diff options
author | Mark Powers <markppowers0@gmail.com> | 2018-12-12 11:25:21 -0500 |
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committer | Mark Powers <markppowers0@gmail.com> | 2018-12-12 11:25:21 -0500 |
commit | 7d20c4e9a4735c7d2f245e7c0a33aaad7bc29bd9 (patch) | |
tree | 372a3a3b7bdf3f4da853e26f2b180c15b8853ff9 /src/html | |
parent | 378578dfdd101a954f8798fa80acf160e4b29138 (diff) |
Update to work with touch controls
Diffstat (limited to 'src/html')
-rwxr-xr-x | src/html/snake.html | 165 |
1 files changed, 100 insertions, 65 deletions
diff --git a/src/html/snake.html b/src/html/snake.html index 3c66e1e..d6fa542 100755 --- a/src/html/snake.html +++ b/src/html/snake.html @@ -9,150 +9,185 @@ </head> <body> - - <center> - <canvas width="400" height="600" id="canvas"></canvas> - </center> + <canvas id="canvas"></canvas> <script> var gameInterval; + var canvas; + var ctx; + + var tileCountWidth; + var tileCountHeight; + var tileWidth; + var tileHeight; + var vx; + var vy; + var score; + var t; + var apple; + var isGameOver; + var mouseX; + var mouseY; + var length; + + function init() { + tileCountWidth = 40 + tileCountHeight = 40 + tileWidth = 10; + tileHeight = 10; + snake = { body: [] }; + length = 5; + setRandomCoords(snake); + apple = {}; + setRandomCoords(apple); + vx = 1; + vy = 0; + score = 0; + isGameOver = false; + mouseX = 0; + mouseY = 0; + t = 0; + } + window.onload = function () { canvas = document.getElementById("canvas"); ctx = canvas.getContext("2d"); - // canvas.height = 300; - // canvas.width = 400; + + window.addEventListener('resize', resizeCanvas, false); + window.addEventListener('orientationchange', resizeCanvas, false); + resizeCanvas(); + document.addEventListener("keydown", keyPush); document.addEventListener("mousedown", mousePush); gameInterval = setInterval(game, 1000 / 10); + + init(); + } + + function resizeCanvas() { + canvas.width = window.innerWidth; + canvas.height = window.innerHeight; } - var tileCountWidth = 40; - var tileCountHeight = 40; - var tileWidth = 10//canvas.width / tileCountWidth; - var tileHeight = 10//canvas.height / tileCountHeight; - var snake = []; - var x = randomInt(tileWidth); - var y = randomInt(tileHeight); - var vx = 1; - var vy = 0; - var score = 0; - var t = 0; - var apple = {}; - var isGameOver = false; - var mouseX =0; - var mouseY = 0; - console.log(apple); - setRandomCoords(apple); - console.log(apple); - var length = 5; function game() { update(); draw(); } - function draw(){ + function draw() { color("black"); - ctx.fillRect(0, 0, canvas.width, canvas.height); +// ctx.fillRect(0, 0, canvas.width, canvas.height); + ctx.fillRect(0, 0, 400,400); color("white"); ctx.fillRect(0, 400, 400, 410); - for (var i = 0; i < snake.length; i++) { - ctx.fillRect(snake[i].x * tileWidth, snake[i].y * tileHeight, tileWidth, tileHeight); + for (var i = 0; i < snake.body.length; i++) { + ctx.fillRect(snake.body[i].x * tileWidth, snake.body[i].y * tileHeight, tileWidth, tileHeight); } color("red"); ctx.fillRect(apple.x * tileWidth, apple.y * tileHeight, tileWidth, tileHeight); font(20); color("black"); - ctx.fillText("Score: "+score,20,450); - ctx.fillText(mouseX + " " + mouseY, 20, 500); + ctx.fillText("Score: " + score, 20, 450); + // ctx.fillText(mouseX + " " + mouseY, 20, 500); color("orange"); // ctx.fillRect(210, 410, 390, 590) ctx.beginPath(); - ctx.arc(300, 500, 95, 0, 2 * Math.PI); - ctx.stroke(); + ctx.arc(300, 500, 100, 0, 2 * Math.PI); + ctx.stroke(); color("black"); ctx.beginPath(); ctx.moveTo(210, 410); ctx.lineTo(390, 590); ctx.moveTo(390, 410); ctx.lineTo(210, 590); - ctx.stroke(); + ctx.stroke(); - if(isGameOver){ + if (isGameOver) { color("red"); font(20); - ctx.fillText("Game over!",180,200); + ctx.fillText("Game over!", 160, 200); + font(14); + ctx.fillText("(tap to restart)", 152, 220); } } - function update(){ + function update() { t++; - x += vx; - y += vy; - if (x < 0 || x >= tileCountWidth || y < 0 || y >= tileCountHeight) + snake.x += vx; + snake.y += vy; + if (snake.x < 0 || snake.x >= tileCountWidth || snake.y < 0 || snake.y >= tileCountHeight) gameOver(); // if(snake.some((piece) => {return piece.x = x && piece.y == y;})){ // gameOver(); // } - snake.push({ "x": x, "y": y }); - if (x == apple.x && y == apple.y) { + snake.body.push({ "x": snake.x, "y": snake.y }); + if (snake.x == apple.x && snake.y == apple.y) { length++; setRandomCoords(apple); - score += 10 + max(50-t, 0) + score += 10 + max(50 - t, 0) t = 0; } - while (snake.length > length) { - snake.shift(); + while (snake.body.length > length) { + snake.body.shift(); } } - function max(a, b){ + function max(a, b) { return a > b ? a : b; } function keyPush(e) { + console.log(vx, vy); switch (e.keyCode) { case 37: + if (vx == 1) return; vx = -1; vy = 0; break; case 38: + if (vy == 1) return; vx = 0; vy = -1; break; case 39: + if (vx == -1) return; vx = 1; vy = 0; break; case 40: + if (vy == -1) return; vx = 0; vy = 1; break; } } - function mousePush(e){ - mouseX = e.clientX - 420; - mouseY = e.clientY - 510; - console.log(mouseX, mouseY); + function mousePush(e) { + if(isGameOver){ + init(); + return; + } + + mouseX = e.clientX - 300; + mouseY = e.clientY - 500; + var d = canvas.getBoundingClientRect(); + mouseX -= d.left; + mouseY -= d.top; - if(Math.sqrt(mouseX*mouseX+mouseY*mouseY) > 95){ + if (Math.sqrt(mouseX * mouseX + mouseY * mouseY) > 100) { return; } - if(Math.abs(mouseX) > Math.abs(mouseY)){ - if(mouseX < 0){ - vx = -1; - vy = 0; - } else{ - vx = 1; - vy = 0; + if (Math.abs(mouseX) > Math.abs(mouseY)) { + if (mouseX < 0) { + keyPush({keyCode: 37}) + } else { + keyPush({keyCode: 39}) } } else { - if(mouseY < 0){ - vx = 0; - vy = -1; - } else{ - vx = 0; - vy = 1; + if (mouseY < 0) { + keyPush({keyCode: 38}) + } else { + keyPush({keyCode: 40}) } } } @@ -169,7 +204,7 @@ function color(c) { ctx.fillStyle = c; } - function gameOver(){ + function gameOver() { isGameOver = true; clearInterval(gameInterval); } |