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-rw-r--r--src/index.html31
-rw-r--r--src/index.js64
-rw-r--r--src/math/index.html29
-rw-r--r--src/math/server.js13
-rw-r--r--src/math/static/black-hole.js181
-rw-r--r--src/math/static/card31.js8
-rw-r--r--src/math/static/help.js21
-rw-r--r--src/math/static/kings-corner.js357
-rw-r--r--src/math/static/main.js149
-rw-r--r--src/math/static/nim.js102
-rw-r--r--src/math/static/solitaire.js8
-rw-r--r--src/pinball/index.html120
-rw-r--r--src/pinball/server.js11
-rw-r--r--src/quadrowple/index.html27
-rw-r--r--src/quadrowple/server.js172
-rw-r--r--src/quadrowple/static/main.js107
-rw-r--r--src/quadrowple/static/styles.css72
-rw-r--r--src/server.js41
-rw-r--r--src/snake/index.html83
-rw-r--r--src/snake/server.js11
-rw-r--r--src/stacker/index.html215
-rw-r--r--src/stacker/server.js11
-rw-r--r--src/ur/index.html27
-rw-r--r--src/ur/server.js175
-rw-r--r--src/ur/static/main.js130
-rw-r--r--src/ur/static/styles.css72
26 files changed, 2237 insertions, 0 deletions
diff --git a/src/index.html b/src/index.html
new file mode 100644
index 0000000..21b2dd2
--- /dev/null
+++ b/src/index.html
@@ -0,0 +1,31 @@
+<!doctype html>
+<html lang="en">
+
+<head>
+ <title>Games</title>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
+ <!-- <link rel="stylesheet" type="text/css" href="/css/styles.css"> -->
+</head>
+
+<body>
+ <div>
+ Arcade
+ <ul>
+ <li><a href="/pinball">Pinball (demo)</a></li>
+ <li><a href="/snake">Snake</a></li>
+ <li><a href="/stacker">Stacker</a></li>
+ <li><a href="/math">Math mini agmes</a></li>
+ <li><a href="https://seafarerscafe.itch.io/cosmic-cargo">Cosmic Cargo (itch.io)</a></li>
+ </ul>
+ </div>
+ <div>
+ Multiplayer
+ <ul>
+ <li><a href="/ur">Royal Game of Ur</a></li>
+ <li><a href="/quadrowple">Quadrowple</a></li>
+ </ul>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/src/index.js b/src/index.js
new file mode 100644
index 0000000..647bf3e
--- /dev/null
+++ b/src/index.js
@@ -0,0 +1,64 @@
+const server = require('./server');
+const Sequelize = require('sequelize');
+const fs = require('fs');
+const path = require('path');
+const jwt = require('jsonwebtoken');
+
+
+const config = JSON.parse(fs.readFileSync(path.join(__dirname, 'config.json')));
+
+const dbCreds = config.database;
+const secret = config.jwt_secret;
+
+const jwtFunctions = {
+ sign: function (message) {
+ return jwt.sign({ value: message }, secret);
+ },
+ verify: function (token) {
+ return jwt.verify(token, secret).value;
+ }
+}
+
+const database = new Sequelize(dbCreds.database, undefined, undefined, {
+ logging(str) {
+ console.debug(`DB:${str}`);
+ },
+ dialectOptions: {
+ charset: 'utf8mb4',
+ multipleStatements: true,
+ },
+ storage: './database.sqlite',
+ dialect: 'sqlite',
+ pool: {
+ max: 5,
+ min: 0,
+ idle: 10000,
+ },
+});
+
+database.authenticate().then(() => {
+ console.debug(`database connection successful: ${dbCreds.database}`);
+}, (e) => console.log(e));
+
+async function sync(alter, force, callback) {
+ await database.sync({ alter, force, logging: console.log });
+}
+
+function setUpModels() {
+ const models = {
+ }
+ return models;
+}
+
+const models = setUpModels();
+sync();
+
+server.setUpRoutes(models, jwtFunctions, database);
+server.load("./ur/server", models, jwtFunctions, database)
+server.load("./quadrowple/server", models, jwtFunctions, database)
+server.load("./snake/server", models, jwtFunctions, database)
+server.load("./stacker/server", models, jwtFunctions, database)
+server.load("./pinball/server", models, jwtFunctions, database)
+server.load("./math/server", models, jwtFunctions, database)
+server.listen(config.port);
+
diff --git a/src/math/index.html b/src/math/index.html
new file mode 100644
index 0000000..440e7ff
--- /dev/null
+++ b/src/math/index.html
@@ -0,0 +1,29 @@
+<!doctype html>
+<html lang="en">
+
+<head>
+ <title>Math Games</title>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
+ <style>
+ canvas {
+ /* transform-origin: top left; */
+ /* transform: scale(4, 4); */
+ position: absolute;
+ left: 0;
+ top: 0;
+ }
+ </style>
+</head>
+
+<body style="padding:0; margin:0; overflow:hidden;">
+ <canvas id="canvas"></canvas>
+ <script src="/math/static/help.js"></script>
+ <script src="/math/static/nim.js"></script>
+ <script src="/math/static/solitaire.js"></script>
+ <script src="/math/static/kings-corner.js"></script>
+ <script src="/math/static/black-hole.js"></script>
+ <script src="/math/static/main.js"></script>
+</body>
+
+</html>
diff --git a/src/math/server.js b/src/math/server.js
new file mode 100644
index 0000000..e68a41b
--- /dev/null
+++ b/src/math/server.js
@@ -0,0 +1,13 @@
+const path = require('path');
+const fs = require('fs');
+const express = require('express');
+
+function setUpRoutes(server, models, jwtFunctions, database) {
+ server.get('/math', (req, res) => res.sendFile(__dirname + "/index.html"))
+ server.get('/math/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
+ server.use('/math/static', express.static(__dirname + '/static'))
+}
+
+module.exports = {
+ setUpRoutes
+};
diff --git a/src/math/static/black-hole.js b/src/math/static/black-hole.js
new file mode 100644
index 0000000..f6b7f8e
--- /dev/null
+++ b/src/math/static/black-hole.js
@@ -0,0 +1,181 @@
+var black_hole = {
+ status: "",
+ state: -1,
+ rowOf: {
+ 0: 0,
+ 1: 0,
+ 2: 0,
+ 3: 0,
+ 4: 0,
+ 5: 0,
+ 6: 1,
+ 7: 1,
+ 8: 1,
+ 9: 1,
+ 10: 1,
+ 11: 2,
+ 12: 2,
+ 13: 2,
+ 14: 2,
+ 15: 3,
+ 16: 3,
+ 17: 3,
+ 18: 4,
+ 19: 4,
+ 20: 5,
+ },
+ colOf: {
+ 0: 0,
+ 1: 1,
+ 2: 2,
+ 3: 3,
+ 4: 4,
+ 5: 5,
+ 6: 0,
+ 7: 1,
+ 8: 2,
+ 9: 3,
+ 10: 4,
+ 11: 0,
+ 12: 1,
+ 13: 2,
+ 14: 3,
+ 15: 0,
+ 16: 1,
+ 17: 2,
+ 18: 0,
+ 19: 1,
+ 20: 0,
+ },
+ canPlay: function (index) {
+ return this.board[index] == undefined
+ },
+ setup: function () {
+ this.board = [];
+ for(var i =0; i < 21; i++){
+ this.board.push(undefined);
+ }
+ this.turn = 1
+ },
+
+ play: function () {
+
+ },
+ other_play: function () {
+ var madePlay = false
+ while (!madePlay) {
+ // guess random
+ var index = Math.floor(Math.random() * 21)
+ if(this.canPlay(index)){
+ black_hole.board[index] = {
+ "color": "blue",
+ "value": Math.ceil(black_hole.turn / 2)
+ }
+ black_hole.turn++
+ madePlay = true
+ }
+ }
+
+ },
+};
+black_hole.updateCallback = function () {
+ if(black_hole.turn == 21 && black_hole.state < 2) {
+ black_hole.state = 2
+ }
+
+ if (black_hole.state == -1){ // setup
+ black_hole.setup();
+ black_hole.state = 0
+ } else if (black_hole.state == 0) { // player turn
+ // nothing, wait for click
+ } else if (black_hole.state == 1) { // other turn
+ black_hole.other_play();
+ black_hole.state = 0
+ } else if (black_hole.state == 2) { // calculate end
+ score = {"blue": 0, "red": 0}
+ black_hole.board.forEach((spot, i) => {
+ if(spot == undefined){
+ var row = black_hole.rowOf[i];
+ var col = black_hole.colOf[i];
+ black_hole.board.forEach((other_spot, j) => {
+ var row2 = black_hole.rowOf[j];
+ var col2 = black_hole.colOf[j];
+ if(other_spot != undefined &&
+ (
+ (row == row2-1 && 0 <= (col - col2) && (col - col2) <= 1) ||
+ (row == row2 && Math.abs(col - col2) <= 1) ||
+ (row == row2+1 && 0 <= (col2 - col) && (col2 - col) <= 1)
+ )
+ ){
+ score[other_spot.color] += other_spot.value
+ }
+ })
+ }
+ })
+ black_hole.score = score
+ if(score.red < score.blue){
+ black_hole.winner = "red"
+ } else {
+ black_hole.winner = "blue"
+ }
+ black_hole.state = -1;
+ switchState(menu);
+ }
+}
+black_hole.drawCallback = function () {
+ if(black_hole.state < 0){
+ return;
+ }
+ ctx.fillStyle = "#99b3ff";
+ ctx.fillRect(0, 0, width, height);
+
+
+ ctx.lineWidth = 2;
+ black_hole.board.forEach((spot, i) => {
+ var row = black_hole.rowOf[i];
+ var col = black_hole.colOf[i];
+ if(spot == undefined){
+ ctx.fillStyle = "black";
+ ctx.strokeStyle = "black"
+ } else {
+ ctx.fillStyle = spot["color"];
+ ctx.strokeStyle = spot["color"]
+ ctx.fillText(spot["value"], 100 + row * 100 + col * 50, 100 + col*88)
+ }
+ ctx.beginPath();
+ ctx.arc(100 + row * 100 + col * 50, 100 + col*88, 50, 0, 2 * Math.PI);
+ ctx.stroke();
