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+// Store game with password
+// Load and play from password
+// Admin view?
+
+var gameInterval, canvas, ctx;
+var pieces, turn, user_turn;
+var selected;
+var person;
+var pgn;
+
+var ranks = {
+ 1: "a",
+ 2: "b",
+ 3: "c",
+ 4: "d",
+ 5: "e",
+ 6: "f",
+ 7: "g",
+ 8: "h",
+}
+
+function default_pawns(row, side) {
+ let arr = []
+ for (var x = 1; x <= 8; x++) {
+ arr.push({
+ "type": "P",
+ "row": row,
+ "col": x,
+ "moved": false,
+ "side": side
+ });
+ }
+ return arr;
+}
+
+function default_pieces(row, side) {
+ let arr = [
+ {
+ "type": "R",
+ "row": row,
+ "col": 1,
+ "side": side
+ },
+ {
+ "type": "R",
+ "row": row,
+ "col": 8,
+ "side": side
+ },
+ {
+ "type": "N",
+ "row": row,
+ "col": 2,
+ "side": side
+ },
+ {
+ "type": "N",
+ "row": row,
+ "col": 7,
+ "side": side
+ },
+ {
+ "type": "B",
+ "row": row,
+ "col": 3,
+ "side": side
+ },
+ {
+ "type": "B",
+ "row": row,
+ "col": 6,
+ "side": side
+ },
+ {
+ "type": "Q",
+ "row": row,
+ "col": 4,
+ "side": side
+ },
+ {
+ "type": "K",
+ "row": row,
+ "col": 5,
+ "side": side
+ }
+ ]
+ return arr;
+}
+
+function is_admin(){
+ return window.location.pathname.startsWith("/admin")
+}
+
+function init() {
+ console.log(window.location.pathname)
+ if (is_admin()) {
+ fetch(new Request("/admin/chess/games", {
+ method: 'GET',
+ }))
+ .then(response => response.json())
+ .then((response) => {
+ load(response)
+ gameInterval = setInterval(game, 1000 / 10);
+ });
+ } else {
+ person = prompt("Please enter your name", "");
+ fetch(new Request("/chess/" + person, {
+ method: 'GET',
+ }))
+ .then(response => response.json())
+ .then((response) => {
+ load(response)
+ gameInterval = setInterval(game, 1000 / 10);
+ });
+ }
+}
+
+function load(response){
+ if (response.game && response.game) {
+ person = response.game.name
+ pieces = JSON.parse(response.game.pieces);
+ turn = response.game.turn;
+ user_turn = response.game.userside;
+ status = "Turn: " + turn + ". You play " + user_turn
+ pgn = [] // TODO
+ } else {
+ pieces = default_pieces(1, "white").concat(default_pawns(2, "white")).concat(
+ default_pieces(8, "black").concat(default_pawns(7, "black")));
+ user_turn = turn = Math.random() < 0.5 ? "white" : "black"
+ status = "You play " + turn
+ if(is_admin()){
+ status = "No games!"
+ pieces.forEach(piece => {
+ piece.inactive = true
+ })
+ }
+ pgn = []
+ }
+}
+
+function next_turn() {
+ if (turn == "white") {
+ turn = "black";
+ } else {
+ turn = "white";
+ }
+ if (turn != user_turn) {
+ status = "Waiting for your turn"
+ } else {
+ status = "It is your turn"
+ }
+ var details = {
+ pieces: JSON.stringify(pieces),
+ name: person,
+ turn: turn,
+ userside: user_turn
+ };
+ var formBody = [];
+ for (var property in details) {
+ var encodedKey = encodeURIComponent(property);
+ var encodedValue = encodeURIComponent(details[property]);
+ formBody.push(encodedKey + "=" + encodedValue);
+ }
+ formBody = formBody.join("&");
+ fetch(new Request("/chess", {
+ method: 'POST',
+ headers: {
+ 'Content-Type': 'application/x-www-form-urlencoded;charset=UTF-8'
+ },
+ body: formBody
+ }))
+ .then((response) => {
+ console.log(response)
+ })
+}
+
+window.onload = function () {
+ canvas = document.getElementById("canvas");
+ ctx = canvas.getContext("2d");
+
+ document.addEventListener("mousedown", mousePush);
+
+ // window.addEventListener('resize', resizeCanvas, false);
+ // window.addEventListener('orientationchange', resizeCanvas, false);
+ resizeCanvas();
+
+ init();
+}
+
+function resizeCanvas() {
+ canvas.width = window.innerWidth;
