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import random
import states
import string
import pyxel
from rounds import ROUNDS, END_DIALOG


class App:
    def __init__(self):
        pyxel.init(64, 64)
        pyxel.load("my_resource.pyxres")

        self.guessed = set()
        self.frame = 0
        self.round = -1

        # Generate a random mix of fake letters
        self.glyph_map = {}
        for key in list(string.ascii_uppercase):
            if random.random() < 0.4:
                self.glyph_map[key] = 1
            else:
                self.glyph_map[key] = 0

        self.set_state(states.TitleScreen)

        pyxel.run(self.update, self.draw)


    def next_round(self, winner=None):
        self.guessed = set()
        self.round += 1
        pyxel.stop()
        if self.round == 5:
            pyxel.playm(3, loop=True)
            # TODO special for grand prize.
            self.set_state(
                states.Dialog, dialog=END_DIALOG,
                is_end=True, next=states.Credits
            )
        else:
            current_round = ROUNDS[self.round]
            phrase_obj = random.choice(current_round["phrases"])
            self.outcomes = current_round["wheel_outcomes"]
            self.phrase = phrase_obj["phrase"]
            self.category = phrase_obj["category"]
            if winner:
                current_round["dialog"].insert(0,
                    {
                        "who": "camera",
                        "text": f"Congrats, {winner}!",
                    },
                )

            current_round["dialog"].append(
                {
                    "who": "camera",
                    "text": f"The category is: {self.category}.",
                },
            )
            self.set_state(states.Dialog, dialog=current_round["dialog"])
            song = 2 if self.round < 2 else 1
            pyxel.playm(song, loop=True)

    def set_state(self, new_state_class, **kwargs):
        self.state_change_at = self.frame
        kwargs["app"] = self
        self.state = new_state_class(**kwargs)

    def update(self):
        self.frame += 1
        self.state.update(self)

    def draw(self):
        pyxel.cls(0)
        self.state.draw(self)


App()