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<!doctype html>
<html lang="en">

<head>
    <title>Snake</title>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
    <link rel="stylesheet" type="text/css" href="/css/styles.css">
</head>

<body>

    <center>
        <canvas width="400" height="600" id="canvas"></canvas>
    </center>
    <script>
        var gameInterval;
        window.onload = function () {
            canvas = document.getElementById("canvas");
            ctx = canvas.getContext("2d");
            //        canvas.height = 300;
            //        canvas.width = 400;    
            document.addEventListener("keydown", keyPush);
            document.addEventListener("mousedown", mousePush);
            gameInterval = setInterval(game, 1000 / 10);
        }
        var tileCountWidth = 40;
        var tileCountHeight = 40;
        var tileWidth = 10//canvas.width / tileCountWidth;
        var tileHeight = 10//canvas.height / tileCountHeight;
        var snake = [];
        var x = randomInt(tileWidth);
        var y = randomInt(tileHeight);
        var vx = 1;
        var vy = 0;
        var score = 0;
        var t = 0;
        var apple = {};
        var isGameOver = false;
        var mouseX =0;
        var mouseY = 0;
        console.log(apple);
        setRandomCoords(apple);
        console.log(apple);
        var length = 5;
        function game() {
            update();
            draw();
        }
        function draw(){
            color("black");
            ctx.fillRect(0, 0, canvas.width, canvas.height);
            color("white");
            ctx.fillRect(0, 400, 400, 410);
            for (var i = 0; i < snake.length; i++) {
                ctx.fillRect(snake[i].x * tileWidth, snake[i].y * tileHeight, tileWidth, tileHeight);
            }
            color("red");
            ctx.fillRect(apple.x * tileWidth, apple.y * tileHeight, tileWidth, tileHeight);

            font(20);
            color("black");
            ctx.fillText("Score: "+score,20,450); 
            ctx.fillText(mouseX + " " + mouseY, 20, 500);

            color("orange");
            // ctx.fillRect(210, 410, 390, 590)
            ctx.beginPath();
            ctx.arc(300, 500, 95, 0, 2 * Math.PI);
            ctx.stroke(); 
            color("black");
            ctx.beginPath();
            ctx.moveTo(210, 410);
            ctx.lineTo(390, 590);
            ctx.moveTo(390, 410);
            ctx.lineTo(210, 590);
            ctx.stroke(); 

            if(isGameOver){
                color("red");
                font(20);
                ctx.fillText("Game over!",180,200); 
            }
        }

        function update(){
            t++;
            x += vx;
            y += vy;
            if (x < 0 || x >= tileCountWidth || y < 0 || y >= tileCountHeight)
                gameOver();

            // if(snake.some((piece) => {return piece.x = x && piece.y == y;})){
            //     gameOver();
            // }

            snake.push({ "x": x, "y": y });
            if (x == apple.x && y == apple.y) {
                length++;
                setRandomCoords(apple);
                score += 10 + max(50-t, 0)
                t = 0;
            }

            while (snake.length > length) {
                snake.shift();
            }
        }
        function max(a, b){
            return a > b ? a : b;
        }
        function keyPush(e) {
            switch (e.keyCode) {
                case 37:
                    vx = -1;
                    vy = 0;
                    break;
                case 38:
                    vx = 0;
                    vy = -1;
                    break;
                case 39:
                    vx = 1;
                    vy = 0;
                    break;
                case 40:
                    vx = 0;
                    vy = 1;
                    break;
            }
        }
        function mousePush(e){
            mouseX = e.clientX - 420;
            mouseY = e.clientY - 510;
            console.log(mouseX, mouseY);

            if(Math.sqrt(mouseX*mouseX+mouseY*mouseY) > 95){
                return;
            }

            if(Math.abs(mouseX) > Math.abs(mouseY)){
                if(mouseX < 0){
                    vx = -1;
                    vy = 0;
                } else{
                    vx = 1;
                    vy = 0;
                }
            } else {
                if(mouseY < 0){
                    vx = 0;
                    vy = -1;
                } else{
                    vx = 0;
                    vy = 1;
                }
            }
        }
        function setRandomCoords(item) {
            item.x = randomInt(tileCountWidth);
            item.y = randomInt(tileCountHeight);
        }
        function randomInt(max) {
            return Math.floor(Math.random() * max);
        }
        function font(size) {
            ctx.font = size + "px Courier";
        }
        function color(c) {
            ctx.fillStyle = c;
        }
        function gameOver(){
            isGameOver = true;
            clearInterval(gameInterval);
        }
    </script>
</body>

</html>