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-rw-r--r--src/pinball/index.html120
-rw-r--r--src/pinball/server.js11
2 files changed, 131 insertions, 0 deletions
diff --git a/src/pinball/index.html b/src/pinball/index.html
new file mode 100644
index 0000000..b39d48e
--- /dev/null
+++ b/src/pinball/index.html
@@ -0,0 +1,120 @@
+<center>
+ <canvas id="canvas"></canvas>
+</center>
+<script>
+ var WIDTH = 300
+ var HEIGHT = 400
+ window.onload = function(){
+ canvas = document.getElementById("canvas");
+ ctx = canvas.getContext("2d");
+ canvas.width = WIDTH;
+ canvas.height = HEIGHT;
+ document.addEventListener("keydown",keyDown);
+ document.addEventListener("keyup",keyUp);
+ setInterval(game, 1000/10);
+ }
+ var tileCountWidth = 30;
+ var tileCountHeight = 40;
+ var tileWidth = WIDTH/tileCountWidth;
+ var tileHeight = HEIGHT/tileCountHeight;
+ var ballX = WIDTH/2;
+ var ballY = 10;
+ var leftUp = false;
+ var rightUp = false;
+ var vx = randomInt(20)-10;
+ var vy = 0;
+ var ay = 2;
+ var ymax = 20;
+ var length = 5;
+ var paddleWidth = 11;
+ function game(){
+ update()
+
+ color("black");
+ // BACKGROUND
+ ctx.fillRect(0,0,WIDTH, HEIGHT);
+ // SIDES
+ color("blue");
+ ctx.fillRect(0,0,tileWidth, HEIGHT);
+// console.log(WIDTH, tileWidth, tileCountWidth)
+ ctx.fillRect(WIDTH-tileWidth, 0, tileWidth, HEIGHT);
+ ctx.beginPath();
+ // DRAW BALL
+ color("white");
+ ctx.fillRect(ballX, ballY, tileWidth, tileHeight);
+ // DRAW PADDLES
+ color("red");
+ ctx.lineWidth=10;
+
+ ctx.moveTo(1*tileWidth, 33*tileHeight);
+ if(leftUp){
+ ctx.lineTo((1+paddleWidth)*tileWidth, 33*tileHeight);
+ } else {
+ ctx.lineTo((1+paddleWidth)*tileWidth, 35*tileHeight);
+ }
+ ctx.stroke();
+ var t = tileCountWidth - 1
+ ctx.moveTo(t*tileWidth, 33*tileHeight);
+ if(rightUp){
+ ctx.lineTo((t-paddleWidth)*tileWidth, 33*tileHeight);
+ } else {
+ ctx.lineTo((t-paddleWidth)*tileWidth, 35*tileHeight);
+ }
+ ctx.stroke();
+ }
+ function update(){
+
+ if(((leftUp && ballX/tileWidth <=8) || (rightUp && ballX/tileWidth >=13))
+ && ballY/tileHeight <= 35 && ballY/tileHeight >= 32){
+ console.log("Hit!")
+ vy=-20
+ }
+ vy += ay
+ vy = Math.min(vy, ymax)
+ ballY += vy
+ ballX += vx
+ if(ballX <= tileWidth){
+ ballX = tileWidth
+ vx = -vx
+ }
+ if(ballX >= WIDTH-(2*tileWidth)){
+ ballX = WIDTH-(2*tileWidth)
+ vx = -vx
+ }
+
+ }
+ function keyUp(e){
+ switch(e.keyCode){
+ case 37:
+ leftUp = false;
+ break;
+ case 39:
+ rightUp = false;
+ break;
+ }
+ }
+ function keyDown(e){
+ switch(e.keyCode){
+ case 37:
+ leftUp = true;
+ break;
+ case 39:
+ rightUp = true;
+ break;
+ }
+ }
+ function setRandomCoords(item){
+ item.x = randomInt(tileWidth);
+ item.y = randomInt(tileHeight);
+ }
+ function randomInt(max){
+ return Math.floor(Math.random()*max);
+ }
+ function font(size){
+ ctx.font=size+"px Courier";
+ }
+ function color(c){
+ ctx.strokeStyle=c;
+ ctx.fillStyle=c;
+ }
+</script>
diff --git a/src/pinball/server.js b/src/pinball/server.js
new file mode 100644
index 0000000..2bf88d5
--- /dev/null
+++ b/src/pinball/server.js
@@ -0,0 +1,11 @@
+const path = require('path');
+const fs = require('fs');
+
+function setUpRoutes(server, models, jwtFunctions, database) {
+ server.get('/pinball', (req, res) => res.sendFile(__dirname + "/index.html"))
+ server.get('/pinball/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
+}
+
+module.exports = {
+ setUpRoutes
+};