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-rw-r--r--src/quadrowple/static/main.js107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/quadrowple/static/main.js b/src/quadrowple/static/main.js
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index 0000000..008658c
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+++ b/src/quadrowple/static/main.js
@@ -0,0 +1,107 @@
+window.onload = function () {
+ var transactionData = new Vue({
+ el: '#data',
+ data: {
+ status: "Loading...",
+ playing: false
+ },
+ methods: {
+ newGame: function () {
+ if (this.playing) {
+ fetch(new Request(`/quadrowple/new`))
+ } else {
+ this.startGame()
+ }
+ },
+ startGame: function () {
+ console.log("created")
+ var mouseDown = function (e) {
+ col = Math.floor(e.x / 50);
+ if (0 <= col <= 6) {
+ fetch(new Request(`/quadrowple/game/${col}`))
+ }
+ }
+ document.addEventListener("click", mouseDown);
+ var playInterval;
+ var playGame = function (t) {
+ fetch(new Request(`/quadrowple/game`)).then(response => response.json())
+ .then(response => {
+ var c = document.getElementById("canvas");
+ var ctx = c.getContext("2d");
+ ctx.fillStyle = "#eee"
+ ctx.fillRect(0, 0, 351, 301)
+
+ if (response.restart) {
+ t.playing = false
+ t.status = "The game has been forfeited"
+ clearInterval(playInterval)
+ return
+ } else if (response.winner != undefined) {
+ clearInterval(playInterval)
+ if (response.winner) {
+ t.status = "You won!"
+ } else {
+ t.status = "You lose!"
+ }
+ } else if (response.turn) {
+ t.status = "It's your turn!"
+ } else {
+ t.status = "Waiting for other player..."
+ }
+
+ ctx.strokeStyle = "black"
+ for (var i = 0; i <= 7; i++) {
+ ctx.moveTo(50 * i, 0);
+ ctx.lineTo(50 * i, 300);
+ ctx.stroke();
+ }
+ for (var i = 0; i <= 6; i++) {
+ ctx.moveTo(0, 50 * i);
+ ctx.lineTo(350, 50 * i);
+ ctx.stroke();
+ }
+
+ for (var col = 0; col < 7; col++) {
+ for (var row = 0; row < 6; row++) {
+ if (response.game.board[col][row] == undefined) {
+ continue
+ } else if (response.game.board[col][row] == 0) {
+ ctx.fillStyle = "#0000FF";
+ } else {
+ ctx.fillStyle = "#FF0000";
+ }
+ ctx.beginPath();
+ ctx.arc(25 + 50 * col, 50 * (5 - row) + 25, 23, 0, 2 * Math.PI);
+ ctx.fill();
+ }
+ }
+ });
+ }
+ var loadInterval = undefined
+ var loadStatus = function (recurse, t) {
+ fetch(new Request(`/quadrowple/status`)).then(response => response.json())
+ .then(response => {
+ if (response.waiting) {
+ t.status = "Waiting..."
+ if (recurse) {
+ loadInterval = window.setInterval(loadStatus, 1000, false, t)
+ }
+ } else {
+ t.status = "Playing..."
+ t.playing = true
+ clearInterval(loadInterval)
+ playInterval = window.setInterval(playGame, 1000, t)
+ }
+ });
+ }
+ loadStatus(true, this)
+ }
+ },
+ created() {
+ this.startGame();
+ },
+ computed: {
+
+ }
+ });
+} \ No newline at end of file