+ })
+
+ if(black_hole.winner){
+ font(32);
+ ctx.fillStyle = "black";
+ ctx.fillText(black_hole.winner + " wins!", 550, 330)
+ ctx.fillText("red: " + black_hole.score.red, 550, 370)
+ ctx.fillText("blue: " + black_hole.score.blue, 550, 410)
+ }
+}
+black_hole.mouseDownCallback = function (e) {
+ if(black_hole.state == 3){
+ return;
+ }
+
+ black_hole.board.forEach((spot, i) => {
+ var row = black_hole.rowOf[i];
+ var col = black_hole.colOf[i];
+ var x = 100 + row * 100 + col * 50;
+ var y = 100 + col*88;
+ if(spot == undefined && Math.sqrt(Math.pow(x - e.x, 2) + Math.pow(y - e.y, 2)) < 50){
+ console.log(i);
+ black_hole.board[i] = {
+ "color": "red",
+ "value": Math.ceil(black_hole.turn / 2)
+ }
+ black_hole.turn++;
+ black_hole.state = 1
+ }
+ })
+}
+black_hole.mouseUpCallback = function (e) {
+
+} \ No newline at end of file
diff --git a/src/math/static/card31.js b/src/math/static/card31.js
new file mode 100644
index 0000000..c2b6172
--- /dev/null
+++ b/src/math/static/card31.js
@@ -0,0 +1,8 @@
+var solitaire = {};
+solitaire.updateCallback = function(){
+
+}
+solitaire.drawCallback = function(){
+ ctx.fillStyle = "green";
+ ctx.fillRect(0, 0, width, height);
+} \ No newline at end of file
diff --git a/src/math/static/help.js b/src/math/static/help.js
new file mode 100644
index 0000000..2dfab9f
--- /dev/null
+++ b/src/math/static/help.js
@@ -0,0 +1,21 @@
+var help = {
+
+};
+help.updateCallback = function(){
+ // nothing
+}
+help.drawCallback = function(){
+ ctx.fillStyle = "#99b3ff";
+ ctx.fillRect(0, 0, width, height);
+
+ font(26)
+ ctx.fillStyle = "black"
+ ctx.fillText("Click on a game to play.", 10, 200)
+ ctx.fillText("After finishing your game, click to return.", 10, 230)
+}
+help.mouseDownCallback = function (e) {
+ switchState(menu);
+}
+help.mouseUpCallback = function(e){
+
+} \ No newline at end of file
diff --git a/src/math/static/kings-corner.js b/src/math/static/kings-corner.js
new file mode 100644
index 0000000..c182b56
--- /dev/null
+++ b/src/math/static/kings-corner.js
@@ -0,0 +1,357 @@
+var kings_corner = {
+ suit_color: {
+ "C": "black",
+ "S": "black",
+ "H": "red",
+ "D": "red"
+ },
+ value_to_num: {
+ "A": 0,
+ "2": 1,
+ "3": 2,
+ "4": 3,
+ "5": 4,
+ "6": 5,
+ "7": 6,
+ "8": 7,
+ "9": 8,
+ "10": 9,
+ "J": 10,
+ "Q": 11,
+ "K": 12
+ },
+ selected: [],
+ selected_positions: [],
+ status: "",
+ state: -1,
+ shuffle: function (a) {
+ var j, x, i;
+ for (i = a.length - 1; i > 0; i--) {
+ j = Math.floor(Math.random() * (i + 1));
+ x = a[i];
+ a[i] = a[j];
+ a[j] = x;
+ }
+ return a;
+ },
+ canBePlayedOn: function (bottom, top, board_position) {
+ if (top == undefined) {
+ return false;
+ }
+ if (bottom == undefined) {
+ return top.value == "K" || board_position < 4;
+ }
+ if (this.suit_color[bottom.suit] != this.suit_color[top.suit]) {
+ return this.value_to_num[bottom.value] - this.value_to_num[top.value] == 1;
+ } else {
+ return false;
+ }
+ },
+ findBoardPosition(cards) {
+ var board_position;
+ for (var index = 0; index < this.board.length; index++) {
+ if (this.board[index] == cards) {
+ board_position = index;
+ }
+ }
+ return board_position
+ },
+ canPlayBoardHand: function (cards, hand) {
+ var bottom = cards[cards.length - 1];
+ var board_position = this.findBoardPosition(cards);
+ return this.canBePlayedOn(bottom, hand, board_position)
+ },
+ canPlay: function () {
+ if (this.selected_positions[0] == "board"
+ && this.selected_positions[1] == "hand") {
+ return this.canPlayBoardHand(this.selected[0], this.selected[1])
+ } else if (this.selected_positions[1] == "board"
+ && this.selected_positions[0] == "hand") {
+ return this.canPlayBoardHand(this.selected[1], this.selected[0])
+ } else if (this.selected_positions[0] == "board"
+ && this.selected_positions[1] == "board") {
+
+ var cards1 = this.selected[1];
+ var cards2 = this.selected[0];
+ var top = cards1[0]
+ var bottom = cards2[cards2.length - 1]
+ var board_position = this.findBoardPosition(cards2);
+ if (this.canBePlayedOn(bottom, top, board_position)) {
+ return true;
+ }
+ top = cards2[0]
+ bottom = cards1[cards1.length - 1]
+ board_position = this.findBoardPosition(cards1);
+ if (this.canBePlayedOn(bottom, top, board_position)) {
+ return true;
+ }
+ }
+ return false;
+ },
+ setup: function () {
+ this.deck = [];
+ Object.keys(this.value_to_num).forEach((value) => {
+ Object.keys(this.suit_color).forEach((suit) => {
+ kings_corner.deck.push({ suit: suit, value: value });
+ })
+ })
+ this.shuffle(this.deck);
+ this.board = [[this.deck.pop()], [this.deck.pop()],
+ [this.deck.pop()], [this.deck.pop()],
+ [], [], [], []]
+ this.hand = []
+ this.other_hand = []
+ for (var i = 0; i < 7; i++) {
+ this.hand.push(this.deck.pop());
+ this.other_hand.push(this.deck.pop());
+ }
+ this.hand.push(this.deck.pop());
+ },
+ removeCard: function (arr, c) {
+ return arr.filter((card) => {
+ return !(card.value == c.value && card.suit == c.suit);
+ })
+ },
+ play: function () {
+ if (this.selected.length != 2) {
+ this.state = 1
+ } else if (this.canPlay()) {
+ if (this.selected_positions[0] == "board" && this.selected_positions[1] == "hand") {
+ var cards = this.selected[0];
+ var top = this.selected[1];
+ cards.push(top);
+ this.hand = this.removeCard(this.hand, top)
+ } else if (this.selected_positions[1] == "board" && this.selected_positions[0] == "hand") {
+ var cards = this.selected[1];
+ var top = this.selected[0];
+ cards.push(top);
+ this.hand = this.removeCard(this.hand, top)
+ } else if (this.selected_positions[0] == "board" && this.selected_positions[1] == "board") {
+ var cards1 = this.selected[1];
+ var cards2 = this.selected[0];
+ var top = cards1[0]
+ var bottom = cards2[cards2.length - 1]
+ var board_position = this.findBoardPosition(cards2);
+ if (this.canBePlayedOn(bottom, top, board_position)) {
+ while (this.selected[1].length > 0) {
+ this.selected[0].push(this.selected[1].shift());
+ }
+ return;
+ }
+ top = cards2[0]
+ bottom = cards1[cards1.length - 1]
+ board_position = this.findBoardPosition(cards1);
+ if (this.canBePlayedOn(bottom, top, board_position)) {
+ while (this.selected[0].length > 0) {
+ this.selected[1].push(this.selected[0].shift());
+ }
+ return;
+ }
+ }
+ } else {
+ console.log("no play")
+ }
+ },
+ other_play: function () {
+ var madePlay = true
+ var playedCards = [];
+ while (madePlay && this.other_hand.length > 0) {
+ madePlay = false;
+ for (var i = 0; i < this.other_hand.length; i++) {
+ let card = this.other_hand[i]
+ for (var index = 0; index < this.board.length; index++) {
+ var top = card;
+ var cards = this.board[index];
+ var bottom = cards[cards.length - 1];
+ if (this.canBePlayedOn(bottom, top, index)) {
+ cards.push(card);
+ this.other_hand = this.removeCard(this.other_hand, card)
+ playedCards.push(card);
+ console.log(madePlay)
+ madePlay = true
+ break;
+ }
+
+ }
+ if (madePlay) {
+ break;
+ }
+ }
+ for (var index1 = 0; index1 < this.board.length; index1++) {
+ for (var index2 = 0; index2 < this.board.length; index2++) {
+ var cards1 = this.board[index1];
+ var cards2 = this.board[index2];
+ var top = cards1[0]
+ var bottom = cards2[cards2.length - 1]
+ var board_position = this.findBoardPosition(cards2);
+ if (index1 >= 4) {
+ continue
+ // dont move a king to the left
+ }
+ if (this.canBePlayedOn(bottom, top, board_position)) {
+ while (cards1.length > 0) {
+ cards2.push(cards1.shift());
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ if (playedCards.length == 0) {
+ this.status = "They played nothing"
+ } else {
+ this.status = "They played "
+ for (var index = 0; index < playedCards.length - 1; index++) {
+ this.status += `${playedCards[index].value} of ${playedCards[index].suit}, `
+ }
+ this.status += `${playedCards[playedCards.length - 1].value} of ${playedCards[playedCards.length - 1].suit}`
+ }
+ },
+};
+kings_corner.updateCallback = function () {
+ if (kings_corner.state == -1){ // setup
+ kings_corner.setup();
+ kings_corner.state = 0
+ } else if (kings_corner.state == 0) { // player turn
+ if (kings_corner.hand.length == 0) {
+ kings_corner.status = "You win!"