+ canvas.height = window.innerHeight;
+ // scaleX = window.innerWidth / 400;
+ // scaleY = window.innerHeight / 600;
+
+ // if (scaleX / scaleY > 1.3) {
+ // scaleX = scaleY = 1;
+ // }
+ // ctx.scale(scaleX, scaleY);
+}
+function game() {
+ // update();
+ draw();
+}
+
+function update() {
+
+}
+
+function piece_at(row, col) {
+ return pieces.find(p => {
+ return p.col == col && p.row == row
+ });
+}
+
+// TODO king cannot take piece attacking him from right next door
+function mousePush(e) {
+ if (turn != user_turn && !is_admin()) {
+ return;
+ }
+
+ col = Math.floor(e.clientX / 50) + 1;
+ row = 8 - Math.floor(e.clientY / 50);
+ var ap = piece_at(row, col)
+ // If clicked on players piece
+ if (ap && ap.side == turn) {
+ selected = ap;
+ // If clicked on space piece can move to
+ } else if (selected && !selected.inactive && legal_move(selected, row, col)) {
+ var tempCol = selected.col;
+ var tempRow = selected.row;
+ selected.col = col;
+ selected.row = row;
+ var check = in_check();
+ selected.col = tempCol;
+ selected.row = tempRow;
+ if (check) {
+ console.log("check!")
+ // TODO check for mate
+ } else {
+ target = piece_at(row, col);
+ if (target) {
+ target.inactive = true;
+ console.log("took", target.side, target.type)
+ }
+
+ var pgnTurn = "";
+ if (selected.type == "P") {
+ if (target) {
+ pgnTurn = ranks[selected.col] + "x"
+ }
+ pgnTurn += ranks[col] + "" + row
+ } else if (selected.type == "K" && !selected.moved && (col == 7 || col == 3)) {
+ // If castled
+ if (col == 7) {
+ pgnTurn = "O-O"
+ } else {
+ pgnTurn = "O-O-O"
+ }
+ } else {
+ // Check if ambiguous (two of same type can move to space)
+ // Check if castled
+ pgnTurn += selected.type;
+ if (target) {
+ pgnTurn = "x"
+ }
+ pgnTurn += ranks[col] + "" + row
+ }
+
+ if (selected.type == "P" && row == 8) {
+ selected.type = "Q"
+ }
+
+ selected.col = col;
+ selected.row = row;
+ selected.moved = true;
+ selected = undefined;
+ next_turn()
+
+ if (in_check()) {
+ pgnTurn += "+"
+ }
+ pgn.push(pgnTurn);
+ }
+ } else {
+ selected = undefined;
+ }
+ // console.log(pgn)
+ console.log(JSON.stringify(pieces))
+}
+function in_check() {
+ // in check if legal move from any opposing piece to king
+ var king = pieces.find(piece => {
+ return piece.type == "K" && piece.side == turn
+ });
+ var attacking = pieces.find(piece => {
+ return (legal_move(piece, king.row, king.col))
+ })
+ return attacking != undefined;
+}
+function legal_move(piece, row, col) {
+ if (row < 1 || row > 8 || col < 1 || col > 8) {
+ return false;
+ }
+ var target = piece_at(row, col);
+ if (piece.type == "P") {
+ var dir;
+ if (piece.side == "white") {
+ dir = 1;
+ } else {
+ dir = -1;
+ }
+ // Move one forward
+ if (!target && piece.col == col && row == piece.row + dir) {
+ return true
+ // Move two forward
+ } else if (piece.col == col && row == piece.row + dir * 2 && !piece.moved
+ && !target && !piece_at(row - dir, col)) {
+ return true;
+ // Attack
+ } else if (target && target.side != piece.side && row == piece.row + dir && Math.abs(col - piece.col) == 1) {
+ return true;
+ }
+ // TODO en passant
+ } else if (piece.type == "R") {
+ if (row == piece.row) {
+ var dir = piece.col < col ? 1 : -1;
+ for (var x = piece.col + dir; x != col; x += dir) {
+ if (piece_at(row, x)) {
+ return false;
+ }
+ }
+ return !target || target.side != piece.side;
+ } else if (col == piece.col) {
+ var dir = piece.row < row ? 1 : -1;
+ for (var x = piece.row + dir; x != row; x += dir) {
+ if (piece_at(x, col)) {
+ return false;
+ }
+ }
+ return !target || target.side != piece.side;
+ }
