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function update() {
t++
score++
if(startLevel){
plane.x += plane.vx * plane.dir
plane.y += plane.vy
}
if (plane.x < 0 || plane.x > width - plane.width || plane.y < 0 || plane.y + plane.height > height) {
gameOver()
}
currLevel.items.forEach(item => {
item.update()
})
currLevel.items = currLevel.items.filter(item => !item.collected )
if (atExit()) {
console.log("exit!")
}
}
function updateVent() {
if (plane.x >= this.x - plane.width && plane.x <= this.x + this.width && this.y - this.height < plane.y && plane.y < this.y) {
// console.log(plane.y, this.y, this.y-this.height)
plane.y -= 2
}
}
function updateBlock() {
if (plane.x >= this.x - plane.width && plane.x <= this.x + this.width
&& plane.y >= this.y - plane.height && plane.y <= this.y + this.height) {
gameOver()
}
}
function isPointInRamp(x, y, ramp) {
var yDelta = (x - ramp.x) * ramp.slope
return ramp.x < x && x < ramp.x + ramp.width && ramp.y < y + yDelta && y + yDelta < ramp.y + ramp.height
}
function updateRamp() {
if (isPointInRamp(plane.x, plane.y, this) ||
isPointInRamp(plane.x + plane.width, plane.y, this) ||
isPointInRamp(plane.x + plane.width, plane.y + plane.height, this) ||
isPointInRamp(plane.x, plane.y + plane.height, this)) {
gameOver()
}
}
function updateCoin(){
if( Math.sqrt(Math.pow(plane.x - this.x, 2) + Math.pow(plane.y - this.y, 2)) < this.radius
|| Math.sqrt(Math.pow(plane.x + plane.width - this.x, 2) + Math.pow(plane.y - this.y, 2)) < this.radius){
this.collected = true
collected++
}
}
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