+ kings_corner.state = 2
+ return;
+ }
+ } else if (kings_corner.state == 1) { // other turn
+ kings_corner.other_hand.push(kings_corner.deck.pop());
+ kings_corner.other_play();
+ if (kings_corner.other_hand.length == 0) {
+ kings_corner.status = "You lose!"
+ kings_corner.state = 3
+ return;
+ }
+ kings_corner.state = 0
+ kings_corner.hand.push(kings_corner.deck.pop());
+ } else if (kings_corner.state == 2 || kings_corner.state == 3) {
+ // nothing
+ }
+}
+kings_corner.drawCallback = function () {
+ if(kings_corner.state < 0){
+ return;
+ }
+ ctx.fillStyle = "#99b3ff";
+ ctx.fillRect(0, 0, width, height);
+
+ font(26)
+ ctx.fillStyle = "lime";
+ ctx.fillRect(5, 5, 90, 40);
+ ctx.fillStyle = "black"
+ if (kings_corner.selected.length != 2) {
+ ctx.fillText("Pass", 10, 30);
+ } else {
+ ctx.fillText("Play", 10, 30);
+ }
+
+ ctx.fillStyle = "black"
+ ctx.fillText("You", 10, 240)
+ kings_corner.hand.forEach((card, i) => {
+ if (kings_corner.selected.includes(card)) {
+ ctx.fillStyle = "#CCC"
+ } else {
+ ctx.fillStyle = "white";
+ }
+ ctx.fillRect(i * 75 + 100, 210, 70, 120);
+ ctx.fillStyle = kings_corner.suit_color[card.suit]
+ ctx.fillText(card.suit, i * 75 + 105, 250)
+ ctx.fillText(card.value, i * 75 + 105, 230)
+ })
+
+ ctx.fillStyle = "black"
+ ctx.fillText("Other", 10, 360)
+ kings_corner.other_hand.forEach((card, i) => {
+ ctx.fillStyle = "blue"
+ ctx.fillRect(i * 75 + 100, 340, 70, 120);
+ })
+
+ ctx.fillStyle = "black"
+ ctx.fillText(kings_corner.status, 100, 500)
+
+ ctx.fillStyle = "black"
+ ctx.fillText("Board", 10, 120)
+ kings_corner.board.forEach((cards, i) => {
+ if (kings_corner.selected.includes(cards)) {
+ ctx.fillStyle = "#CCC"
+ } else {
+ ctx.fillStyle = "white";
+ }
+ ctx.fillRect(i * 75 + 100, 80, 70, 120);
+ ctx.fillStyle = "black"
+ // var card = kings_corner.board[i];
+ var top = cards[cards.length - 1];
+ var bottom = cards[0];
+ if (top != undefined) {
+ ctx.fillStyle = kings_corner.suit_color[top.suit]
+ ctx.fillText(top.suit, i * 75 + 105, 160)
+ ctx.fillText(top.value, i * 75 + 105, 180)
+
+ if (top != bottom) {
+ ctx.fillStyle = kings_corner.suit_color[bottom.suit]
+ ctx.fillText(bottom.suit, i * 75 + 105, 120)
+ ctx.fillText(bottom.value, i * 75 + 105, 100)
+ }
+ }
+ })
+ if(kings_corner.state >= 2){
+ kings_corner.state = -1;
+ switchState(menu);
+ }
+}
+kings_corner.mouseDownCallback = function (e) {
+ if(kings_corner.state != 0){
+ return;
+ }
+
+ if (5 < e.x && e.x < 95 && 5 < e.y && e.y < 95) {
+ kings_corner.play();
+ return
+ }
+
+ var new_selected = false
+ kings_corner.hand.forEach((card, i) => {
+ if (i * 75 + 100 < e.x && e.x < i * 75 + 170 &&
+ 210 < e.y && e.y < 330) {
+
+ kings_corner.selected.unshift(card);
+ if (kings_corner.selected.length > 2) {
+ kings_corner.selected.pop();
+ }
+ kings_corner.selected_positions.unshift("hand");
+ if (kings_corner.selected_positions.length > 2) {
+ kings_corner.selected_positions.pop();
+ }
+ new_selected = true
+ }
+ })
+
+ kings_corner.board.forEach((cards, i) => {
+ if (i * 75 + 100 < e.x && e.x < i * 75 + 170 &&
+ 80 < e.y && e.y < 200) {
+
+ kings_corner.selected.unshift(cards);
+ if (kings_corner.selected.length > 2) {
+ kings_corner.selected.pop();
+ }
+ kings_corner.selected_positions.unshift("board");
+ if (kings_corner.selected_positions.length > 2) {
+ kings_corner.selected_positions.pop();
+ }
+ new_selected = true
+ }
+ })
+
+ if (!new_selected) {
+ kings_corner.selected = []
+ kings_corner.selected_positions = []
+ }
+}
+kings_corner.mouseUpCallback = function (e) {
+
+} \ No newline at end of file
diff --git a/src/math/static/main.js b/src/math/static/main.js
new file mode 100644
index 0000000..d66f48c
--- /dev/null
+++ b/src/math/static/main.js
@@ -0,0 +1,149 @@
+// The callbacks to be called each frame on update,
+// and on draw
+var updateCallback, drawCallback, mouseDownCallback, mouseUpCallback;
+// The interval object
+var gameInterval;
+let width = 800;
+let height = 600;
+let fps = 30;
+
+window.onload = function () {
+ canvas = document.getElementById("canvas");
+ ctx = canvas.getContext("2d");
+ canvas.width = width;
+ canvas.height = height;
+ document.addEventListener("keydown", keyPush);
+ document.addEventListener("mousedown", mouseDown);
+ document.addEventListener("mouseup", mouseUp);
+ init();
+}
+
+function switchState(game) {
+ updateCallback = game.updateCallback;
+ drawCallback = game.drawCallback;
+ mouseDownCallback = game.mouseDownCallback;
+ mouseUpCallback = game.mouseUpCallback;
+}
+
+function game() {
+ updateCallback();
+ drawCallback();
+}
+
+function init() {
+ switchState(menu);
+ gameInterval = setInterval(game, 1000 / fps);
+
+ let buttonX = (width / 5) * 1 // 2/5 the width
+ let buttonWidth = (width / 5) * 3
+ let buttonHeight = 40
+ menu.buttons.forEach((gameData, i) => {
+ gameData.x = buttonX;
+ gameData.y = (buttonHeight + 10) * i + 200;
+ gameData.width = buttonWidth;
+ gameData.height = buttonHeight;
+ })
+ menu.buttons.push({
+ x: 680,
+ y: 530,
+ width: 100,
+ height: buttonHeight,
+ name: "Help",
+ game: help,
+ })
+}
+
+var menu = {
+ "buttons": [
+ {
+ "name": "Nim",
+ "game": nim,
+ },
+ // {
+ // "name": "Solitaire",
+ // "game": solitaire,
+ // },
+ {
+ "name": "Kings Corner",
+ "game": kings_corner,
+ },
+ {
+ "name": "Black Hole",
+ "game": black_hole,
+ },
+ ]
+};
+menu.updateCallback = function () {
+
+}
+menu.drawCallback = function () {
+ font(48);
+ ctx.fillStyle = "#99b3ff";
+ ctx.fillRect(0, 0, width, height);
+
+ menu.buttons.forEach((gameData, i) => {
+ button(gameData.x, gameData.y, gameData.width, gameData.height, gameData.name, gameData.isClicked);
+ })
+}
+
+menu.mouseDownCallback = function (e) {
+ let newGame = buttonAt(e.x, e.y, menu.buttons);
