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-rwxr-xr-xsrc/html/snake.html89
1 files changed, 42 insertions, 47 deletions
diff --git a/src/html/snake.html b/src/html/snake.html
index d6fa542..a05af59 100755
--- a/src/html/snake.html
+++ b/src/html/snake.html
@@ -8,26 +8,12 @@
<link rel="stylesheet" type="text/css" href="/css/styles.css">
</head>
-<body>
+<body style="padding:0; margin:0; overflow:hidden;">
<canvas id="canvas"></canvas>
<script>
- var gameInterval;
- var canvas;
- var ctx;
-
- var tileCountWidth;
- var tileCountHeight;
- var tileWidth;
- var tileHeight;
- var vx;
- var vy;
- var score;
- var t;
- var apple;
- var isGameOver;
- var mouseX;
- var mouseY;
- var length;
+ var gameInterval, canvas, ctx;
+ var tileCountWidth,tileCountHeight, tileWidth, tileHeight, vx, vy;
+ var score, t, apple, isGameOver, mouseX, mouseY, length, scaleX, scaleY, selected;
function init() {
tileCountWidth = 40
@@ -46,26 +32,34 @@
mouseX = 0;
mouseY = 0;
t = 0;
+ selected = -1;
+ gameInterval = setInterval(game, 1000 / 10);
}
window.onload = function () {
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
+ document.addEventListener("keydown", keyPush);
+ document.addEventListener("mousedown", mousePush);
+
window.addEventListener('resize', resizeCanvas, false);
window.addEventListener('orientationchange', resizeCanvas, false);
resizeCanvas();
- document.addEventListener("keydown", keyPush);
- document.addEventListener("mousedown", mousePush);
- gameInterval = setInterval(game, 1000 / 10);
-
init();
}
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
+ scaleX = window.innerWidth/400;
+ scaleY = window.innerHeight/600;
+
+ if(scaleX/scaleY > 1.3){
+ scaleX = scaleY = 1;
+ }
+ ctx.scale(scaleX, scaleY);
}
function game() {
update();
@@ -86,20 +80,23 @@
font(20);
color("black");
ctx.fillText("Score: " + score, 20, 450);
- // ctx.fillText(mouseX + " " + mouseY, 20, 500);
- color("orange");
- // ctx.fillRect(210, 410, 390, 590)
- ctx.beginPath();
- ctx.arc(300, 500, 100, 0, 2 * Math.PI);
- ctx.stroke();
- color("black");
- ctx.beginPath();
- ctx.moveTo(210, 410);
- ctx.lineTo(390, 590);
- ctx.moveTo(390, 410);
- ctx.lineTo(210, 590);
- ctx.stroke();
+ for(var i = 0; i < 4; i++){
+ color("#ff9900");
+ if(selected == i){
+ color("#cc9900")
+ }
+ ctx.beginPath();
+ ctx.moveTo(300, 500);
+ ctx.arc(300, 500, 100, (i+1/2)*(Math.PI/2), (i+3/2)*(Math.PI/2));
+ ctx.fill();
+ color("black");
+ ctx.beginPath();
+ ctx.moveTo(300, 500);
+ ctx.arc(300, 500, 100, (i+1/2)*(Math.PI/2), (i+3/2)*(Math.PI/2));
+ ctx.stroke();
+ }
+ selected = -1;
if (isGameOver) {
color("red");
@@ -137,7 +134,10 @@
return a > b ? a : b;
}
function keyPush(e) {
- console.log(vx, vy);
+ if(isGameOver){
+ init();
+ return;
+ }
switch (e.keyCode) {
case 37:
if (vx == 1) return;
@@ -162,17 +162,8 @@
}
}
function mousePush(e) {
- if(isGameOver){
- init();
- return;
- }
-
- mouseX = e.clientX - 300;
- mouseY = e.clientY - 500;
- var d = canvas.getBoundingClientRect();
- mouseX -= d.left;
- mouseY -= d.top;
-
+ mouseX = e.clientX/scaleX - 300;
+ mouseY = e.clientY/scaleY - 500;
if (Math.sqrt(mouseX * mouseX + mouseY * mouseY) > 100) {
return;
}
@@ -180,14 +171,18 @@
if (Math.abs(mouseX) > Math.abs(mouseY)) {
if (mouseX < 0) {
keyPush({keyCode: 37})
+ selected = 1;
} else {
keyPush({keyCode: 39})
+ selected = 3;
}
} else {
if (mouseY < 0) {
keyPush({keyCode: 38})
+ selected = 2;
} else {
keyPush({keyCode: 40})
+ selected = 0;
}
}
}