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Diffstat (limited to 'src/stacker/index.html')
-rw-r--r-- | src/stacker/index.html | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/src/stacker/index.html b/src/stacker/index.html new file mode 100644 index 0000000..eb256a6 --- /dev/null +++ b/src/stacker/index.html @@ -0,0 +1,215 @@ +<!doctype html> +<html lang="en"> + +<head> + <title>Stacker</title> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no"> + <!-- <link rel="stylesheet" type="text/css" href="/css/styles.css"> --> +</head> + +<body style="padding:0; margin:0; overflow:hidden;"> + <canvas id="canvas"></canvas> + <script> + var gameInterval, canvas, ctx; + var score, t, isGameOver, mouseX, mouseY, scaleX, scaleY, selected, stack, next, v, perfect; + let VELOCITY = 15; + + function init() { + next = {left: 0, width:200}; + v = VELOCITY; + stack = [{left: 100, width:200}]; + + score = 0; + isGameOver = false; + mouseX = 0; + mouseY = 0; + t = 0; + selected = -1; + perfect = 0; + gameInterval = setInterval(game, 1000 / 10); + } + + window.onload = function () { + canvas = document.getElementById("canvas"); + ctx = canvas.getContext("2d"); + + document.addEventListener("keydown", keyPush); + document.addEventListener("mousedown", mousePush); + + window.addEventListener('resize', resizeCanvas, false); + window.addEventListener('orientationchange', resizeCanvas, false); + resizeCanvas(); + + init(); + } + + function resizeCanvas() { + canvas.width = window.innerWidth; + canvas.height = window.innerHeight; + scaleX = window.innerWidth/400; + scaleY = window.innerHeight/600; + + if(scaleX/scaleY > 1.3){ + scaleX = scaleY = 1; + } + ctx.scale(scaleX, scaleY); + } + function game() { + update(); + draw(); + } + function draw() { + color("white"); + ctx.fillRect(0, 0, canvas.width,canvas.height); + color("black"); + ctx.fillRect(0, 0, 400,400); + + // Draw moving block + if(stack.length % 2 == 0){ + color("white"); + } else { + color("red") + } + var y; + if(stack.length < 10){ + y = 380-stack.length*20; + } else { + y = 380-10*20; + } + ctx.fillRect(next.left, y, next.width, 20) + + + // Draw stack + var index = max(stack.length-10, 0); + stack.slice(-10).forEach((element, i) => { + if(index % 2 == 0){ + color("white"); + } else { + color("red") + } + + let y = 380-i*20 + ctx.fillRect(element.left, y, element.width, 20) + index++; + }); + + // Draw "perfect" marker + if(perfect > 0 ){ + font(20); + color("red"); + let last = stack[stack.length - 1] + ctx.fillText("Perfect!", 170, 60); + perfect--; + } + + // Draw score + font(20); + color("red"); + ctx.fillText("Score: " + score, 170, 30); + + // Draw touch controls + color("#ff9900"); + if(selected) { + color("#cc9900") + } + ctx.beginPath(); + ctx.moveTo(200, 500); + ctx.arc(200, 500, 100, 0, 2*Math.PI); + ctx.fill(); + selected = 0; + + if (isGameOver) { + color("blue"); + font(32); + ctx.fillText("Game over!", 160, 200); + font(24); + } + } + + function update() { + t++; + next.left += v; + if(next.left + next.width >= 400) { + let diff = next.left + next.width - 400; + next.left -= diff; + v = -1 * VELOCITY; + } else if(next.left <= 0) { + let diff = 0 - next.left; + next.left += diff; + v = VELOCITY; + } + if (next.width <= 0) { + gameOver(); + } + } + function max(a, b) { + return a > b ? a : b; + } + function min(a, b) { + return a < b ? a : b; + } + function keyPush(e) { + if(isGameOver){ + init(); + return; + } + if(e.keyCode == 32){ + let last = stack[stack.length -1]; + var left = max(next.left, last.left); + let right = min(next.left + next.width, last.left+last.width); + var width = right-left; + + if(stack[stack.length -1 ].width - width < 10){ + width = stack[stack.length -1 ].width + left = stack[stack.length -1 ].left + perfect = 5; + } + + if(width > 0){ + stack.push({left: left, width: width}) + score += 1; + } + + if(v < 0) { + next = {left: 0, width: width} + v = VELOCITY + } else { + next = {left: 400-width, width: width} + v = -1 * VELOCITY + } + } + } + function mousePush(e) { + mouseX = e.clientX/scaleX - 200; + mouseY = e.clientY/scaleY - 500; + if (Math.sqrt(mouseX * mouseX + mouseY * mouseY) > 100) { + return; + } + selected = 1; + keyPush({keyCode: 32}) + } + function randomInt(max) { + return Math.floor(Math.random() * max); + } + function font(size) { + ctx.font = size + "px sans serif"; + } + function color(c) { + ctx.fillStyle = c; + } + function gameOver() { + isGameOver = true; + clearInterval(gameInterval); + + const urlParams = new URLSearchParams(window.location.search); + const uid = urlParams.get('uid'); + const mid = urlParams.get('mid'); + + const request = new Request(`/setScore?uid=${uid}&mid=${mid}&score=${score}`); + fetch(request).then(response => console.log("response")); + } + </script> +</body> + +</html>
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