+ if(newGame){
+ newGame.isClicked = true;
+ }
+}
+
+menu.mouseUpCallback = function (e) {
+ let newGame = buttonAt(e.x, e.y, menu.buttons);
+ if(newGame && newGame.isClicked){
+ switchState(newGame.game)
+ }
+ menu.buttons.forEach((gameData, i) => {
+ gameData.isClicked = false;
+ })
+}
+
+function buttonAt(x, y, buttons) {
+ return buttons.find((gameData, i) => {
+ if (gameData.x < x && x < gameData.x + gameData.width
+ && gameData.y < y && y < gameData.y + gameData.height) {
+ return true;
+ }
+ })
+}
+
+function font(size) {
+ ctx.font = size + "px Courier";
+}
+
+function keyPush(e) {
+
+}
+
+function mouseDown(e) {
+ mouseDownCallback(e);
+}
+
+function mouseUp(e) {
+ mouseUpCallback(e);
+}
+
+function button(x, y, w, h, text, isClicked){
+ if(isClicked){
+ ctx.fillStyle = "grey"
+ } else {
+ ctx.fillStyle = "darkgrey"
+ }
+ ctx.fillRect(x, y, w, h);
+ ctx.strokeStyle = "black"
+ ctx.beginPath();
+ ctx.moveTo(x, y);
+ ctx.lineTo(x+w, y);
+ ctx.lineTo(x+w, y+h);
+ ctx.lineTo(x, y+h);
+ ctx.lineTo(x, y);
+ ctx.stroke();
+ font(36);
+ ctx.fillStyle = "black"
+ ctx.fillText(text, x+5, y+h-8)
+}
diff --git a/src/math/static/nim.js b/src/math/static/nim.js
new file mode 100644
index 0000000..b8d1665
--- /dev/null
+++ b/src/math/static/nim.js
@@ -0,0 +1,102 @@
+var nim = {
+ pieces: 10,
+ buttons: [
+ {
+ "name": "1",
+ "x": 50,
+ "y": 50,
+ "width": 50,
+ "height": 50,
+ "value": 1
+ },
+ {
+ "name": "2",
+ "x": 50,
+ "y": 125,
+ "width": 50,
+ "height": 50,
+ "value": 2
+ }
+ ],
+ status: "It is your turn",
+ gameOver: false,
+};
+var nimSetup = false;
+nim.updateCallback = function(){
+ // Check for who wins/reset/etc
+}
+nim.drawCallback = function(){
+ ctx.fillStyle = "#99b3ff";
+ ctx.fillRect(0, 0, width, height);
+ nim.buttons.forEach((b, i) => {
+ button(b.x, b.y, 50, 50, b.name, b.isClicked);
+ })
+
+ ctx.fillStyle = "green"
+ for(var i = 0; i < nim.pieces; i++){
+ ctx.beginPath();
+ ctx.arc(175 + i * 50, 300 + (i%2)*50, 25, 0, 2 * Math.PI);
+ ctx.fill();
+ }
+ ctx.fillStyle = "grey"
+ for(var i = nim.pieces; i < 10; i++){
+ ctx.beginPath();
+ ctx.arc(175 + i * 50, 300 + (i%2)*50, 25, 0, 2 * Math.PI);
+ ctx.fill();
+ }
+
+ font(26)
+ ctx.fillStyle = "black"
+ ctx.fillText(nim.status, 175, 75)
+}
+nim.mouseDownCallback = function (e) {
+ if(nim.gameOver){
+ nim.pieces = 10;
+ nim.gameOver = false;
+ nim.status = "It is your turn";
+ switchState(menu);
+ return;
+ }
+ let choice = buttonAt(e.x, e.y, nim.buttons);
+ if(choice){
+ choice.isClicked = true;
+ }
+}
+nim.mouseUpCallback = function (e) {
+ let choice = buttonAt(e.x, e.y, nim.buttons);
+ if(choice && choice.isClicked){
+ nim.turn(choice.value);
+ }
+ nim.buttons.forEach((gameData, i) => {
+ gameData.isClicked = false;
+ })
+}
+nim.subtract = function(value){
+ nim.pieces -= value;
+ if(nim.pieces < 0){
+ nim.pieces = 0;
+ }
+}
+nim.turn = function(value){
+ nim.subtract(value);
+ if(nim.pieces == 0){
+ nim.gameOver = true;
+ nim.status = "You win!"
+ return;
+ }
+ if(nim.pieces % 3 == 0){
+ nim.subtract(1);
+ nim.status = "The other player took 1"
+ } else if(nim.pieces % 3 == 1){
+ nim.subtract(1);
+ nim.status = "The other player took 1"
+ } else if(nim.pieces % 3 == 2){
+ nim.subtract(2);
+ nim.status = "The other player took 2"
+ }
+ if(nim.pieces == 0){
+ this.gameOver = true;
+ nim.status = "You lose!"
+ return;
+ }
+} \ No newline at end of file
diff --git a/src/math/static/solitaire.js b/src/math/static/solitaire.js
new file mode 100644
index 0000000..c2b6172
--- /dev/null
+++ b/src/math/static/solitaire.js
@@ -0,0 +1,8 @@
+var solitaire = {};
+solitaire.updateCallback = function(){
+
+}
+solitaire.drawCallback = function(){
+ ctx.fillStyle = "green";
+ ctx.fillRect(0, 0, width, height);
+} \ No newline at end of file
diff --git a/src/pinball/index.html b/src/pinball/index.html
new file mode 100644
index 0000000..b39d48e
--- /dev/null
+++ b/src/pinball/index.html
@@ -0,0 +1,120 @@
+<center>
+ <canvas id="canvas"></canvas>
+</center>
+<script>
+ var WIDTH = 300
+ var HEIGHT = 400
+ window.onload = function(){
+ canvas = document.getElementById("canvas");
+ ctx = canvas.getContext("2d");
+ canvas.width = WIDTH;
+ canvas.height = HEIGHT;
+ document.addEventListener("keydown",keyDown);
+ document.addEventListener("keyup",keyUp);
+ setInterval(game, 1000/10);
+ }
+ var tileCountWidth = 30;
+ var tileCountHeight = 40;
+ var tileWidth = WIDTH/tileCountWidth;
+ var tileHeight = HEIGHT/tileCountHeight;
+ var ballX = WIDTH/2;
+ var ballY = 10;
+ var leftUp = false;
+ var rightUp = false;
+ var vx = randomInt(20)-10;
+ var vy = 0;
+ var ay = 2;
+ var ymax = 20;
+ var length = 5;
+ var paddleWidth = 11;
+ function game(){
+ update()
+
+ color("black");
+ // BACKGROUND
+ ctx.fillRect(0,0,WIDTH, HEIGHT);
+ // SIDES
+ color("blue");
+ ctx.fillRect(0,0,tileWidth, HEIGHT);
+// console.log(WIDTH, tileWidth, tileCountWidth)
+ ctx.fillRect(WIDTH-tileWidth, 0, tileWidth, HEIGHT);
+ ctx.beginPath();
+ // DRAW BALL
+ color("white");
+ ctx.fillRect(ballX, ballY, tileWidth, tileHeight);
+ // DRAW PADDLES
+ color("red");
+ ctx.lineWidth=10;
+
+ ctx.moveTo(1*tileWidth, 33*tileHeight);
+ if(leftUp){
+ ctx.lineTo((1+paddleWidth)*tileWidth, 33*tileHeight);
+ } else {
+ ctx.lineTo((1+paddleWidth)*tileWidth, 35*tileHeight);
+ }
+ ctx.stroke();
+ var t = tileCountWidth - 1
+ ctx.moveTo(t*tileWidth, 33*tileHeight);
+ if(rightUp){
+ ctx.lineTo((t-paddleWidth)*tileWidth, 33*tileHeight);
+ } else {
+ ctx.lineTo((t-paddleWidth)*tileWidth, 35*tileHeight);
+ }
+ ctx.stroke();
+ }
+ function update(){
+
+ if(((leftUp && ballX/tileWidth <=8) || (rightUp && ballX/tileWidth >=13))
+ && ballY/tileHeight <= 35 && ballY/tileHeight >= 32){
+ console.log("Hit!")
