(Math.random() * max);
+ }
+ function font(size) {
+ ctx.font = size + "px Courier";
+ }
+ function color(c) {
+ ctx.fillStyle = c;
+ }
+ function gameOver(){
+ isGameOver = true;
+ clearInterval(gameInterval);
+ }
+ </script>
+</body>
+
+</html> \ No newline at end of file