+ } else if (piece.type == "N") {
+ if ((!target || target.side != piece.side) && row != piece.row && Math.abs(row - piece.row) + Math.abs(col - piece.col) == 3) {
+ return true;
+ }
+ } else if (piece.type == "B") {
+ if (Math.abs(row - piece.row) == Math.abs(col - piece.col)) {
+ var dirR = piece.row < row ? 1 : -1;
+ var dirC = piece.col < col ? 1 : -1;
+ for (var x = 1; x < Math.abs(row - piece.row); x++) {
+ if (piece_at(piece.row + dirR * x, piece.col + dirC * x)) {
+ return false;
+ }
+ }
+ return !target || target.side != piece.side;
+ }
+ } else if (piece.type == "Q") {
+ if (row == piece.row) {
+ var dir = piece.col < col ? 1 : -1;
+ for (var x = piece.col + dir; x != col; x += dir) {
+ if (piece_at(row, x)) {
+ return false;
+ }
+ }
+ return !target || target.side != piece.side;
+ } else if (col == piece.col) {
+ var dir = piece.row < row ? 1 : -1;
+ for (var x = piece.row + dir; x != row; x += dir) {
+ if (piece_at(x, col)) {
+ return false;
+ }
+ }
+ return !target || target.side != piece.side;
+ } else if (Math.abs(row - piece.row) == Math.abs(col - piece.col)) {
+ var dirR = piece.row < row ? 1 : -1;
+ var dirC = piece.col < col ? 1 : -1;
+ for (var x = 1; x < Math.abs(row - piece.row); x++) {
+ if (piece_at(piece.row + dirR * x, piece.col + dirC * x)) {
+ return false;
+ }
+ }
+ return !target || target.side != piece.side;
+ }
+ } else if (piece.type == "K") {
+ if ((Math.abs(row - piece.row) <= 1 && Math.abs(col - piece.col) <= 1)
+ && (row != piece.row || col != piece.col)) {
+ return !target || target.side != piece.side
+ }
+ // castle King side
+ if (row == piece.row && piece.col + 2 == col) {
+ // No pieces between rook and king
+ for (var x = 6; x <= 7; x++) {
+ if (piece_at(row, x)) {
+ return false
+ }
+ }
+ // Neither has moved nor in check
+ var rook = piece_at(row, 8);
+ if (rook && !rook.moved && !piece.moved && !in_check()) {
+ // King does not pass through attacking
+ for (var x = 6; x <= 6; x++) {
+ var attacking = pieces.find(piece => {
+ return piece.side != rook.side && legal_move(piece, row, x)
+ })
+ if (attacking) {
+ return false
+ }
+ }
+ rook.col = 6;
+ rook.moved = true
+ return true
+ }
+ } else if (row == piece.row && piece.col - 2 == col) {
+ // No pieces between rook and king
+ for (var x = 3; x <= 4; x++) {
+ if (piece_at(row, x)) {
+ return false
+ }
+ }
+ // Neither has moved nor in check
+ var rook = piece_at(row, 1);
+ if (rook && !rook.moved && !piece.moved && !in_check()) {
+ // King does not pass through attacking
+ for (var x = 4; x <= 4; x++) {
+ var attacking = pieces.find(piece => {
+ return piece.side != rook.side && legal_move(piece, row, x)
+ })
+ if (attacking) {
+ return false
+ }
+ }
+ rook.col = 4;
+ rook.moved = true
+ return true
+ }
+ }
+ // TODO check for check after movie rook and king (rook can't get undone)
+ }
+ return false
+}
+function font(size) {
+ ctx.font = size + "px Courier";
+}
+function color(c) {
+ ctx.fillStyle = c;
+}
+function gameOver() {
+ isGameOver = true;
+ clearInterval(gameInterval);
+
+ const urlParams = new URLSearchParams(window.location.search);
+ const uid = urlParams.get('uid');
+ const mid = urlParams.get('mid');
+ const cid = urlParams.get('cid');
+ const imid = urlParams.get('imid');
+ if (imid) {
+ const request = new Request(`/setScore?uid=${uid}&imid=${imid}&score=${score}`);
+ fetch(request).then(response => console.log("set score"));
+ }
+ else {
+ const request = new Request(`/setScore?uid=${uid}&mid=${mid}&cid=${cid}&score=${score}`);
+ fetch(request).then(response => console.log("set score"));
+ }
+} \ No newline at end of file