+ vy=-20
+ }
+ vy += ay
+ vy = Math.min(vy, ymax)
+ ballY += vy
+ ballX += vx
+ if(ballX <= tileWidth){
+ ballX = tileWidth
+ vx = -vx
+ }
+ if(ballX >= WIDTH-(2*tileWidth)){
+ ballX = WIDTH-(2*tileWidth)
+ vx = -vx
+ }
+
+ }
+ function keyUp(e){
+ switch(e.keyCode){
+ case 37:
+ leftUp = false;
+ break;
+ case 39:
+ rightUp = false;
+ break;
+ }
+ }
+ function keyDown(e){
+ switch(e.keyCode){
+ case 37:
+ leftUp = true;
+ break;
+ case 39:
+ rightUp = true;
+ break;
+ }
+ }
+ function setRandomCoords(item){
+ item.x = randomInt(tileWidth);
+ item.y = randomInt(tileHeight);
+ }
+ function randomInt(max){
+ return Math.floor(Math.random()*max);
+ }
+ function font(size){
+ ctx.font=size+"px Courier";
+ }
+ function color(c){
+ ctx.strokeStyle=c;
+ ctx.fillStyle=c;
+ }
+</script>
diff --git a/src/pinball/server.js b/src/pinball/server.js
new file mode 100644
index 0000000..2bf88d5
--- /dev/null
+++ b/src/pinball/server.js
@@ -0,0 +1,11 @@
+const path = require('path');
+const fs = require('fs');
+
+function setUpRoutes(server, models, jwtFunctions, database) {
+ server.get('/pinball', (req, res) => res.sendFile(__dirname + "/index.html"))
+ server.get('/pinball/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
+}
+
+module.exports = {
+ setUpRoutes
+};
diff --git a/src/quadrowple/index.html b/src/quadrowple/index.html
new file mode 100644
index 0000000..574ffca
--- /dev/null
+++ b/src/quadrowple/index.html
@@ -0,0 +1,27 @@
+<!doctype html>
+<html lang="en">
+
+<head>
+ <title>Quad-row-ple</title>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
+ <link rel="shortcut icon" href="/favicon.ico">
+ <!-- <script src="https://cdn.jsdelivr.net/npm/vue"></script> -->
+ <script src="https://cdn.jsdelivr.net/npm/vue/dist/vue.js"></script>
+ <script src="/quadrowple/main.js"></script>
+ <link rel="stylesheet" type="text/css" href="/quadrowple/styles.css">
+</head>
+
+<body>
+ <div id="data">
+ <h1 v-if="status">{{status}}</h1>
+
+ <canvas id="canvas" width="351" height="301"></canvas>
+
+ <div>
+ <button v-on:click="newGame">{{this.playing ? 'Forfeit' : 'New Game'}}</button>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/src/quadrowple/server.js b/src/quadrowple/server.js
new file mode 100644
index 0000000..b44c055
--- /dev/null
+++ b/src/quadrowple/server.js
@@ -0,0 +1,172 @@
+const path = require('path');
+const fs = require('fs');
+
+function setUpRoutes(server, models, jwtFunctions, database) {
+
+ server.get('/quadrowple', (req, res) => res.sendFile(__dirname + "/index.html"))
+ server.get('/quadrowple/main.js', (req, res) => res.sendFile(__dirname + "/static/main.js"))
+ server.get('/quadrowple/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
+ // server.use('/static', express.static(path.join(__dirname, '/static')))
+
+ var games = {}
+ var gameList = []
+ var id = 0
+ server.get('/quadrowple/status', (req, res) => {
+ let cookie = req.cookies.session;
+ if (!cookie) {
+ cookie = uuidv4();
+ res.cookie('session', cookie, { expires: new Date(Date.now() + (1000 * 60 * 60)) });
+ }
+ currentGames = []
+ gameList.forEach( game => {
+ var diff = new Date() - game.time;
+ // Keep games that are recently updated
+ if(diff < 1000 * 10) {// 10 seconds with no update
+ currentGames.push(game)
+ } else { // otherwise don't save it and get rid of game
+ game.players.forEach(c => {
+ delete games[c]
+ });
+ }
+ })
+ gameList = currentGames
+ if (!games[cookie]) {
+ var game = gameList.find((el) => el.waiting)
+ if (game) { // Start game
+ game.players.push(cookie)
+ game.waiting = false
+ game.board = [[undefined, undefined, undefined, undefined, undefined, undefined],
+ [undefined, undefined, undefined, undefined, undefined, undefined],
+ [undefined, undefined, undefined, undefined, undefined, undefined],
+ [undefined, undefined, undefined, undefined, undefined, undefined],
+ [undefined, undefined, undefined, undefined, undefined, undefined],
+ [undefined, undefined, undefined, undefined, undefined, undefined],
+ [undefined, undefined, undefined, undefined, undefined, undefined]]
+ game.turn = Math.floor(Math.random() * 2)
+ games[cookie] = game
+ } else { // Create new game, and wait
+ game = {
+ waiting: true,
+ players: [cookie],
+ id: id++,
+ time: new Date(),
+ }
+ gameList.push(game)
+ games[cookie] = game
+ }
+ } else {
+ games[cookie].time = new Date()
+ }
+ res.status(200).send(games[cookie]);
+ })
+
+ // returns undefined if game in progress, or index of winner
+ function gameOver(game) {
+ for (var player = 0; player < 2; player++) {
+ // 4 in a row in a column
+ for (var col = 0; col < 7; col++) {
+ for (var row = 0; row < 2; row++) {
+ if (game.board[col][row] == player &&
+ game.board[col][row + 1] == player &&
+ game.board[col][row + 2] == player &&
+ game.board[col][row + 3] == player) {
+ return player
+ }
+ }
+ }
+ // 4 in a row in a row
+ for (var col = 0; col < 3; col++) {
+ for (var row = 0; row < 6; row++) {
+ if (game.board[col][row] == player &&
+ game.board[col + 1][row] == player &&
+ game.board[col + 2][row] == player &&
+ game.board[col + 3][row] == player) {
+ return player
+ }
+ }
+ }
+ // Check up right diagonal
+ for (var row = 0; row < 2; row++) {
+ for (var col = 0; col < 3; col++) {
+ if (game.board[col][row] == player &&
+ game.board[col + 1][row + 1] == player &&
+ game.board[col + 2][row + 2] == player &&
+ game.board[col + 3][row + 3] == player) {
+ return player
+ }
+ }
+ }
+ // Check down right diagonal
+ for (var row = 3; row < 6; row++) {
+ for (var col = 0; col < 3; col++) {
+ if (game.board[col][row] == player &&
+ game.board[col + 1][row - 1] == player &&
+ game.board[col + 2][row - 2] == player &&
+ game.board[col + 3][row - 3] == player) {
+ return player
+ }
+ }
+ }
+ }
+ return undefined
+ }
+
+ function sendGame(res, game, cookie){
+ var winner = gameOver(game)
+ if (winner != undefined) {
+ res.status(200).send({ game: game, turn: -1, winner: game.players[winner] == cookie });
+ } else {
+ res.status(200).send({ game: game, turn: game.players[game.turn] == cookie });
+ }
+ }
+ server.get('/quadrowple/game/:col', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie || !games[cookie]) {
+ next()
+ return
+ }
+ var game = games[cookie]
+ const { col } = req.params;
+ if (game.players[game.turn] == cookie && gameOver(game) == undefined) {
+ // Add player's token to column
+ for (var row = 0; row < 6; row++) {
+ if (game.board[col][row] == undefined) {
+ game.board[col][row] = (game.players.indexOf(cookie))
+ game.turn = (game.turn + 1) % 2
+ break
+ }
+ }
+ }
+ sendGame(res, game, cookie)
+ })
+ server.get('/quadrowple/game', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie || !games[cookie]) {
+ res.status(200).send({restart: true});
+ return
+ }
+ var game = games[cookie]
+ if(gameOver(game) != undefined){
+ delete games[cookie]
+ }
+ sendGame(res, game, cookie)
+ })
+
+ server.get('/quadrowple/new', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie || !games[cookie]) {
+ next()
+ return
+ }
+ games[cookie].players.forEach( el =>{
+ delete games[el]
+ })
+ })
+
+}
+
+module.exports = {
+ setUpRoutes
+};
+
+
diff --git a/src/quadrowple/static/main.js b/src/quadrowple/static/main.js
new file mode 100644
index 0000000..008658c
--- /dev/null
+++ b/src/quadrowple/static/main.js
@@ -0,0 +1,107 @@
+window.onload = function () {
+ var transactionData = new Vue({
+ el: '#data',
+ data: {
+ status: "Loading...",
+ playing: false
+ },
+ methods: {
+ newGame: function () {
+ if (this.playing) {
+ fetch(new Request(`/quadrowple/new`))
+ } else {
+ this.startGame()
+ }
+ },
+ startGame: function () {
+ console.log("created")
+ var mouseDown = function (e) {
+ col = Math.floor(e.x / 50);
+ if (0 <= col <= 6) {
+ fetch(new Request(`/quadrowple/game/${col}`))
+ }
+ }
+ document.addEventListener("click", mouseDown);
+ var playInterval;
+ var playGame = function (t) {
+ fetch(new Request(`/quadrowple/game`)).then(response => response.json())
+ .then(response => {
+ var c = document.getElementById("canvas");
+ var ctx = c.getContext("2d");
+ ctx.fillStyle = "#eee"
+ ctx.fillRect(0, 0, 351, 301)
+
+ if (response.restart) {
+ t.playing = false
+ t.status = "The game has been forfeited"
+ clearInterval(playInterval)
+ return
+ } else if (response.winner != undefined) {
+ clearInterval(playInterval)
+ if (response.winner) {
+ t.status = "You won!"
+ } else {
+ t.status = "You lose!"
+ }
+ } else if (response.turn) {
+ t.status = "It's your turn!"
+ } else {
+ t.status = "Waiting for other player..."
+ }
+
+ ctx.strokeStyle = "black"
+ for (var i = 0; i <= 7; i++) {
+ ctx.moveTo(50 * i, 0);
+ ctx.lineTo(50 * i, 300);
+ ctx.stroke();
+ }
+ for (var i = 0; i <= 6; i++) {
+ ctx.moveTo(0, 50 * i);
+ ctx.lineTo(350, 50 * i);
+ ctx.stroke();
+ }
+
+ for (var col = 0; col < 7; col++) {
+ for (var row = 0; row < 6; row++) {
+ if (response.game.board[col][row] == undefined) {
+ continue
+ } else if (response.game.board[col][row] == 0) {
+ ctx.fillStyle = "#0000FF";
+ } else {
+ ctx.fillStyle = "#FF0000";
+ }
+ ctx.beginPath();
+ ctx.arc(25 + 50 * col, 50 * (5 - row) + 25, 23, 0, 2 * Math.PI);
+ ctx.fill();
+ }
+ }
+ });
+ }
+ var loadInterval = undefined
+ var loadStatus = function (recurse, t) {
+ fetch(new Request(`/quadrowple/status`)).then(response => response.json())
+ .then(response => {
+ if (response.waiting) {
+ t.status = "Waiting..."
+ if (recurse) {
+ loadInterval = window.setInterval(loadStatus, 1000, false, t)
+ }
+ } else {
+ t.status = "Playing..."
+ t.playing = true
+ clearInterval(loadInterval)
+ playInterval = window.setInterval(playGame, 1000, t)
+ }
+ });
+ }
+ loadStatus(true, this)
+ }
+ },
+ created() {
+ this.startGame();
+ },
+ computed: {
+
+ }
+ });
+} \ No newline at end of file
diff --git a/src/quadrowple/static/styles.css b/src/quadrowple/static/styles.css
new file mode 100644
index 0000000..4eedd0b
--- /dev/null
+++ b/src/quadrowple/static/styles.css
@@ -0,0 +1,72 @@
+td {
+ border: 1px solid lightgrey;
+ min-width: 3em;
+}
+
+table {
+ max-width: 100%;
+}
+
+li {
+ cursor: pointer;
+ text-decoration: underline;
+}
+
+tr:nth-child(2n+1) {
+ background-color: lightgray;
+}
+tr {
+ width: 100%;
+}
+
+.bold {
+ font-weight: bold;
+}
+
+#data {
+ width: 100%;
+}
+
+.border {
+ border: 1px solid lightgrey;
+}
+
+textarea {
+ border-radius: 4px;
+ width: 60%;
+ height: 10em;
+ display: block;
+}
+
+pre {
+ white-space: pre-line;
+}
+
+.net-negative {
+ /* color: red; */
+ background-color: lightcoral;
+}
+.net-positive {
+ /* color: green; */
+ background-color: lightgreen
+}
+.summary-panel {
+ float:left;
+ padding-right: 2em;
+}
+@media only screen and (max-width: 600px) {
+ .newItem td {
+ display:block;
+ }
+ .table-index {
+ display: none;
+ }
+ button {
+ font-size: 32px;
+ }
+ input {
+ font-size: 32px;
+ display: block;
+ width: 100%;
+ }
+} \ No newline at end of file
diff --git a/src/server.js b/src/server.js
new file mode 100644
index 0000000..ba5cff9
--- /dev/null
+++ b/src/server.js
@@ -0,0 +1,41 @@
+const express = require('express');
+const bodyParser = require('body-parser');
+const cookieParser = require('cookie-parser');
+//const request = require('request');
+const crypto = require('crypto');
+const uuidv4 = require('uuid/v4');
+
+const path = require('path');
+const fs = require('fs');
+const config = JSON.parse(fs.readFileSync(path.join(__dirname, 'config.json')));
+
+const server = express();
+server.use(cookieParser())
+server.use(bodyParser.json());
+//server.use(bodyParser.urlencoded({ extended: true }));
+
+function listen(port) {
+ server.listen(port, () => console.info(`Listening on port ${port}!`));
+}
+
+function load(gamePath, models, jwtFunctions, database){
+ const game = require(gamePath);
+ game.setUpRoutes(server, models, jwtFunctions, database);
+}
+
+function setUpRoutes(models, jwtFunctions, database) {
+ server.use(function (req, res, next) {
+ console.debug(new Date(), req.method, req.originalUrl);
+ next()
+ })
+
+ server.get('/', (req, res) => res.sendFile(__dirname + "/index.html"))
+}
+
+module.exports = {
+ listen,
+ setUpRoutes,
+ load
+};
+
+
diff --git a/src/snake/index.html b/src/snake/index.html
new file mode 100644
index 0000000..eb11f86
--- /dev/null
+++ b/src/snake/index.html
@@ -0,0 +1,83 @@
+<center>
+ <canvas width="400" height="400" id="canvas"></canvas>
+</center>
+<script>
+ window.onload = function(){
+ canvas = document.getElementById("canvas");
+ ctx = canvas.getContext("2d");
+// canvas.height = 300;
+// canvas.width = 400;
+ document.addEventListener("keydown",keyPush);
+ setInterval(game, 1000/10);
+ }
+ var tileCountWidth = 40;
+ var tileCountHeight = 40;
+ var tileWidth = canvas.width/tileCountWidth;
+ var tileHeight = canvas.height/tileCountHeight;
+ var snake = [];
+ var x = randomInt(tileWidth);
+ var y = randomInt(tileHeight);
+ var vx = 1;
+ var vy = 0;
+ var apple = {};
+ console.log(apple);
+ setRandomCoords(apple);
+ console.log(apple);
+ var length = 5;
+ function game(){
+ color("black");
+ ctx.fillRect(0,0,canvas.width, canvas.height);
+ color("white");
+ for(var i = 0; i < snake.length; i++){
+ ctx.fillRect(snake[i].x*tileWidth, snake[i].y*tileHeight, tileWidth, tileHeight);
+ }
+ color("red");
+ ctx.fillRect(apple.x*tileWidth, apple.y*tileHeight, tileWidth, tileHeight);
+
+ x+=vx;
+ y+=vy;
+ snake.push({"x": x, "y": y});
+ if(x==apple.x && y==apple.y){
+ length++;
+ setRandomCoords(apple);
+ }
+
+ while(snake.length > length){
+ snake.shift();
+ }
+
+ }
+ function keyPush(e){
+ switch(e.keyCode){
+ case 37:
+ vx = -1;
+ vy = 0;
+ break;
+ case 38:
+ vx = 0;
+ vy = -1;
+ break;
+ case 39:
+ vx = 1;
+ vy = 0;
+ break;
+ case 40:
+ vx = 0;
+ vy = 1;
+ break;
+ }
+ }
+ function setRandomCoords(item){
+ item.x = randomInt(tileWidth);
+ item.y = randomInt(tileHeight);
+ }
+ function randomInt(max){
+ return Math.floor(Math.random()*max);
+ }
+ function font(size){
+ ctx.font=size+"px Courier";
+ }
+ function color(c){
+ ctx.fillStyle=c;
+ }
+</script>
diff --git a/src/snake/server.js b/src/snake/server.js
new file mode 100644
index 0000000..c73990b
--- /dev/null
+++ b/src/snake/server.js
@@ -0,0 +1,11 @@
+const path = require('path');
+const fs = require('fs');
+
+function setUpRoutes(server, models, jwtFunctions, database) {
+ server.get('/snake', (req, res) => res.sendFile(__dirname + "/index.html"))
+ server.get('/snake/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
+}
+
+module.exports = {
+ setUpRoutes
+};
diff --git a/src/stacker/index.html b/src/stacker/index.html
new file mode 100644
index 0000000..eb256a6
--- /dev/null
+++ b/src/stacker/index.html
@@ -0,0 +1,215 @@
+<!doctype html>
+<html lang="en">
+
+<head>
+ <title>Stacker</title>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
+ <!-- <link rel="stylesheet" type="text/css" href="/css/styles.css"> -->
+</head>
+
+<body style="padding:0; margin:0; overflow:hidden;">
+ <canvas id="canvas"></canvas>
+ <script>
+ var gameInterval, canvas, ctx;
+ var score, t, isGameOver, mouseX, mouseY, scaleX, scaleY, selected, stack, next, v, perfect;
+ let VELOCITY = 15;
+
+ function init() {
+ next = {left: 0, width:200};
+ v = VELOCITY;
+ stack = [{left: 100, width:200}];
+
+ score = 0;
+ isGameOver = false;
+ mouseX = 0;
+ mouseY = 0;
+ t = 0;
+ selected = -1;
+ perfect = 0;
+ gameInterval = setInterval(game, 1000 / 10);
+ }
+
+ window.onload = function () {
+ canvas = document.getElementById("canvas");
+ ctx = canvas.getContext("2d");
+
+ document.addEventListener("keydown", keyPush);
+ document.addEventListener("mousedown", mousePush);
+
+ window.addEventListener('resize', resizeCanvas, false);
+ window.addEventListener('orientationchange', resizeCanvas, false);
+ resizeCanvas();
+
+ init();
+ }
+
+ function resizeCanvas() {
+ canvas.width = window.innerWidth;
+ canvas.height = window.innerHeight;
+ scaleX = window.innerWidth/400;
+ scaleY = window.innerHeight/600;
+
+ if(scaleX/scaleY > 1.3){
+ scaleX = scaleY = 1;
+ }
+ ctx.scale(scaleX, scaleY);
+ }
+ function game() {
+ update();
+ draw();
+ }
+ function draw() {
+ color("white");
+ ctx.fillRect(0, 0, canvas.width,canvas.height);
+ color("black");
+ ctx.fillRect(0, 0, 400,400);
+
+ // Draw moving block
+ if(stack.length % 2 == 0){
+ color("white");
+ } else {
+ color("red")
+ }
+ var y;
+ if(stack.length < 10){
+ y = 380-stack.length*20;
+ } else {
+ y = 380-10*20;
+ }
+ ctx.fillRect(next.left, y, next.width, 20)
+
+
+ // Draw stack
+ var index = max(stack.length-10, 0);
+ stack.slice(-10).forEach((element, i) => {
+ if(index % 2 == 0){
+ color("white");
+ } else {
+ color("red")
+ }
+
+ let y = 380-i*20
+ ctx.fillRect(element.left, y, element.width, 20)
+ index++;
+ });
+
+ // Draw "perfect" marker
+ if(perfect > 0 ){
+ font(20);
+ color("red");
+ let last = stack[stack.length - 1]
+ ctx.fillText("Perfect!", 170, 60);
+ perfect--;
+ }
+
+ // Draw score
+ font(20);
+ color("red");
+ ctx.fillText("Score: " + score, 170, 30);
+
+ // Draw touch controls
+ color("#ff9900");
+ if(selected) {
+ color("#cc9900")
+ }
+ ctx.beginPath();
+ ctx.moveTo(200, 500);
+ ctx.arc(200, 500, 100, 0, 2*Math.PI);
+ ctx.fill();
+ selected = 0;
+
+ if (isGameOver) {
+ color("blue");
+ font(32);
+ ctx.fillText("Game over!", 160, 200);
+ font(24);
+ }
+ }
+
+ function update() {
+ t++;
+ next.left += v;
+ if(next.left + next.width >= 400) {
+ let diff = next.left + next.width - 400;
+ next.left -= diff;
+ v = -1 * VELOCITY;
+ } else if(next.left <= 0) {
+ let diff = 0 - next.left;
+ next.left += diff;
+ v = VELOCITY;
+ }
+ if (next.width <= 0) {
+ gameOver();
+ }
+ }
+ function max(a, b) {
+ return a > b ? a : b;
+ }
+ function min(a, b) {
+ return a < b ? a : b;
+ }
+ function keyPush(e) {
+ if(isGameOver){
+ init();
+ return;
+ }
+ if(e.keyCode == 32){
+ let last = stack[stack.length -1];
+ var left = max(next.left, last.left);
+ let right = min(next.left + next.width, last.left+last.width);
+ var width = right-left;
+
+ if(stack[stack.length -1 ].width - width < 10){
+ width = stack[stack.length -1 ].width
+ left = stack[stack.length -1 ].left
+ perfect = 5;
+ }
+
+ if(width > 0){
+ stack.push({left: left, width: width})
+ score += 1;
+ }
+
+ if(v < 0) {
+ next = {left: 0, width: width}
+ v = VELOCITY
+ } else {
+ next = {left: 400-width, width: width}
+ v = -1 * VELOCITY
+ }
+ }
+ }
+ function mousePush(e) {
+ mouseX = e.clientX/scaleX - 200;
+ mouseY = e.clientY/scaleY - 500;
+ if (Math.sqrt(mouseX * mouseX + mouseY * mouseY) > 100) {
+ return;
+ }
+ selected = 1;
+ keyPush({keyCode: 32})
+ }
+ function randomInt(max) {
+ return Math.floor(Math.random() * max);
+ }
+ function font(size) {
+ ctx.font = size + "px sans serif";
+ }
+ function color(c) {
+ ctx.fillStyle = c;
+ }
+ function gameOver() {
+ isGameOver = true;
+ clearInterval(gameInterval);
+
+ const urlParams = new URLSearchParams(window.location.search);
+ const uid = urlParams.get('uid');
+ const mid = urlParams.get('mid');
+
+ const request = new Request(`/setScore?uid=${uid}&mid=${mid}&score=${score}`);
+ fetch(request).then(response => console.log("response"));
+ }
+ </script>
+</body>
+
+</html> \ No newline at end of file
diff --git a/src/stacker/server.js b/src/stacker/server.js
new file mode 100644
index 0000000..ee2fca6
--- /dev/null
+++ b/src/stacker/server.js
@@ -0,0 +1,11 @@
+const path = require('path');
+const fs = require('fs');
+
+function setUpRoutes(server, models, jwtFunctions, database) {
+ server.get('/stacker', (req, res) => res.sendFile(__dirname + "/index.html"))
+ server.get('/stacker/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
+}
+
+module.exports = {
+ setUpRoutes
+};
diff --git a/src/ur/index.html b/src/ur/index.html
new file mode 100644
index 0000000..809ed3d
--- /dev/null
+++ b/src/ur/index.html
@@ -0,0 +1,27 @@
+<!doctype html>
+<html lang="en">
+
+<head>
+ <title>Royal Game of Ur</title>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
+ <link rel="shortcut icon" href="/favicon.ico">
+ <!-- <script src="https://cdn.jsdelivr.net/npm/vue"></script> -->
+ <script src="https://cdn.jsdelivr.net/npm/vue/dist/vue.js"></script>
+ <script src="/ur/main.js"></script>
+ <link rel="stylesheet" type="text/css" href="/ur/styles.css">
+</head>
+
+<body>
+ <div id="data">
+ <h1 v-if="status">{{status}}</h1>
+
+ <canvas id="canvas" width="401" height="301"></canvas>
+
+ <div>
+ <button v-on:click="newGame">{{this.playing ? 'Forfeit' : 'New Game'}}</button>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/src/ur/server.js b/src/ur/server.js
new file mode 100644
index 0000000..81437ee
--- /dev/null
+++ b/src/ur/server.js
@@ -0,0 +1,175 @@
+const path = require('path');
+const fs = require('fs');
+
+function setUpRoutes(server, models, jwtFunctions, database) {
+
+ server.get('/ur', (req, res) => res.sendFile(__dirname + "/index.html"))
+ server.get('/ur/main.js', (req, res) => res.sendFile(__dirname + "/static/main.js"))
+ server.get('/ur/styles.css', (req, res) => res.sendFile(__dirname + "/static/styles.css"))
+ // server.use('/static', express.static(path.join(__dirname, '/static')))
+
+ var games = {}
+ var gameList = []
+ var id = 0
+ server.get('/ur/status', (req, res) => {
+ let cookie = req.cookies.session;
+ if (!cookie) {
+ cookie = uuidv4();
+ res.cookie('session', cookie, { expires: new Date(Date.now() + (1000 * 60 * 60)) });
+ }
+ currentGames = []
+ gameList.forEach( game => {
+ var diff = new Date() - game.time;
+ // Keep games that are recently updated
+ if(diff < 1000 * 10) {// 10 seconds with no update
+ currentGames.push(game)
+ } else { // otherwise don't save it and get rid of game
+ game.players.forEach(c => {
+ delete games[c]
+ });
+ }
+ })
+ gameList = currentGames
+ if (!games[cookie]) {
+ var game = gameList.find((el) => el.waiting)
+ if (game) { // Start game
+ game.players.push(cookie)
+ game.waiting = false
+ game.board = [[undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined],
+ [undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined],
+ [undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined]]
+ game.turn = Math.floor(Math.random() * 2)
+ games[cookie] = game
+ } else { // Create new game, and wait
+ game = {
+ waiting: true,
+ players: [cookie],
+ id: id++,
+ time: new Date(),
+ }
+ gameList.push(game)
+ games[cookie] = game
+ }
+ } else {
+ games[cookie].time = new Date()
+ }
+ res.status(200).send(games[cookie]);
+ })
+
+ // returns undefined if game in progress, or index of winner
+ function gameOver(game) {
+ // TODO
+ return false;
+
+ for (var player = 0; player < 2; player++) {
+ // 4 in a row in a column
+ for (var col = 0; col < 7; col++) {
+ for (var row = 0; row < 2; row++) {
+ if (game.board[row][col] == player){
+ return player
+ }
+ }
+ }
+ // 4 in a row in a row
+ for (var col = 0; col < 3; col++) {
+ for (var row = 0; row < 6; row++) {
+ if (game.board[col][row] == player &&
+ game.board[col + 1][row] == player &&
+ game.board[col + 2][row] == player &&
+ game.board[col + 3][row] == player) {
+ return player
+ }
+ }
+ }
+ // Check up right diagonal
+ for (var row = 0; row < 2; row++) {
+ for (var col = 0; col < 3; col++) {
+ if (game.board[col][row] == player &&
+ game.board[col + 1][row + 1] == player &&
+ game.board[col + 2][row + 2] == player &&
+ game.board[col + 3][row + 3] == player) {
+ return player
+ }
+ }
+ }
+ // Check down right diagonal
+ for (var row = 3; row < 6; row++) {
+ for (var col = 0; col < 3; col++) {
+ if (game.board[col][row] == player &&
+ game.board[col + 1][row - 1] == player &&
+ game.board[col + 2][row - 2] == player &&
+ game.board[col + 3][row - 3] == player) {
+ return player
+ }
+ }
+ }
+ }
+ return undefined
+ }
+
+ function sendGame(res, game, cookie){
+ var winner = gameOver(game)
+ if (winner != undefined) {
+ res.status(200).send({ game: game, turn: -1, winner: game.players[winner] == cookie });
+ } else {
+ res.status(200).send({ game: game, turn: game.players[game.turn] == cookie });
+ }
+ }
+ server.get('/ur/game/:col/:row', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie || !games[cookie]) {
+ next()
+ return
+ }
+ var game = games[cookie]
+ const { col } = req.params;
+ if (game.players[game.turn] == cookie && gameOver(game) == undefined) {
+ // Add player's token to column
+
+ // do nothing
+ if(game.board == undefined){
+
+ } else {
+ // move piece at col, row
+ game.board[col, row]
+ }
+
+ for (var row = 0; row < 6; row++) {
+ if (game.board[col][row] == undefined) {
+ game.board[col][row] = (game.players.indexOf(cookie))
+ game.turn = (game.turn + 1) % 2
+ break
+ }
+ }
+ }
+ sendGame(res, game, cookie)
+ })
+ server.get('/ur/game', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie || !games[cookie]) {
+ res.status(200).send({restart: true});
+ return
+ }
+ var game = games[cookie]
+ if(gameOver(game) != undefined){
+ delete games[cookie]
+ }
+ sendGame(res, game, cookie)
+ })
+
+ server.get('/ur/new', (req, res, next) => {
+ let cookie = req.cookies.session;
+ if (!cookie || !games[cookie]) {
+ next()
+ return
+ }
+ games[cookie].players.forEach( el =>{
+ delete games[el]
+ })
+ })
+
+}
+
+module.exports = {
+ setUpRoutes
+};
diff --git a/src/ur/static/main.js b/src/ur/static/main.js
new file mode 100644
index 0000000..8f29c6c
--- /dev/null
+++ b/src/ur/static/main.js
@@ -0,0 +1,130 @@
+window.onload = function () {
+ var transactionData = new Vue({
+ el: '#data',
+ data: {
+ status: "Loading...",
+ playing: false
+ },
+ methods: {
+ newGame: function () {
+ if (this.playing) {
+ fetch(new Request(`/ur/new`))
+ } else {
+ this.startGame()
+ }
+ },
+ startGame: function () {
+ console.log("created")
+ var mouseDown = function (e) {
+ var canvas = document.getElementById('canvas')
+ col = Math.floor((e.x - canvas.offsetLeft) / 50);
+ row = Math.floor((e.y - canvas.offsetTop) / 50);
+ console.log(row, col)
+ if (0 <= col && col <= 7 && 0 <= row && row <= 2) {
+ console.log("clicked board")
+ fetch(new Request(`/ur/game/${col}/${row}`))
+ } else if( 0 == col && 4 == row){
+ console.log("roll")
+ }
+ }
+ document.addEventListener("click", mouseDown);
+ var playInterval;
+ var playGame = function (t) {
+ fetch(new Request(`/ur/game`)).then(response => response.json())
+ .then(response => {
+ var c = document.getElementById("canvas");
+ var ctx = c.getContext("2d");
+ ctx.fillStyle = "#eee"
+ ctx.fillRect(0, 0, 401, 301)
+
+ if (response.restart) {
+ t.playing = false
+ t.status = "The game has been forfeited"
+ clearInterval(playInterval)
+ return
+ } else if (response.winner != undefined) {
+ clearInterval(playInterval)
+ if (response.winner) {
+ t.status = "You won!"
+ } else {
+ t.status = "You lose!"
+ }
+ } else if (response.turn) {
+ t.status = "It's your turn!"
+ } else {
+ t.status = "Waiting for other player..."
+ }
+
+ ctx.strokeStyle = "black"
+ for (var i = 0; i <= 4; i++) {
+ ctx.moveTo(50 * i, 0);
+ ctx.lineTo(50 * i, 150);
+ ctx.stroke();
+ }
+ for (var i = 6; i <= 8; i++) {
+ ctx.moveTo(50 * i, 0);
+ ctx.lineTo(50 * i, 150);
+ ctx.stroke();
+ }
+ ctx.moveTo(250, 50);
+ ctx.lineTo(250, 100);
+ ctx.moveTo(0, 0);
+ ctx.lineTo(200, 0);
+ ctx.moveTo(300, 0);
+ ctx.lineTo(400, 0);
+ ctx.moveTo(0, 50);
+ ctx.lineTo(400, 50);
+ ctx.moveTo(0, 100);
+ ctx.lineTo(400, 100);
+ ctx.moveTo(0, 150);
+ ctx.lineTo(200, 150);
+ ctx.moveTo(300, 150);
+ ctx.lineTo(400, 150);
+ ctx.stroke();
+
+ for (var col = 0; col < 7; col++) {
+ for (var row = 0; row < 6; row++) {
+ if (response.game.board[col][row] == undefined) {
+ continue
+ } else if (response.game.board[col][row] == 0) {
+ ctx.fillStyle = "#0000FF";
+ } else {
+ ctx.fillStyle = "#FF0000";
+ }
+ ctx.beginPath();
+ ctx.arc(25 + 50 * col, 50 * (5 - row) + 25, 23, 0, 2 * Math.PI);
+ ctx.fill();
+ }
+ }
+ ctx.fillStyle = "black"
+ ctx.fillRect(0, 200, 50, 50);
+ });
+ }
+ var loadInterval = undefined
+ var loadStatus = function (recurse, t) {
+ fetch(new Request(`/ur/status`)).then(response => response.json())
+ .then(response => {
+ if (response.waiting) {
+ t.status = "Waiting..."
+ if (recurse) {
+ loadInterval = window.setInterval(loadStatus, 1000, false, t)
+ }
+ } else {
+ t.status = "Playing..."
+ t.playing = true
+ clearInterval(loadInterval)
+ playInterval = window.setInterval(playGame, 1000, t)
+ }
+ });
+ }
+ loadStatus(true, this)
+ }
+ },
+ created() {
+ this.startGame();
+ },
+ computed: {
+
+ }
+ });
+} \ No newline at end of file
diff --git a/src/ur/static/styles.css b/src/ur/static/styles.css
new file mode 100644
index 0000000..4eedd0b
--- /dev/null
+++ b/src/ur/static/styles.css
@@ -0,0 +1,72 @@
+td {
+ border: 1px solid lightgrey;
+ min-width: 3em;
+}
+
+table {
+ max-width: 100%;
+}
+
+li {
+ cursor: pointer;
+ text-decoration: underline;
+}
+
+tr:nth-child(2n+1) {
+ background-color: lightgray;
+}
+tr {
+ width: 100%;
+}
+
+.bold {
+ font-weight: bold;
+}
+
+#data {
+ width: 100%;
+}
+
+.border {
+ border: 1px solid lightgrey;
+}
+
+textarea {
+ border-radius: 4px;
+ width: 60%;
+ height: 10em;
+ display: block;
+}
+
+pre {
+ white-space: pre-line;
+}
+
+.net-negative {
+ /* color: red; */
+ background-color: lightcoral;
+}
+.net-positive {
+ /* color: green; */
+ background-color: lightgreen
+}
+.summary-panel {
+ float:left;
+ padding-right: 2em;
+}
+@media only screen and (max-width: 600px) {
+ .newItem td {
+ display:block;
+ }
+ .table-index {
+ display: none;
+ }
+ button {
+ font-size: 32px;
+ }
+ input {
+ font-size: 32px;
+ display: block;
+ width: 100%;
+ }
+} \ No newline at end of file